RimWorld
152 rating
Biotech - VFE: Mechanoid Patch
   
Penghargaan
Favorit
Difavoritkan
Batalkan favorit
Mod, 1.4
Ukuran File
Diposting
857.950 KB
20 Jan 2023 @ 8:48am
1 Catatan Perubahan ( lihat )
Kamu perlu DLC untuk menggunakan item ini.

Berlangganan untuk mengunduh
Biotech - VFE: Mechanoid Patch

Deskripsi
I LOVE both the new Biotech buildable mechanoid system AND the Vanilla Factions Expanded - Mechanoids system. So I created this mod to find ways to mesh the two system together in a pleasing way.

For now, however, this mod simply adds the following recipes to allow for subcore <-> mechnoid component conversion:

- Convert Basic Subcore to Mechanoid Component
- Convert Standard Subcore to 2 Mechanoid Components
- Convert High Subcore to 5 Mechanoid Components

(and their reverse recipes...)

- Convert Mechanoid Component to Basic Subcore
- Convert 2 Mechanoid Components to Standard Subcore
- Convert 5 Mechanoid Components to High Subcore

the recipes have increasing Crafting and Intellectual requirements

Let me know in the comments if this balancing makes sense.

Also, let me know if you can think of other things to add to this mod to better MESH the two system together. I'd like to keep this mod lightweight, so it ideally nothing beyond simple patches.

I'm also considering adding the following (that is currently handled by other mods):
-- Make Mechanoid components craftable
-- Remove the production of wastepacks from Biotech mechs (so they are on par with VFE Mechs)
38 Komentar
喵酱official 8 Jul 2024 @ 7:36pm 
please 1.5
hhoferitza 16 Mei 2024 @ 4:42pm 
yea dont work :(
Farron 6 Apr 2024 @ 8:40pm 
Hey are you going to update this to 1.5?
zahcha 19 Jan 2024 @ 10:21am 
dont work
:1dthumbsup:
Sera 12 Jan 2024 @ 12:08pm 
@Dragonjspider
There is actually a mod that makes them craftable. Craftable mech components.
Halcyon 9 Jan 2024 @ 11:50pm 
I abused this so hard
Halcyon 24 Des 2023 @ 9:46pm 
I am going to abuse this so hard
Alex_ 20 Okt 2023 @ 9:40am 
Is this still neccesary?
Sera 25 Sep 2023 @ 10:36am 
I think balance should be 5 basic sub core per component craft. Because I can crank out 20 of them in 5 minutes.