XCOM 2
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Mercenary Class - LWOTC
   
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3 Feb, 2023 @ 11:43am
8 Jul, 2023 @ 1:59am
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Mercenary Class - LWOTC

In 1 collection by Captain Pet Rock
Pet Rocks Class Mods
48 items
Description
The Mercenary is trained in almost all non-specialized primary and secondary weapons allowing them to be extremely versatile when needed.

Squaddie:
Jack Of All Trades: Get an ability based on equipped primary weapon.
Wild Card: Get an ability based on equipped secondary weapon.

LCPL:

High Card: Get an ability based on equipped primary and secondary weapon.
XCOM Row

CPL:
Bandolier: Get an Ammo Slot
Grenadier: Get a Grenade Slot
Paramedic: Get a Free Medkit, Equipped Medkits get additional charges, Allows you to do a dash move to heal an ally at 1 AP Cost.

SGT:
Scout: Get a free battlescanner.
Formiddable: Get 2 ablative and take 50% reduced damage from explosives
Lone Wolf: Gain up to +12 Aim +12 Defense when far away from allies.

SSGT:
Joker: Get an ability based of equipped primary and secondary weapon.

TSGT:
Low Profile: Low cover is now high cover.
Untouchable: If you get a kill the first attack against you on aliens turn is guaranteed to miss.
Lightning Reflexes: Gain a ton of defense against reactionary attacks, dimenishing for each reactionary attack against you this turn.

GSGT:
Lethal: Primary weapons deal +2 damage and +1 crit damage.
Steadfast: Gain immunity to mental impairments
Packmaster: Consumables gain +1 charges other then grenades in grenade slots.

MSGT:
Royal Flush: Gain an ability based of primary and secondary weapon.
29 Comments
LightenedDark 25 Jun @ 3:27pm 
What abilities do the weapons-based abilities give? Can you tell us what they do so there's not sifting through half dozen perk mods? It took a lot of time to cross reference what abilities these things give (instead of just listing them for us...) by digging into the source. Googling IRI_Rider_Intercept was especially obtuse. "Improvise Grenades" required looking into configs of Mitzruti's. Uh Which perk pack has all the shield perks?

One I never figured out were This Ones Mine, Stalker, Nightmare Fuel, Perfected Guard, StayOnTarget, the F_ perks 'F_quickfeet, etc'. Anyways, Frantic fire has an extra c in the localization. This One's mine is listed twice (once as the ability Watchful Eye just says it grants watchful eye for a holotarger. Quickdraw is listed twice as high noon just grants quick draw.
Sk)o(W 20 Oct, 2024 @ 11:00am 
Sadly I have to remove this class, same problem as mcslave198 reported "multiple copies of class perks like Jack of All Trades, Wildcard etc" it happened on an ambush mission. Absolutely everything was duplicated (stats, perks, AP etc. turning him into a superhuman soldier)
ADVENT Testiculator 13 Aug, 2024 @ 2:05am 
I'm in the same position as Jestimac
Jestimac 3 Jun, 2024 @ 12:28am 
I already use many Pet Rock classes. I would like to add the LWOTC mercenary class but it is not clear whether the issues highlighted by mcslave198 have been fixed ?
mcslave198 28 Jul, 2023 @ 1:10pm 
Actually now I have an Agent that has 2 copies of the Surgical Precision skill on an ambush, so yea there definitely seems to be a similar issue for me with License to Kill.
mcslave198 26 Jul, 2023 @ 6:33pm 
My Agent w/ License to Kill seems fine: https://imgur.com/AWGOmwe
However, their mobility seems to be one less than it should be for some reason. Armory shows 16-4 mobility but in-game it shows only 11. No idea where that could be coming from.
mcslave198 25 Jul, 2023 @ 7:09pm 
I don't remember having any issues with Agents w/ that perk, but I'll try to remember to send them out on some ops and check.
Captain Pet Rock  [author] 25 Jul, 2023 @ 6:08pm 
Would prolly take me a bit to check an ambush with a mercenary on it, But im guessing it has something to do with how the abilities are written, and how ambushes work (If it is an issue on my end and not yours). This issue MIGHT appear on other classes that use a similarly coded ability (agent license to kill perhaps)
mcslave198 25 Jul, 2023 @ 1:11pm 
I'm really liking the class, but I'm encountering an issue with it. When I send my Merc on a Covert Op and an ambush occurs, the Merc gets their abilities get duplicated.

Here's the ability bar of the Merc: https://imgur.com/Y5x7Sqe
You can see that there are multiple copies of class perks like Jack of All Trades, Wildcard, etc., as a well as XCOM row perks like Combat Fitness.

And here's the Merc's stats: https://imgur.com/edRbEAx
I suspect that not only are skills replicated, but items are too. I had another Merc without Combat Fitness, and her mobility was atrocious (7), I'm guessing because an item mobility penalty was applied several times over. The shield and HP are probably coming from Formidable and copies of plating + vest equipped.

Both times this has happened, the Merc was being ambushed. I don't know if it's fine when they're "rescuing".

Is this something you can take a look at to see if it happens on your end as well, or is it just me?
tautology 13 Apr, 2023 @ 9:10am 
Still having fun playing around with (my version) of this :)
It seems like the Royal Flush ability for Holo-targeting (F_WatchfulEye) isn't working properly.
I believe it needs to be assigned to the Primary weapon?
HoloAbilityEffect = new class'X2Effect_WOTC_APA_Class_AddAbilitiesToTarget';
HoloAbilityEffect.AddAbilities.AddItem('F_WatchfulEye');
HoloAbilityEffect.ApplyToWeaponSlot = eInvSlot_SecondaryWeapon;
Unintuitive perhaps, but as it stands you "shoot" enemies with your Holo-targeter for 4 damage.