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download mod source code from my github
then in file /Items/Tools/tools.xml change attribute requiresrecipe to "false" for all items and then remove /Talents/ directory
Should works just fine - but I am not sure for 100%
I stopped playing barotrauma a year ago so You need check it yourself
Good Luck!
Unfortunately I didn't do the option without using talent.
When I was playing barotrauma with my friends, we wanted subsequent tiers of tools to be unlocked over the course of the game as players leveled up.
if i remember correctly in the talent definition and in the item definition there are lines in XML file that block crafting of the item - just removing them allows tools to be available without the required talent
Of course 😁 - take it, modify it, use it as you wish
You have my blessing
> Feel free to fork this mod from my github if You want add some Your own changes
Figure I'd ask formal permission if possible but would you be alright with me incorporating this into a mod? Obviously, credit will be given. I'm guessing with the quote from above taken from your most recent post here that it would be fine?
I've add changes to the mod.
Powered tools should be found in Mining Outposts to buy.
Sometimes in basic outposts should have also basic version of powered tool for sell.
Unfortunatelly I cannot test it because my old saves when I dock in mining facility - the have not those items. I have saves from 0.20 version xD
Also I do not know for sure if I added all needed changes - but I do my small research in barotrauma documentation and there nothing mentions anything more I need to set to add items to shops.
https://regalis11.github.io/BaroModDoc/ContentTypes/Item.html
Feel free to fork this mod from my github if You want add some Your own changes