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I totally forgot
ReflectionTypeLoadException getting types in assembly VPE_Ranger: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 01000028 (from typeref, class/assembly Verse.PawnRenderNode, Assembly-CSharp, Version=1.5.9207.23366, Culture=neutral, PublicKeyToken=null)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
-Arcing Shot now has 5 charge
-Arrow Rain and Flaming Rain now take the projectile of equipped main weapons.
-Ricochet now target self as intended.
-fix Split Shot. also add an a little op option to make it take weapon burst shot count when firing.
- Split shot doesn't damage enemies (not shooting projectiles I think?)
- Arcing shot has only 1 charges instead of 5
- Ricochet shot needs a target while it's a self-buffing psycast (and throws an red error) (also has grammer issue in description)
- Flaming Rain doesn't set fire or cause explosion etc.