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This mod destructively overwrites what other mods (like jewelry) may have added to the outposts
It completely replaces the products of those 3 outposts. This simultaneously makes those 3 too high tech and then too low tech once you've advanced.
There are more dynamic patching operations available and I can't recommend this patch to players in its current state.
Load Order:
Outposts expanded
VOE: Additional Outposts
This mod
I was wondering if you could make the patch apply only while on medieval tech level so it would be friendly to tech traversal?
I'm using world tech level mod to control that.
I've noticed that, in place of leather, my hunting outpost is sending me hides equal to the leather quantity. Each hide is worth 1 fur/leather. Any chance this could be patched to send either finished leather or a proper number of properly-sized hides?