RimWorld

RimWorld

142 ratings
VPE - Ranger
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Mod, 1.5, 1.6
File Size
Posted
Updated
16.146 MB
2 Feb, 2023 @ 10:52pm
16 Jul @ 8:57am
15 Change Notes ( view )

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VPE - Ranger

Description
a Psycast path based on ranger class

formerly part of RPG Adventure Flavour Pack by Mr.Samuel Streamer, using in his RPG Adventure series.

added a class dedicated to using ranged attack(any range weapon work. but use bow-like weapon would be more on theme)

included ability

Split Shot - Fire with "Current" weapon. up to 5 target in radius. work with any ranged weapon
Arrow Rain - call down a few dozen rain of arrow
Double Tap - grant a buff, whenever pawn fire a ranged shot. fires an addition one along side
Trapping Net - target one pawn and bind them to the nearest tree or building
Arcing Shot - the next 5 shot will arc upward and split down into multiple bullet
True Shot - a penetrating arrow that can hit through wall
Triple True Shot
Ricochet shot - fire a ricochet arrow that hit up to 5 target
Fire Rain - same as Arrow Rain but hot
Arrow Gale - grant a buff, the longer pawn fire at the same target the faster their firerate

Load Order
below Vanilla Psycast Expanded

35 Comments
FarmerJoe  [author] 16 Jul @ 8:57am 
added back 1.5 support
I totally forgot
Scionin 16 Jul @ 8:16am 
Much appreciated :)
Wraith Hawkins 15 Jul @ 7:45pm 
Idk if this is just me, but the mod files don't say 1.6. Same with the Wildheart mod
FarmerJoe  [author] 15 Jul @ 7:12pm 
1.6
Scionin 15 Jul @ 12:40pm 
1.6?
FungalFish 7 Jun @ 11:02pm 
1.4 version is getting issues, I think it might be from trying to reference Verse.PawnRenderNode, which is from 1.5's new pawn rendering system.

ReflectionTypeLoadException getting types in assembly VPE_Ranger: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0

Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 01000028 (from typeref, class/assembly Verse.PawnRenderNode, Assembly-CSharp, Version=1.5.9207.23366, Culture=neutral, PublicKeyToken=null)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FarmerJoe  [author] 23 Feb @ 12:49am 
pushing a new update
-Arcing Shot now has 5 charge
-Arrow Rain and Flaming Rain now take the projectile of equipped main weapons.
-Ricochet now target self as intended.
-fix Split Shot. also add an a little op option to make it take weapon burst shot count when firing.
Hehodas 6 Dec, 2024 @ 3:27pm 
Incredibly bug. Don't use in current state
IHateTheIRS 6 Nov, 2024 @ 12:53pm 
Arrow rain shoots the guns projectile, not really arrows.. Kind of lets you just pelt a field in grenades with a launcher, if its intended, nice!
Warachia 2 Jul, 2024 @ 7:19pm 
Hi! These are bugs I found (tested with no other mods):
- Split shot doesn't damage enemies (not shooting projectiles I think?)
- Arcing shot has only 1 charges instead of 5
- Ricochet shot needs a target while it's a self-buffing psycast (and throws an red error) (also has grammer issue in description)
- Flaming Rain doesn't set fire or cause explosion etc.