Total War: WARHAMMER III

Total War: WARHAMMER III

Under-Cities Survive Razing
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Update: 23 May @ 2:00pm

- Changed the Occupy Ruin building to also respect the Khornate "Cannot Colonise" effect.

Update: 23 May @ 8:22am

- Added the missing MCT settings menu description.

Update: 23 May @ 7:58am

- Reworked the mod to make use of the Ace Core Library mod.
- Replaced Occupy Ruins dilemma with new Occupy Ruins under-city building.
- Under-Cities now use the same system as The Changeling's cults, meaning they can recruit lords and heroes. These features are disabled by default to preserve the intended Skaven under-city experience, but can be re-enabled using MCT.

Update: 25 Mar @ 4:05pm

- Removed the capitalized "MCT" in a script file name that prevented the game from opening as of game update 6.1.

Update: 12 Dec, 2024 @ 3:22pm

- Updated the mod for update 6. No changes seemed necessary.

Update: 31 Oct, 2024 @ 3:38pm

- Updated the mod for update 5.3. No changes seemed necessary.

Update: 20 Aug, 2024 @ 2:40pm

- Updated the mod for update 5.2. No changes seemed necessary.

Update: 19 Jul, 2024 @ 11:48am

- Fixed a bug with certain MCT settings not locking in multiplayer campaigns. This bug did not prevent the mod from working.

Update: 25 Jun, 2024 @ 6:23pm

- Updated the mod for update 5.1. No changes seemed necessary.

Update: 30 Apr, 2024 @ 4:20pm

- Updated for update 5.0. No changes seemed necessary.