RimWorld

RimWorld

146 ratings
Ideoligion Icon as Faction Icon
   
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Mod, 1.5, 1.6
File Size
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16.165 MB
25 Jan, 2023 @ 1:36pm
21 Jul @ 7:15am
13 Change Notes ( view )
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Ideoligion Icon as Faction Icon

Description
Tired of the same old boring settlement icons and faction colors every game? Now you can make your settlement icon match your ideoligion's icon! And color. And also you can enable/disable the same thing for other factions on the map.

Safe to add and remove to/from existing saves.

Beta version: still testing compatibility and performance.

Thanks to Aelanna and Turnovus for answering my noob questions on Discord.
Big thanks to joseasoler for finding and fixing my bugs.

Github: https://github.com/Merwini/Ideology-Faction-Icon
Popular Discussions View All (1)
4
19 Jul @ 6:35am
Looping UIRootUpdate NullReferenceException error
igwagac
45 Comments
Ghost of Draupnir 22 Jul @ 6:58am 
Oh is this what's causing a bug in my game with RimHUD?
Nuff  [author] 21 Jul @ 7:18am 
It should be fixed now. Also should have fixed a bug I introduced in the previous update where if you were picking and choosing which factions to use faction vs ideo icon, it would reset your selections when you reload the game.
WizardOfZinks 21 Jul @ 6:05am 
The absolute goat (again)
Nuff  [author] 20 Jul @ 6:01pm 
Crap I forgot to account for temporary Factions. Probably breaks the same way for things like worshipped terminals. Okay I'll get a fix out tomorrow morning.
WizardOfZinks 20 Jul @ 5:05pm 
Accepting the refugee quest completely breaks the UI while this mod is installed. Still happens when only this mod is enabled.

Root level exception in OnGUI(): System.Collections.Generic.KeyNotFoundException: The given key 'Farinera' was not present in the dictionary. (Farinera is the refugee's generated group/faction)
Nuff  [author] 19 Jul @ 7:35am 
@RogueShuriken Thanks for the report. Fixed. Hadn't ever tested regenerating the world like that. Basically some code runs when the world generates that makes a list of what to do with each faction, but I didn't put anything in there to have it throw away the old factions if you go back and generate the world again (which also generates a new set of factions).
RogueShuriken 19 Jul @ 6:41am 
also it may be important to note i did have all the dlc active when testing but that was it.
RogueShuriken 19 Jul @ 6:38am 
when i go back to seed gen page when making a new colony and gen a new seed the world then gets created without any factions on it and the errors start blasting like crazy. and before anyone suggests it i tested by removing every mod except this one and it still happens but when i remove this mod it doesn't happen even when i add in all my other mods it only happens with this enabled so i also know its not file corruption of any sort but explicitly this mod which is a shame because its one of my favorites.
Nuff  [author] 18 Jul @ 4:57pm 
@Caziope thanks for the report. It was something I missed in the 1.6 update. Fixed now.
Caziope 18 Jul @ 2:39pm 
Hey, no idea why it's happening (possibly a conflict with a different mod?) but it seems that your mod in 1.6 prevents the use of the royalty permit menu!
When pressing call aid, the button simply does nothing. Not good at reading errors but this mod was mentioned in an error and when I removed it the button worked; it was the only mod I removed so I am unsure if it's a conflict with another mod or a conflict with 1.6 itself.
Not sure how to go about fixing it but figured I'd report the bug :p