Space Engineers

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Industrial Overhaul - Eat, Drink, Sleep. Repeat! building Compatibility
   
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Type: Mod
Mod category: Block, Other
Tags: NoScripts
File Size
Posted
Updated
411.836 KB
15 Jan, 2023 @ 7:16pm
9 Apr, 2023 @ 7:44am
6 Change Notes ( view )

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Industrial Overhaul - Eat, Drink, Sleep. Repeat! building Compatibility

In 2 collections by PepperJack
Peptopia - Immersive worlds
169 items
PepperJack's Industrial Overhaul compatibility mods.
39 items
Description
This MOD must be above mods listed in the required mods list
This mod changes the cost of the mods blocks to use Industrial Overhaul materials!

Must use one of the Plant and Cook mods such as Plant and Cook

Changes from the original mod
Balanced emergency ration unit block cost
Added Emergency rations and sparkling water to the survival kit.

Let me know if you have any issues or ideas.

Come join our DISCORD[discord.gg]
Check out our other MODS and PEPONE Modpack, the full mod list can be found in the Peptopia - Immersive worlds Collection.
17 Comments
AgitatedAlice 28 Jun @ 9:13am 
Update: I tried with Plant and Cook Fixed, Preussirize, i.e what EDSRa combines but with fixed version of plant and cook and no algae mod. That loaded fine. I then spent the past 70 minutes progressively loading in all the other mods and then discovered that the Industrial Overhaul addon "Locked and loaded" (not the weaponcore variant) is the culprit for the crash. It seems to work, though I will have to play it more to actually confirm.
AgitatedAlice 28 Jun @ 8:08am 
the EDSRa order did not work for me, it seems like it wants to completely hijack the HUD, which means mods using Text HUD (including aerodynamic physics) are not usable. This really sucks because I really love playing with Aerodynamic Physics and Bigger Explosions + Kinetic Devastation + Nuclear Weapons.
PepperJack  [author] 8 Aug, 2024 @ 6:48pm 
Sweet! Good to hear
Fagottini 8 Aug, 2024 @ 6:40pm 
There is somehow working mod load order:

Ores First! - Industrial Overhaul - PEP CO
Industrial Overhaul - Eat, Drink, Sleep. Repeat! building Compatibility
IO
Eat.Drink.Sleep.Repeat.Advanced!

Yes, i just put EDSRa under IO and this one seems to be working just fine.
PepperJack  [author] 8 Aug, 2024 @ 6:32pm 
Have you tried moving around the load order? Put building compatibility on top.
Fagottini 8 Aug, 2024 @ 4:54pm 
Compatibility problem with Eat.Drink.Sleep.Repeat.Advanced! (used on scenario Ares at War with Industrial Overhaul)
Eat.Drink.Sleep.Repeat.Advanced! removes some recipes in survival kit from another mods. This compatibility mod does not help.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2939485512
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2918847078
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2344068716
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3092295753

Mod load order:
Ores First! - Industrial Overhaul - PEP CO
Industrial Overhaul - Eat, Drink, Sleep. Repeat! building Compatibility
Eat.Drink.Sleep.Repeat.Advanced!
IO
shimonyk 6 Apr, 2024 @ 10:15am 
@PepperJack Thank you, that's wonderful!
PepperJack  [author] 26 Feb, 2024 @ 4:12am 
Done! Let me know if that fixes your issue
PepperJack  [author] 26 Feb, 2024 @ 4:09am 
I will remove the requirement! Just to let people use what they want!
shimonyk 24 Feb, 2024 @ 5:37am 
Would it be possible to make a version with Plant and Cook Fixed as the requirement instead of the original plant and cook? This mod force loads the unfixed version because of the steam requirement tag and having both does wonky stuff.