RimWorld

RimWorld

Vanilla Outpost Expanded Medieval Overhaul Patch
64 Comments
whitespacekilla 26 Feb @ 3:44pm 
Most Notably:
This mod destructively overwrites what other mods (like jewelry) may have added to the outposts
whitespacekilla 26 Feb @ 3:40pm 
Similar to other commenters, I realized what this patch does today:
It completely replaces the products of those 3 outposts. This simultaneously makes those 3 too high tech and then too low tech once you've advanced.

There are more dynamic patching operations available and I can't recommend this patch to players in its current state.
Dracon 23 Feb @ 11:19pm 
The mining outpost shows me only the stones and Jade, uranium and components as possible resources. The gems and other stuff is strangely missing for me.

Load Order:
Outposts expanded
VOE: Additional Outposts
This mod
ScarlettDarling 10 Feb @ 11:27am 
Seconding Joe's Suggestion please!
JoeOwnage 6 Feb @ 11:21am 
I realize that this mod is kind of in the middle of a rework based on the description.

I was wondering if you could make the patch apply only while on medieval tech level so it would be friendly to tech traversal?

I'm using world tech level mod to control that.
Dorka 21 Jan @ 5:26pm 
Love the mod, quick question, i can't seem to get rox to be at the ranching outpost? I have over 35 animal skill there, am i missing something? Does it need to be higher?
UltraEmailMan 21 Jan @ 1:35pm 
Disabling the leather production chain in MO's mod settings makes ranches and hunting camps give actual leather again.
Agraza 3 Jan @ 2:19am 
the hides do suck. good mod tho
Perchance ? 3 Nov, 2024 @ 6:47pm 
I second the issue with MO hides showing up as only worth 1 leather when processed. Would be great if there was a temp fix through RIMMSqol even until it could be worked on!
Edmund 9 Jul, 2024 @ 10:38am 
Thanks for this mod!

I've noticed that, in place of leather, my hunting outpost is sending me hides equal to the leather quantity. Each hide is worth 1 fur/leather. Any chance this could be patched to send either finished leather or a proper number of properly-sized hides?
docblue102 5 Jul, 2024 @ 3:36am 
level 9999
Catherine  [author] 26 Jun, 2024 @ 10:19am 
Nope, Vanilla Outpost expanded has raids disabled so you won't be able to see the layouts ever.
until then its just a small patch to change the ores and gems.
Fewher 26 Jun, 2024 @ 9:08am 
@cathrine<33 is this going to be updated ?
Delasmo Icalvo 26 Jun, 2024 @ 4:58am 
bro, thanks :beeped:
Catherine  [author] 29 May, 2024 @ 6:05pm 
Vanilla outpost framework seems to be having a lot of previous bugs it used to have when it first came out (raids destorying your outpost when you won etc etc)

And it seems they removed part of the code which lets an outpost spawn in with hand selected layouts sooo that part is gone sadly :(
The Dutchman 29 May, 2024 @ 12:55pm 
Odd, the outposts are currently working on my end. Getting all the gemstones, ores, and coal
Catherine  [author] 29 May, 2024 @ 12:50pm 
Sadly it doesn't seem so, Vanilla outpost has changed some of its code it seems. No longer I can use <chooseFromlayouts> and apply my custom farm layouts since the whole layout systems seems to be gone.

I fixed the productions bugs for the mining/drilling/production outpost so those should be working but I need to do more tests to figure out if changing the layout is even possible anymore or its gone :(
The Dutchman 29 May, 2024 @ 10:23am 
Works perfectly fine as is so likely just a version change
Catherine  [author] 29 May, 2024 @ 9:56am 
Ok sorry for the delay but i'mma start updating it now
The Dutchman 7 May, 2024 @ 6:15pm 
@Cathrine<33 The 1.5 fork of Medieval Overhaul is their beta testing version, could easily use that for the time being
P@PI 6 May, 2024 @ 8:46am 
@Cathrine<33 Thanks!
Catherine  [author] 1 May, 2024 @ 10:18pm 
Hello! this mod is a simple xml patch and should be still working. I'm gonna wait for Sirlala to finish updating his mod (Medieval Overhaul) then I will run a full test to make sure it is actually loading the xml patch correctly. but for now medieval overhaul is not out for 1.5.

(maybe also for once add more outposts so there are more variety.)

@Aksi77
@PolandKurwa
Billo J Dahka 21 Apr, 2024 @ 2:13am 
i would love to be able to use this in 1.5
ЛОРД ҐУЗЛИК 15 Apr, 2024 @ 5:06am 
1.5
Catherine  [author] 22 Jan, 2024 @ 11:23pm 
@Noelcocac
This mod only changes the look of the settlements and their outputs, the rest is handled by Vanilla outpost expanded and it seems you problem lays not in this simple patch

@iGeo
Its been a long time since I looked at the patch but from what I recall that might be the cause.
Or it could be that Vanilla Outpost Expanded itself doesn't let you mine plasteel.

Either way its an easy 1 line code to do if you want to change it I recommend having a look :)
iGeo 18 Jan, 2024 @ 8:37am 
Does this mod removes Plasteel from the Mining Outpost?
noelcocac 11 Jan, 2024 @ 12:36pm 
Hello, I have a problem, I have created a town near my colony but nothing happens, it says which settlers are going to be recruited but nothing happens after the waiting time.
D9sinc 4 Dec, 2023 @ 11:28pm 
Strike that, I think I found the culprit, but I'm going to do more testing to confirm if it's an incompatibility.
D9sinc 4 Dec, 2023 @ 10:47pm 
Hello, I apologize for the message but I wanted to know the best place to report a bug, I don't know if it's a mod incompatibility or what, but I've tried changing the load order of the mod and while it seems that I can get basic components from Production Outposts, it appears that mining Outposts are still only generating Vanilla Resources instead of any of the ores or gems from Medieval Overhaul. I've removed a lot of mods I thought could be causing the issue, but it appears that even still, I don't get the option to have my mining outposts to produce any Ores.
Troublesomeknight 23 Sep, 2023 @ 8:51pm 
This patch is intended for people who play Medieval Only games, so you probably shouldn't use it if you plan on moving past medieval tech level.
Spaghetti Ball? The Bloody Hell? 19 Sep, 2023 @ 10:07am 
If you research beyond medieval techs will the drilling outpost return to normal or should you just not use this if you intend to move past medieval tech?
Catherine  [author] 8 Mar, 2023 @ 3:44pm 
Yea that's normal, they even have tanning racks if you visit their post :steamhappy:
La__fonzi 8 Mar, 2023 @ 11:06am 
the hunting outpost gives me vanilla system leathers instead of mo version is that normal or not working as intended?
Catherine  [author] 24 Feb, 2023 @ 4:11pm 
Added Coal and corrected the skill requirements for Ore/gems and blocks.

Check the Change Notes
Catherine  [author] 24 Feb, 2023 @ 3:00pm 
@Camarade Carter, Oh blind me I forgot about coal! I will calculate the outcome and add it.
Patriote 24 Feb, 2023 @ 1:54pm 
Can you add the coal to the mining outpost??
Rob Bobbert 23 Feb, 2023 @ 4:10am 
Thank you guys, this singlehandedly is a game changer! GREAT work!
Rob Bobbert 23 Feb, 2023 @ 4:09am 
GOD YES!!!
BloodW0lf 22 Feb, 2023 @ 5:34pm 
THIS I HAVE BEEN WAITING FOR. thank you so much tbh
Catherine  [author] 21 Feb, 2023 @ 1:25pm 
@Ghost, It does replace All Outpost from the Vanilla Expanded Outpost Mod

It doesn't replace the WorkSites that are generated by Vanilla Game
GHOST 21 Feb, 2023 @ 7:53am 
so it doesn't replace all of them? i'd definitely be interested in it replacing all of them
Echo 21 Feb, 2023 @ 1:32am 
Amazing work!
LiLMaDDonuT 21 Feb, 2023 @ 12:45am 
You guys are damn good!
SirLalaPyon  [author] 20 Feb, 2023 @ 7:56pm 
I didnt use the OG design simply cause the scroll was too big and curved, which made it awkward to place the outpost symbol and for the long title this mod has
Catherine  [author] 20 Feb, 2023 @ 6:22pm 
@Artjomski, not sure. This one is made by Lala (or I think he made it himself idk) and the Original Medieval mod it says "OttersHoldHands"
Artjomski 20 Feb, 2023 @ 10:51am 
Great mod! but what has happened to the thumbnail with the OG medieval mods banner?
Catherine  [author] 20 Feb, 2023 @ 7:24am 
@RedCell, no sadly those are only for Vanilla Expanded Outposts but I will look into EnemyWorkSites. Was something I was meaning to do
Suvi Dragunova 20 Feb, 2023 @ 3:30am 
CE?
Akahige 20 Feb, 2023 @ 2:13am 
Can this be applied to the random sites from enemy factions that spawn, too? Like the logging/farming sites?
Jdalt40 20 Feb, 2023 @ 1:48am 
10/10 Cathrine, will play again