RimWorld

RimWorld

Ideoligion Icon as Faction Icon
45 Comments
Ghost of Draupnir 22 Jul @ 6:58am 
Oh is this what's causing a bug in my game with RimHUD?
Nuff  [author] 21 Jul @ 7:18am 
It should be fixed now. Also should have fixed a bug I introduced in the previous update where if you were picking and choosing which factions to use faction vs ideo icon, it would reset your selections when you reload the game.
Novice Mage Timmy 21 Jul @ 6:05am 
The absolute goat (again)
Nuff  [author] 20 Jul @ 6:01pm 
Crap I forgot to account for temporary Factions. Probably breaks the same way for things like worshipped terminals. Okay I'll get a fix out tomorrow morning.
Novice Mage Timmy 20 Jul @ 5:05pm 
Accepting the refugee quest completely breaks the UI while this mod is installed. Still happens when only this mod is enabled.

Root level exception in OnGUI(): System.Collections.Generic.KeyNotFoundException: The given key 'Farinera' was not present in the dictionary. (Farinera is the refugee's generated group/faction)
Nuff  [author] 19 Jul @ 7:35am 
@RogueShuriken Thanks for the report. Fixed. Hadn't ever tested regenerating the world like that. Basically some code runs when the world generates that makes a list of what to do with each faction, but I didn't put anything in there to have it throw away the old factions if you go back and generate the world again (which also generates a new set of factions).
RogueShuriken 19 Jul @ 6:41am 
also it may be important to note i did have all the dlc active when testing but that was it.
RogueShuriken 19 Jul @ 6:38am 
when i go back to seed gen page when making a new colony and gen a new seed the world then gets created without any factions on it and the errors start blasting like crazy. and before anyone suggests it i tested by removing every mod except this one and it still happens but when i remove this mod it doesn't happen even when i add in all my other mods it only happens with this enabled so i also know its not file corruption of any sort but explicitly this mod which is a shame because its one of my favorites.
Nuff  [author] 18 Jul @ 4:57pm 
@Caziope thanks for the report. It was something I missed in the 1.6 update. Fixed now.
Caziope 18 Jul @ 2:39pm 
Hey, no idea why it's happening (possibly a conflict with a different mod?) but it seems that your mod in 1.6 prevents the use of the royalty permit menu!
When pressing call aid, the button simply does nothing. Not good at reading errors but this mod was mentioned in an error and when I removed it the button worked; it was the only mod I removed so I am unsure if it's a conflict with another mod or a conflict with 1.6 itself.
Not sure how to go about fixing it but figured I'd report the bug :p
Novice Mage Timmy 12 Jul @ 10:40am 
The absolute goat
Nuff  [author] 12 Jul @ 9:16am 
Just pushed an update that should fix the gravship scenario. Problem was that some code needs to run before getting to the window for selecting ideological system, so I had that code run in the "choose starting site" screen. But since the gravship scenario skips that screen, the code didn't run.
TThorn1 12 Jul @ 7:39am 
I can't imagine you need a third person, but yup, this entirely bricks the gravship scenario with ideology.
beeteedubs 11 Jul @ 2:38pm 
experiencing the same thing as wizardofzinks
only seems to impact the gravship scenario, but when generating world and getting to the option to choose ideology, the aspect ratio of the window is off for selecting ideological structure, some structure off screen, can't progress forward or backward from this point.
Novice Mage Timmy 11 Jul @ 9:33am 
This mod completely breaks the ideology creation menu when selecting the gravship scenario.
Nuff  [author] 27 Jun @ 12:28pm 
1.6 update is now live.
It is an experimental update, because it works completely differently compared the the previous version.
Old version was lazily written, and worked by replacing the icon in the faction's def. This caused problems when two factions used the same def (like you added an extra copy during world generation) but they had different ideoligions. New version should fix that.

Please report any bugs or errors. Or if you find anywhere that the old icon shows.
ohluitvaenri 30 Nov, 2024 @ 4:35am 
https://pastebin.com/nF0rJq76
errors with Regrowth Expanded World Generation
i reckon its coz regrowth tries to preview the world b4 its actually generated (like map preview but for the world)
Nuff  [author] 19 Sep, 2024 @ 6:27am 
If you could send me your error logs, that would be a big help.
ChroChro 18 Sep, 2024 @ 9:09am 
not sure exactly what it's conflicting with but I keep getting root.UI errors with this mod only on load in? (ex; loading an auto save or back up/copy of the same save while in game is fine but if i go to the main menu and load back in everything goes to shit) error logs show "void ideology" as being the main hang up
Nuff  [author] 3 Jun, 2024 @ 6:09am 
Because the mod hasn't been changed in a year.
Toby 1 Jun, 2024 @ 12:46pm 
Is there a reason the GitHub repo hasn't been updated in a year?
Roque the Rogue 23 Apr, 2024 @ 4:04pm 
This mod is throwing a lot of errors in the log whenever I use it with ReGrowth: Expanded World Generation (Continued)
stun 21 Apr, 2024 @ 8:51am 
Yes. I have all four options ticked.
Nuff  [author] 21 Apr, 2024 @ 6:21am 
Do you have the setting "Change Nonplayer Faction Colors" enabled in the mod options?
stun 21 Apr, 2024 @ 3:00am 
Faction map icon colors don't seem to match their faction color. Is there something I'm doing wrong?
Power To Noellieve 20 Apr, 2024 @ 2:48pm 
thank you this is the best mod for worldbuilding
Nuff  [author] 13 Apr, 2024 @ 7:15pm 
Should be fixed now. I forgot that I had had started working on new features that were never finished, and pushed that version when I updated for 1.5.
avml7 13 Apr, 2024 @ 2:40pm 
This caused an error for me where the factions don't show up on the map when selecting starting location, removing this mod fixed the issue :)
wynnyx 10 Apr, 2024 @ 8:07am 
Will this work with 1.5 and Anomaly?
Thundercraft 3 Jan, 2024 @ 9:50am 
@Winterwolf I realize this comment comes many months later, but perhaps this may help either you or someone else?
I read in the comments for the 'Custom player icon' mod that using it with the 'Faction Customizer' mod and using the former to change the player icon will cause the "Edit player faction" window on Faction Customizer to no longer work. Are you using either mod? Perhaps the conflict is similar?
Dissy 25 Dec, 2023 @ 7:34pm 
Can we get some kind of patch to make outposts from Vanilla expanded outposts match the Ideoligion's colour? My Ideoligion is deep red but my outposts are all blue still. This is a good mod and I hope at some point things like setting faction colours becomes basegame content.
Winterwolf 25 Mar, 2023 @ 8:11am 
This mod causes some issues with selection in my modset. Basically the selection box doesn't appear, neither do the blueprints, some of the notifications get wonky. And it basically spams an infinite, looping error log.
slayerscylla 17 Feb, 2023 @ 7:59pm 
Hey is it possible to do a reverse of this mod or WCIF one? I am looking to use a faction icon as an Ideoligion Icon. I could do it at one time but I've lost that mod.
Limey Lassen 1 Feb, 2023 @ 7:36pm 
My primary ideoligion changed (pawn kidnapped) but my faction icon stayed the same.
Nuff  [author] 31 Jan, 2023 @ 7:28pm 
@Beast III it only changes the settlement icon color
Beast III 31 Jan, 2023 @ 11:12am 
Does changing color affects the "alliance", color on your own mechanoids?
Limey Lassen 28 Jan, 2023 @ 4:01pm 
Nice, i can't wait to try this!
Nuff  [author] 27 Jan, 2023 @ 10:01pm 
@joseasoler Jeez, I even switched to finding the player faction that way in the color-changing part, but didn't think to change it elsewhere. Fixed and updated. Thanks again.
joseasoler 27 Jan, 2023 @ 8:58am 
Unfortunately, today's update did not fix my issue. I did some debugging and found that the bug is not a mod conflict; it can happen without any other mods except Harmony, HugsLibs and Ideoligion Icon as Faction Icon. Here is what you need to do:

1) Start a new game
2) Select tribal start
3) Continue through the new game process until the world map is generated
4) Exceptions start appearing in the log

The ScenPart error in the following log is just RimWorld complaining because it cannot understand one of my custom scenarios.

<https://gist.github.com/5e5b8340d75016651dbff70809af7a49>

After checking the github, it seems that the mod is assuming that the player's faction will have a FactionDef called "PlayerColony", but tribal and modded starts may use other FactionDefs. You could use "Faction.OfPlayer" instead, which should always return the player's faction.
joseasoler 26 Jan, 2023 @ 1:07pm 
After starting a new game, items or pawns selected on the map no longer have a white outline. There are also multiple exceptions that seem to be related to this mod in the log.

https://gist.github.com/d116cafccdaa573bdbbd99b4dba47079
DisKorruptd 25 Jan, 2023 @ 5:56pm 
Can you add settings to apply this to ai colonies too?
Keysoul 25 Jan, 2023 @ 4:19pm 
Yes @The Dutchman having options is bad. /s
Roque the Rogue 25 Jan, 2023 @ 3:27pm 
This is cool, could the same be done for the other factions?
The Dutchman 25 Jan, 2023 @ 2:33pm 
If only this wasnt already a thing in Custom Player Icon
joseasoler 25 Jan, 2023 @ 1:53pm 
This is exactly what I needed, thank you.