Victoria 3

Victoria 3

165 ratings
CVLM - Immersive and Compatible Mod for Colonial Government
7
5
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.458 MB
22 Feb, 2023 @ 9:28pm
30 Jun @ 9:36am
45 Change Notes ( view )

Subscribe to download
CVLM - Immersive and Compatible Mod for Colonial Government

Description
Have more fun in 1.9. —— Dereko

mod version: 0.9.1
game version: 1.9.5

Mod Vision
This mod dedicates to improve Colonial Governments in Victoria 3, on the basis of journals and events, with an overall style emphasizing immersion and generality.


Main Functions
◽As a Recognized Country, Enforce your Colonial Governments on your Unrecognized subjects, leading them to adopt your primary culture and official religion.

◽Several overlord actions to help you interact with your Colonial Governments.

◽Reorganize colonial governments after transfer of suzerainty. (could be useful for the situation of PHI after USA's takeover)

◽As a colonial subject, decolonize your state after independence. (only a basic framework for now)


Localization Support
◽Included
English
Simplified Chinese

◽Submod
Korean (한국어)


Recommended Mods
This mod produces interesting chemical reactions (rhetorically) when worked with:
Community MOD Framework - to correctly display this mod as a "fake DLC" in the main menu
Morgenröte - Be a villain of of high standard, learn art!
Dynamic Cultural Homeland - Tu casa es mi casa!
Dynamic Names for Subjects - From this day on, your name is...
Empire under the Sun - Another style of Colonial Government mod which imperialists would be generous in their praise. (DEPRECATED, kept for honor)


FAQ
How to get started?


As a recognized major power (mostly in Europe), subjugate an unrecognized country, then use "Enforce a Colonial Government" overlord action.

Your introduction is too sloppy!


I'll properly decorate this page for the v1.0 release.

Civilizing Mission or Civilization Mission?


"Civilizing Mission" is the correct spelling. This simple mod uses a variant to distinguish itself.

Is this mod euro-centric?


Of course it is, Milord! That's where all my inspiration came from.

However, the action is available for any country that is recognized and hold at least major power status.

Anyway, let's value gameplay before history.

Can AI...


Currently, AI-controlled countries will not establish new colonial government themselves, but they can pick event options, should decolonization and colonial-subject-transfer journal triggers.

Can subjects refuse to become a colonial country?


No. "They have been accepted for you."

How about the compatibility?


This one edits no vanilla file to create the mod, which theoretically means the compatibility would be satisfying.

Do you read comments and feedback?


Not often, unless very often. I can read Chinese, English and... un poco Español.
Popular Discussions View All (1)
2
3 Mar, 2023 @ 5:16pm
关于无法选取的图片在这
AntPEI
229 Comments
Dereko | wiki.tf  [author] 20 Jul @ 6:01am 
哈!是吗?伙伴们,这真是太有趣了!
八爪蜘蛛米海尔 14 Jul @ 7:10am 
@Dereko | wiki.tf 话说大佬可以给殖民地加两个两个政体子法律吗——殖民政府(共和制的子法律)和殖民政府(君主制的子法律)。然后设定殖民地在使用这两个法律的情况下不能制定其他政体法律,防止殖民地转政体
八爪蜘蛛米海尔 5 Jul @ 10:12am 
@Dereko | wiki.tf 哦,找到原因了,纯属是我给殖民领改成了bpm的殖民管理导致他移除了之前自己的文化
八爪蜘蛛米海尔 5 Jul @ 10:01am 
@Dereko | wiki.tf 话说能否兼容一下bpm,bpm他自己加入了殖民领去除之前主流文化加入宗主国文化的设定
Killer Queen 2 Jul @ 8:06pm 
估计还是判定和bpm不兼容导致的,对了大佬能不能顺便改一下原版的政体名称 共和加独裁现在默认是香蕉共和国,有点毁代入感
Dereko | wiki.tf  [author] 1 Jul @ 8:30pm 
@Killer Queen

这个系统不会立刻生效,按照提示等一周。如果还显示其它的government_type,可能是来自其它模组的内容先被读取了。
Dereko | wiki.tf  [author] 1 Jul @ 8:27pm 
@理想火炬 不是很清楚,回头看看。
Killer Queen 1 Jul @ 9:01am 
形象工程似乎不起作用
理想火炬 30 Jun @ 10:21pm 
现在特许公司可以通过更改公司名称的方式来更改国家名称,有办法在殖民政府上也做到这一点吗
理想火炬 30 Jun @ 4:07pm 
如果我在我游戏过程中从荷兰手中抢夺了荷属东印度,我可以为它添加增加整合速度的修正吗