Garry's Mod

Garry's Mod

[Fallout Resurgence] Salem
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Update: 11 Mar, 2023 @ 5:03pm

Nodegraph attempt #4052, Kill me please.
I sacrificed a goat and my first born amongst other dark rituals to the Hammer editor to get this update out, if the nodegraph is still scuffed... damn.

Update: 24 Feb, 2023 @ 1:58pm

Readded the actual contents of the map, feel free to point and laugh at me I deserve it.

Update: 22 Feb, 2023 @ 10:16am

Fixed a few texture issues.

Update: 20 Feb, 2023 @ 9:54pm

Added a few Easter Eggs.
Added additional pathing out of trench area.
Updated Nav-Mesh. Fix a few lighting errors.
Adjusted some displacements to avoid gaps.
Fixed that damned radio.
Removed my sanity via Node-Graph work.

Update: 15 Feb, 2023 @ 4:36pm

A few geometry fixes.
Added soundscape.
Added radios with a array of sounds.
Lighting changes.
Node Graph updates (Hope this actually works this time, spent hours on this)

Update: 11 Feb, 2023 @ 3:11pm

Fixed nodegraph
(This is the first iteration of a nodegraph into the map so let me know how things go)

Update: 10 Feb, 2023 @ 9:01pm

Added Credits and fixed, yet more leaks I probably caused.

Update: 10 Feb, 2023 @ 8:05pm

Fixed some leaks because I'm duuuuuumb

Update: 10 Feb, 2023 @ 7:20pm


- Renamed map .bsp file to detatch from Resurgence gamemode.
- Added credits to open building areas.
- Added entry and exit teleporters to shack.
- Increased map height.
- Removed player clip on roofs.
- Added Roofs to buildings lacking them.
- Removed clips prevented flight across map.
- Changed proper material properties to reflect their proper materials.

Update: 7 Feb, 2023 @ 1:34pm

Initial addon creation.