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(Google翻訳を使用しました)
It's possible that the vertical speed changed when the pitch was changed, reducing the accuracy of the ballistic calculation. (The ballistic calculation algorithm of this CIWS tends to overestimate its own speed.)
However, when I used the I key to invert the rotation, a similar phenomenon occurred. When using the I key to rotate, the pivot rotation direction is also inverted, causing strange behavior. Use only the J, K, and L keys to rotate.
(i used google translate)
もしかすると、ピッチを変化させたときに垂直速度が変化し、弾道計算の精度が低下したという可能性があります。(このCIWSの弾道計算アルゴリズムは自分の速度を過大評価してしまう傾向があります)
ただ、回転させるときにIキーを使って反転させると、少し似た現象は起きました。Iキーを使って回転させると、ピボットの回転方向なども反転してしまい動作がおかしくなります。回転させるときはJ,K,Lキーのみを使用してください。
砲塔の方向に関しては、切り取りして、回転して設置すれば、プロパティを設定するよりも簡単だと思います。
Sorry! I found that when mounted on an aircraft, the error in ballistic calculations increases depending on the travel speed. Hitting the target may not be possible.
As for the direction of the turret, I think it's easier to just cut it out, rotate it, and place it, rather than setting the properties.
(i used google translate)
I have no plans to make one at the moment.
(i used google translate)