Garry's Mod

Garry's Mod

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[Fallout Resurgence] Salem
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic
File Size
Posted
Updated
641.380 MB
7 Feb, 2023 @ 1:34pm
11 Mar, 2023 @ 5:03pm
10 Change Notes ( view )

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[Fallout Resurgence] Salem

Description
Updated, Map name changed to rp_salem_rsrg
Sorry, felt tying to a game mode rather then the role play tag could cause issues.

The first map I've actively developed from start to 'finish' so I expect some issues, clipping, and optimisation issues.
I'd appreciate any bug reports submitted though I may not have enough time or know how to address them all.

Originally intended for use with a Fallout gamemode but now published to the workshop so it can be used anywhere you'd please. Some areas would have used the gamemodes functions such as teleporters and entry doors, so I may look to just add those in if this map sees any life.

Map Features

  • Fully Nav-Meshed boy that was a pain.
  • A dark urban setting following years of abandonment and bombardment.
  • Small bandit encampments scattered about.
  • A trench system inspired by Fallout 3.
  • Residential area with interiors.
  • A rather sloppy power station.
  • Lighting and radiation effects strewn about.
  • Two spawn encampments.
  • Collapsed buildings, some with interior slanted spaces.
  • A few interior structures underneath the map for propping.
  • Small shopping area that has been fortified
  • A empty factory
  • Plenty of space for any additions or camps

Special Thanks

  • The Fallout Resurgence team for assisting with testing, ideas, and helping me learn to port models and collisions.
  • Trench for teaching me the ins and outs of map making, even if I have likely forgotten a lot of it.
  • Bethesda Software for the Fallout 3 setting and associated structures.

Edit Feb 12 2023
Wow, kinda surprised this is getting some looks and downloads, I appreciate it, its giving me more then enough of a reason to check in each day for bug reports and feedback. I figured next step will be re-implementing a lot of the stuff I cut out like a control room for effects and more. I'll be sure to make it a worthwhile update, don't want to keep pushing updates each day haha. Cheers

Edit March 11 2023
So after a long period of dark rituals and esoteric chanting I hopefully have node graphs working on this map. It involved gnomes, caffeine, and a 24 hour loop of 'Hey Ya!'
Popular Discussions View All (2)
5
25 Feb, 2023 @ 2:33pm
Bug Reports
Malum Umbra
0
17 Mar, 2023 @ 7:29pm
Map keeps crashing
Mcgriddles420
46 Comments
gus 3 Dec, 2024 @ 7:35am 
Great map, dunno why the guy below is such a dick but you or anyone else could optimize this map easily by embedding func_occluder/occluder brushes in the prop buildings so players aren't rendering what they can't see.
[TSF] Mason 1290 6 Aug, 2024 @ 1:33pm 
Look into ' rp_2300_vfinal ' if you want a large fallout map. I cant get in touch with this map's maker to help him fix it. And i wont just take other people's stuff and use it without their say.

rp_2300_vfinal is very highly optimized, made to run 128 players, and consists of 6 technical map layers. is noded and naved.
Артём Арист 6 Aug, 2024 @ 12:00pm 
lags immensly
CB#214 20 Dec, 2023 @ 11:02pm 
actually almost the whole map has errors.
[TSF] Mason 1290 6 Nov, 2023 @ 4:50am 
im here to help. serious questions tho, accept friend invite! :D
gus 5 Jun, 2023 @ 2:55pm 
Hey Malum, was wondering if you'd be down to sharing the vmf of the map. I wouldn't be sharing anything without your consent and simply needed the environment edited for a test. Totally understand if not.
UNCLAIMEDYEW 18 May, 2023 @ 12:52pm 
why is it so dark?
John Helldiver 21 Apr, 2023 @ 11:44pm 
Can I have permission to edit this map? I'd like to add support for stormfox so there can be a day and night time
Malum Umbra  [author] 16 Apr, 2023 @ 12:49pm 
@Dopey Possibly, been getting side-tracked with real life and other interests.