Tabletop Simulator

Tabletop Simulator

28 ratings
WoW Board Game - scripted with configurable Expansions and Co-Op
   
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4.715 MB
16 Jan, 2023 @ 7:25pm
11 May, 2023 @ 7:39pm
75 Change Notes ( view )

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WoW Board Game - scripted with configurable Expansions and Co-Op

Description
WHAT'S NEW:
  • QoL - Player Board now accommodates up to (6) attachment slots; see change notes for details (May 11 2023)
  • QoL - Implemented "Target Others" logic on (71) cards; see change notes for specific cards impacted (May 7 2023)
  • Bug Fix - Updated the blackhole trashcan with the latest version by Mr. Stump
  • QoL - Implemented "Multiple Choice" logic on (44) card abilities; see change notes for specific cards impacted (April 22 2023)
  • QoL - Implemented "Additional Dice" logic on active abilities; see change notes for specific cards impacted (April 16 2023)
  • QoL - Added "Alt" button on Monster Card where threat for independent is greater than threat for quest on a creature (April 11 2023)

This is a fork of Franco's scripted mod

My work is focused on:
  1. Incorporating community-enhanced components
  2. Providing configurable experience
    • Play with or without Expansions
    • Use the core powers/talents, or try out justTobby32's Variant
    • Use the core PVP rules, or try out cooperative play based on Niels' work
    • Use Fizztastik's classic 3D player characters, or use Veniym's animated player characters
  3. A host of Feature Requests focused on QoL -- See Discussions and Change Notes
    • Implemented automated XP tracking
    • Implemented Dungeon, Blue Quest, Destiny, and Event Card automation: Rewards, Setup, and Teardown
    • Implemented "stronger" and "weaker" faction logic
    • Implemented equipped gear, power and talent logic
      • Passive enhancements completed
      • Active enhancements mostly implemented
      • Abilities that affect others on-deck (i.e. heal, bonuses, etc.)
      • Conditional enhancements
  4. Bugs and other missed items as appropriate -- See Discussions and Change Notes
Popular Discussions View All (2)
16
19 Nov, 2024 @ 5:53pm
Bug Reports
SamuraiJackJr
1
19 Mar, 2023 @ 11:37am
Feature Request/Considerations
SamuraiJackJr
29 Comments
kubelin 13 Apr @ 6:18am 
Hi, any chance to give this more love, improves and fixes?
THE SAINT 3 Aug, 2024 @ 2:02pm 
Just want tho thank SamuraiJackJr for this AMAZING mod, everything (or at least most of it) works without a problem, every script work like a charm. having a blast playing this amazing game/mod.
thank u a lot dude.
THE SAINT 3 Aug, 2024 @ 1:59pm 
@Wild Dogg i just set up a new game with the mentioned classes and i had no issue with any cards images. maybe, for some reason ur TTS or internet had a problem with those files source or the source url is broken (happens a lot with a lot of TTS mods).
i recomend u use TTS mod back up, is a mod manager and with this u can download the whole mod ( and see file by file if some of them failed to).
THE SAINT 3 Aug, 2024 @ 1:45pm 
@SanityImpaired the die roller tracks skills,passives and equipments to determine your dice pool ( some times dice tracker miss calc some dice so u may want to check it), u just have to click in the dice pool number (in the midle) and it will roll X amount of dices.

dice values will be matched with the number in the botom ( that number is the base threat from the enemy creature that u must set in the menu), hit values will stay in the top, nohit dices will be moved to lower part (hit dices will generate shield and hit tokens in the combat area).
Wild Dogg 18 Jul, 2024 @ 12:16pm 
Great mod I've already sunk about 15 hours playing solo and with friends. I do however ask if the Priest and Mage power cards be fixed as they don't load their images due to unsupported file format.
Also the Death Knight character sheet and cards are completely broken and do not load their images.
Lastly I found an issue with many of the figurines with them not loading and I'm not sure how to fix these.
Otherwise thank you for the hard work I hope to get some advice on fixing these issues soon!
SanityImpaired 14 Feb, 2024 @ 8:23am 
This is utterly brilliant, but kind of unintuitive. It could use instructions.

I've been able to get the game set up and started, but I can't figure out how to use the die roller.
Nonprophet 13 Sep, 2023 @ 8:16am 
Hmm. Also, flipping the action trackers back to the ready side on "Pass Turn" button click would be super handy. I'll post if I think of any other low code effort high QoL reward stuff that might help.
Nonprophet 13 Sep, 2023 @ 7:13am 
@{U}~IronFistJordan you didn't actually set it to play with 3 players per side, did you? if you had, you'd have seen it switches to 5.

@SamuraiJackJr - this table is great. very very well coded. the only very minor suggestion I would give would be to highlight both the player figure objects and the quest token objects in their faction colors, red and blue. This vastly improves visibility and aesthetics, and is pretty simple to do. I'm sure you already know this, but on the off chance you didn't, you can do obj.highlightOn("Red") or something similar on bag pull/placement to easily achieve this effect. Additionally, I'd recommend highlighting the neutral tokens like the dungeons, bosses, etc purple.

https://api.tabletopsimulator.com/object/#highlighton
R0manych 13 Sep, 2023 @ 1:18am 
Hello, is it possible to make merchant's deck and event deck configurable too? Tried to manually remove all add-on cards, but this caused to breake shuffling scripts.
{U}~IronFistJordan 20 Aug, 2023 @ 1:18pm 
I really want to know what exactly is the reason why the 5th active quest isn't allowed or if its a bug because I cant see anything anywhere in the rules or in any of the added content. Also there is a slot for the 5th quest its just crossed off. I've tried toggling different things to see if it opens up but nothing happens.