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The biggest change is that it will require a new core mod of mine that will be the backbone of my mods going forward, which will allow me to update multiple mods at once.
I'll release the update and update the mod page this Friday. I just wanted to give everyone some notice first.
Ideally a modder who still supports WH2 would port this over for me (for you).
My current problem is that I don't have enough time to maintain the mods I've already released, or planned to release, so I can't afford to add more mods into the mix right now.
So I suspect that the buildings under the ruins aren't actually providing as much food or income as advertised. It could probably be fixed, but doing so would actually be a separate building mod, which is actually outside the scope of this mod. Doing so in this mod would cause compatibility issues with other mods.
That said, I could be wrong in my estimation of what you're seeing. I'd keep what I said in mind though as you continue to play, and see if that lines up with what you're seeing at all.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2914955087
Let me know of any further issues.
Nonetheless, the two that works for me are awesome ! Gud work
Regardless I don't think it would actually be a very lore-accurate mod, which is my preference. The Skaven believe they're a superior race and plan to dominate, enslave, and/or devour any other race once they're able to. Attacking their allies at some point is part of their plan.
Lore reasons aside, it also could create abusive gameplay where you plan to betray the faction later, but use you alliance, and its guarantee to keep your under-cities, as a means to smuggle vermintides and doomsday devices throughout their territory first.
So I guess not, sorry, lol.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2914955087
Currently I'm playing an SFO focused mod list. In Lustria (Originating from Oyxl, I think?) pretty much every province is stuck at 100+ Skaven corruption due to adjacent province modifiers- however the modifier is INSANE with the highest being +186 and the lower end being +16.
It's clear there's a weird negative-feedback loop happening right now. Since clearing out Skrolk doesn't stop the spread and it is only happening in Southern Lustria from what I can tell.
Aside from Moulders Meangerie/Zeppelin I don't have any other Skaven mods. (There's technically Singe's skaven units, but it's a UNIT mod.)
So I'm left to believe SFO + Skaven Settlements is having some issue together. Do you have any idea?
This thread isn't really the place to discuss these things though. I'd like to keep this more on-topic if possible so as to not deter people from subscribing to the thread.
Just wondering about other people's opinions on it do you think it's overpowered underpowered. What do you think about it.
It's not something I plan to do though, at least not in the foreseeable future. Partially because the AI aren't fooled by the ruins, they know where all the Skaven settlements are.
KR