Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Rome Total Realism Mod Collection (Some mods may not work with updates)
   
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Description
Collection of mods that were compatible with RTR. Subject to change with updates.
Items (19)
+MORE-TOWNS-AND-CITIES+ Version 4 (Updated 4/19/2014)(Compatible with Emperor's Edition)
Created by STEVE (스티브)
** SAVE GAME COMPATIBLE ** COMPATIBLE WITH ALL PATCHES ** COMPATIBLE WITH ALL MODS ** COMPATIBLE WITH ALL GRAPHICS AND TERRAIN SETTINGS Any problems encountered, PLEASE make sure that it is this mod that is causing the problem and not any other mods you mi...
Immersive Character Names (over 690 new names!)
Created by Working Joe
IMMERSIVE CHARACTER NAMES WHAT IS THIS? This mod greatly expands the pool of character names for every culture group across every campaign. It adds nearly 700 brand new names for characters to the game. This mod should be particularly noticeable when playi...
Rome: Total War Music
Created by Caratacus
=== Rise of the Romans Compatible ===================================== Confirmed working with the latest release of the Rise of the Romans Campaign DLC and Ancestral Update - 09/08/2018 ======================================================= This mod, the...
Larger Battlefield and Further Deployment Zones
Created by Theodora
Increases the size of the battlefield to maximum possible size. Also increases the distance between deployment zones. This mod affects field and naval battles. It doesn't affect siege, river, coastal or ambush battles....
Etruscan Accent in the Grand Campaign and HatG
Created by Boicote
This mod gives the Etruscan accent from Rise of the Republic to the Etruscan League, both in the Grand Campaign and the Hannibal at the Gates campaign. No DLC required. Compatible with 99.99999% of the mods....
Agent Action Icons
Created by Deus_0101
Agent Action Icons now match the attribute icon color....
Banditry & Plagues from Empire Divided
Created by Dresden
This mod adds banditry, plagues and the new UI from Empire Divided into the other campaigns. No DLC necessary. Currently not active in Rise of the Republic. Save game compatible, compatible with most other smaller mods. NOT COMPATIBLE WITH DEI (DIVIDE ET I...
Traits, Talents and Toadies: Character Overhaul
Created by Dresden
This is Hellbent's Traits, Talents and Toadies Character Overhaul Mod, updated with permission from Hellbent. This version is compatible with Patch 20 and works with the Caesar in Gaul, Augustus, Wrath of Sparta and Hannibal mini-campaigns. New campaign re...
Sebidee's All Factions Auxilia
Created by Sebidee
https://i.imgur.com/QXf5HvZ.gif - Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. https://imgur.com/WLFeWu1.pnghttps://imgur.com/yFMHeIk.pnghttps://imgur.com/QN4y58J.p...
Rome II Total Realism IIII
Created by JaM
Rome 2 Total Realism is a comprehensive overhaul mod for Total War: Rome II that aims to provide players with a more historically accurate and immersive experience. This mod includes changes to unit rosters, battle mechanics, campaign gameplay, and more, a...
Guaranteed Major Faction Empires
Created by Mitch
Compatible with 100% of other mods! Save game compatible! DESCRIPTION Does it annoy you that in your campaigns you never get to face the legions of Rome, having arrived at Italy only to find they've been destroyed by a minor faction early on... Do you get ...
More Diplomatic Outcomes - Arms Deliveries, Research Agreements and more
Created by wolphyx
Adds new diplomatic results for more variety in politics. From trade deals to arms shipments to research treaties. Works with the latest patch. Further results will be added in the future. What exactly does this mod do? I have added some new diplomatic res...
Nomadic Nomads
Created by Brosh
This simple mod makes steppe nomads immune to "regionless" attrition. Nomads by their nature are able to live and thrive without static cities, and migrate to new lands without retaining their homelands. This mod allows the player to retain his/her armies ...
Roads Increase Movement Range
Created by Thunder Bagel
UPDATED FOR ANCESTRAL BETA You know how you could upgrade roads in Shogun 2 and it would increase your movement range in that province? Well this is the same idea. Everytime you upgrade your city or town, it also upgrades your armies' movement range as wel...
Skidvar's Changing Capitals
Created by Skidvar
Contents "Skidvar's CAP - Changing Capitals" allows players to change the starting capital any turn by moving the faction leader into another settlement, triggering a dilemma that gives the option to move to that settlement for 5000 from the faction treasu...
Skidvar's Random Personalities
Created by Skidvar
Contents "Skidvar's RAP - Random Personalities" gives rival factions random (faction) personalities depending on the faction leader at campaign start and whenever a faction leader dies, cf. Attila. (The only exceptions to random personalities are the immor...
Skidvar's Starting Ranks
Created by Skidvar
Contents "Skidvar's RANK - Starting Ranks" gives ranks to starting characters in the first turn (cf. Rome Total War) with a small measure of randomisation every new game, both for player and AI factions. (Faction leaders will always start at rank 4-5, othe...
Skidvar's Vanilla Scripts
Created by Skidvar
Contents This mod, "Skidvar's CRAP - Vanilla Scripts" is the core of a few submods. For compatibility reasons I started creating a compilation of scripted mods, splitting it into a core script (or hub mod, if you will - this one) and some add-on submods th...
A world to explore
Created by AveMetal
This mini mod erases the city icons that shows all the locations in the campaing maps through the fog of war. Now you can bring back the exploration function to your agents... or armies ¬¬ - Compatible with saved games (no need to start a new campaign) and...