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One I never figured out were This Ones Mine, Stalker, Nightmare Fuel, Perfected Guard, StayOnTarget, the F_ perks 'F_quickfeet, etc'. Anyways, Frantic fire has an extra c in the localization. This One's mine is listed twice (once as the ability Watchful Eye just says it grants watchful eye for a holotarger. Quickdraw is listed twice as high noon just grants quick draw.
However, their mobility seems to be one less than it should be for some reason. Armory shows 16-4 mobility but in-game it shows only 11. No idea where that could be coming from.
Here's the ability bar of the Merc: https://imgur.com/Y5x7Sqe
You can see that there are multiple copies of class perks like Jack of All Trades, Wildcard, etc., as a well as XCOM row perks like Combat Fitness.
And here's the Merc's stats: https://imgur.com/edRbEAx
I suspect that not only are skills replicated, but items are too. I had another Merc without Combat Fitness, and her mobility was atrocious (7), I'm guessing because an item mobility penalty was applied several times over. The shield and HP are probably coming from Formidable and copies of plating + vest equipped.
Both times this has happened, the Merc was being ambushed. I don't know if it's fine when they're "rescuing".
Is this something you can take a look at to see if it happens on your end as well, or is it just me?
It seems like the Royal Flush ability for Holo-targeting (F_WatchfulEye) isn't working properly.
I believe it needs to be assigned to the Primary weapon?
HoloAbilityEffect = new class'X2Effect_WOTC_APA_Class_AddAbilitiesToTarget';
HoloAbilityEffect.AddAbilities.AddItem('F_WatchfulEye');
HoloAbilityEffect.ApplyToWeaponSlot = eInvSlot_SecondaryWeapon;
Unintuitive perhaps, but as it stands you "shoot" enemies with your Holo-targeter for 4 damage.