Tabletop Simulator

Tabletop Simulator

WoW Board Game - scripted with configurable Expansions and Co-Op
Showing 1-10 of 75 entries
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Update: 11 May, 2023 @ 7:39pm

FEATURE REQUEST

  • Add dedicated space for attachments
    • Player Board now accommodates up to (6) attachment slots
    • Attachments include "additive" cards - like poison attaching to weapons, or helmets attaching to armor
    • The Player Board holds up to four cards ABOVE the label "ATTACHMENTS 1-4"
    • The Player Board holds up to two cards BELOW the label "ATTACHMENTS 5-6"
    • There is no enforcement of "order" (i.e. you can place attachments anywhere, do not have to be in order)
    • There is no enforcement of maximums (e.g. Rules as Written indicate one poison (per weapon with upgrade); this mod will not stop you from adding "too many" poisons (or any other attachments))

Update: 7 May, 2023 @ 4:19pm

FEATURE REQUEST

  • Implemented "Target Others" logic on (71) cards
    • Classes (58 cards)
      • Mage (2): Arcane Brilliance, Arcane Intellect
      • Paladin (11): Holy Shock (variant), Flash of Light, Holy Light, Blessing of Wisdom, Sacred Shield, Improved Devotion (variant), Blessing of Sanctuary, Blessing of Sanctuary (variant), Blessing of Kings (variant), Sanctity Aura, Retribution Aura (variant)
      • Hunter (2): Ice Trap, Ferocious Inspiration
      • Shaman (13): Earth Shield, Healing Wave, Stoneclaw Totem, Mana Tide Totem, Unleashed Rage, Chain Heal, Flametongue Totem, Flametongue Totem (variant), Stoneskin Totem (variant), Windfury Totem, Mana Spring Totem, Strength of Earth Totem, Strength of Earth Totem (variant)
      • Warrior (3): Battle Shout, Improved Battleshout, Improved Battleshout (variant)
      • Druid (9): Rejuvenation, Rip, Healing Touch, Lifebloom, Leader of the Pack, Leader of the Pack (variant), Wild Growth, Mark of the Wild, Tranquility
      • Warlock (1): Nemesis Raiment
      • Rogue (5): Deadly Poison, Feint, Gouge (variant), Nightslayer Armor, Deadliness
      • Priest (10): Vampiric Touch, Lesser Heal, Greater Heal, Power Word: Shield, Penance, Vampiric Embrace, Divine Spirit, Power Word: Fortitude, Prayer of Healing, Prayer of Spirit,
      • Death Knight (3): Hysteria, Ravenous Dead, Horn of Winter
    • Item Decks (12 Cards)
      • Triangle (3): Lifestone, Staff of the Qiraji Prophets (2)
      • Square (1): Obsidian Edged Blade
      • Circle (1): Chained Essence of Eranikus
      • Hexagon (2): Cold Snap, Heartseeker
      • Bonus (5): Ez-Thro Dynamite, Mindtap Talisman, Lion Horn of Stormwind, Frostwolf Battle Standard, Animist's Caress
      • Quest: N/A
    • Dungeon Decks (1 Card)
      • Scholomance Stage II (1): Freezing Lich Robes

Update: 2 May, 2023 @ 2:53pm

BUG HUNT

  • Fixed an issue with Blackhole Trash Can by updating to MrStump's latest version

Update: 22 Apr, 2023 @ 4:56pm

FEATURE REQUEST

  • Implemented "Multiple Choice" logic for abilities (44 cards)
    • Classes (34 cards)
      • Mage (4): Pyroblast, Ice Lance, Arcane Missiles, Netherwind Regalia
      • Paladin (3): Holy Shock (variant), Exorcism, Judgement Armor
      • Hunter (2): Immolation Trap (variant), Precision
      • Shaman (4): Flame Shock (variant), Flametongue Weapon (variant), Chain Lightning, Lava Burst
      • Warrior (1): Battlegear of Wrath
      • Druid (5): Heart of the Wild, Strength of the Wild, Claw, Moonfire, Lifebloom
      • Warlock (4): Demonic Sacrifice, Demonic Sacrifice (variant), Curse of Agony, Curse of Agony (variant)
      • Rogue (4): Sap, Crippling Poison (variant), Garrote (variant), Deadly Poison
      • Priest (7): Penance, Darkness, Hex of Weakness, Shadow Word: Pain, Holy Fire, Holy Fire (variant), Starshards
      • Death Knight: n/a
    • Item Decks (9 Cards)
      • Triangle (3): Lifestone, Staff of the Qiraji Prophets (2)
      • Square (1): Obsidian Edged Blade
      • Circle (1): Chained Essence of Eranikus
      • Hexagon (2): Cold Snap, Heartseeker
      • Bonus (2): Ez-Thro Dynamite, Mindtap Talisman
      • Quest: N/A
    • Dungeon Decks (1 Card)
      • Scholomance Stage II (1): Freezing Lich Robes

Update: 16 Apr, 2023 @ 1:27pm

FEATURE REQUEST

  • Adjusted component placement within player areas for less collision with dice
  • Implemented "Additional Dice" logic for all active abilities
    • Classes
      • Mage: N/A
      • Paladin: Vindication, Hammer of Wrath, Seal of Justice, Seal of Vengeance
      • Hunter: Counterattack, Kill Command
      • Shaman: Windfury Weapon
      • Warrior: Impale, Impale (variant)
      • Druid: Entangling Roots, Weapon Balance
      • Warlock: Conflagrate (variant)
      • Rogue: N/A
      • Priest: N/A
      • Death Knight: Rune of the Fallen Crusader
    • Item Decks
      • Triangle: Thrash Blade, Freezing Shard, Trogg Club (x2)
      • Square: Firestarter, Skullsplitting Crossbow, Glyphed Helm, Skullance Shield
      • Circle: Spire of Hakkar, Touch of Chaos, Earthen Rod, Deathblow
      • Hexagon: Heartseeker, Ebon Hand
      • Bonus: Thunder Ale, Celestial Orb, Counterattack Lodestone, Hand of Justice
      • Quest: Lunar Wand of Arcane Wrath
    • Dungeon Decks
      • Black Temple Stage II: Torch of the Damned

Update: 11 Apr, 2023 @ 6:11pm

FEATURE REQUEST

  • Added an "Alt" button on Monster Cards when the threat differs between quest and independent

Update: 10 Apr, 2023 @ 5:45pm

FEATURE REQUEST

  • Implemented Active Abilities for the rest of the cards
    • Implemented 27 active abilities in the Rogue Deck
    • Implemented 34 active abilities in the Priest Deck
    • Implemented 28 active abilities in the Death Knight Deck
        NOTE: Diseases are not automatically tracked or accounted for currently
    • Updated 19 cards in the Triangle Deck
    • Updated 19 cards in the Square Deck
    • Updated 19 cards in the Circle Deck
    • Updated 9 cards in the Hexagon Deck
    • Updated 24 cards in the Quest Item Deck
    • Updated 23 cards in the Bonus Deck
    • Updated 10 cards in the Dungeon Decks
  • Added feedback on all passive and active actions to indicate what happened
  • Adjusted the way Attrition works on Active abilities; activated attrition is now added to the Attrition Combat Area directly
NEXT ITEMS ON ACTIVE ABILITIES
  • Need to add "additional dice" logic (e.g. roll additional green dice when spotting a blue 7+)
  • Need to add "adjust threat" logic (e.g. reduce or increase threat of monsters)
  • Need to add "above maximum" health and energy restoration (e.g. temporary energy gain during a battle)

Update: 6 Apr, 2023 @ 5:36pm

FEATURE REQUEST

  • Implemented "active" abilities for (20) unique powers and talents in the Warlock Deck

Update: 5 Apr, 2023 @ 9:46pm

FEATURE REQUEST

  • Implemented "active" abilities for (25) unique powers and talents in the Druid Deck
BUG HUNT
  • Druid Abilities
    • Changed energy cost to equip Mark of the Wild from 0 to 3

Update: 2 Apr, 2023 @ 2:25pm

FEATURE REQUEST

  • Implemented "active" abilities for (26) unique powers and talents in the Shaman Deck
  • Implemented "active" abilities for (25) unique powers and talents in the Warrior Deck
BUG HUNT
  • Main Script
    • Fixed an issue where players could not add a hit token to the Damage Box
  • Hunter Abilities
    • Fixed the Precision (variant) ability not adding a hit token to the Damage box
    • Removed the active modifier from the Multi-Shot (variant) to reduce confusion (will be addressed in the future)
    • Corrected the energy cost to equip White Tiger from 4 to 6
    • Added an active modifier to Killer Instinct
    • Added an active modifier to Aspect of the Viper
    • Added the appropriate reroll +3 passive modifier to Master Marksman
  • Mage Abilities
    • Added an active modifier to Piercing Ice (variant)
  • Paladin Abilities
    • Adjusted activation cost on Summon Warhorse (variant) from 3 to 2
    • Removed active ability from Hammer of Wrath to reduce confusion (will be addressed in the future)
    • Added an active ability to Sanctity Aura (variant)
    • Removed active ability from Vindication to reduce confusion (will be addressed in the future)
    • Added an active ability to Divine Storm (variant)
    • Added an active ability to Illumination (variant)