RimWorld

RimWorld

Ideoligion Icon as Faction Icon
Showing 1-10 of 13 entries
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Update: 21 Jul @ 7:15am

[Auto-generated text]: Update on 7/21/2025 10:15:13 AM.
Added Harmony postfixes to the game adding and removing factions, that should handle temp factions like refugees and worshipful villages
Also fixed a bug I introduced in the last update where if you choose custom behavior for factions (use ideo icon vs faction icon) it would be overwritten the next time the game was loaded

Update: 19 Jul @ 7:33am

[Auto-generated text]: Update on 7/19/2025 10:33:00 AM.
When populating the icon/color behavior dictionaries, now makes a new list each time instead of only if the list was null/empty. Prevents issues with stale list causing errors if player regenerates world during game setup.

Update: 18 Jul @ 4:54pm

[Auto-generated text]: Update on 7/18/2025 7:54:17 PM.
Fixed patch for RoyalTitlePermitWorkers. FloatMenuOption.itemIcon field name was changed to iconTex in 1.6 and I missed it.
Also changed the names of the options for using faction color vs ideoligion color to make it more obvious what the setting does

Update: 12 Jul @ 9:12am

[Auto-generated text]: Update on 7/12/2025 12:12:07 PM.
Fix to prevent NullReferenceException errors if using ScenPart_ForcedMap (for example the new Odyssey gravship start)
New debug action to list contents of colorDictionary

Update: 27 Jun @ 12:25pm

[Auto-generated text]: Update on 6/27/2025 3:25:38 PM.
1.6 update is a complete rewrite. Now Harmony patches individual references to the faction icon, instead of replacing the icon in the faction's def

Update: 13 Apr, 2024 @ 7:12pm

[Auto-generated text]: Update on 4/13/2024 10:12:22 PM.
Undid a mistake with the last update. Accidentally pushed an unfinished version.

Update: 13 Apr, 2024 @ 8:25am

[Auto-generated text]: Update on 4/13/2024 11:25:32 AM.
Updated to mark as compatible with 1.5. No code changes were made and it works based on my testing.

Update: 27 Jan, 2023 @ 9:56pm

[Auto-generated text]: Update on 1/28/2023 12:56:01 AM.

Changed how player faction is located, to make it work with starts other than Crashlanded. Which was the only one I tested with.

Update: 27 Jan, 2023 @ 8:08am

[Auto-generated text]: Update on 1/27/2023 11:08:27 AM.

Added even more logic to try to prevent null reference exceptions, especially for mod factions with settlements but no ideoligion (insectoids causing bugs is fitting).

Update: 26 Jan, 2023 @ 8:31pm

[Auto-generated text]: Update on 1/26/2023 11:31:04 PM.

Oh crap I forgot to disable my lazy debug log messages. Fixed now.