Stormworks: Build and Rescue

Stormworks: Build and Rescue

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CIWS2 Close-in weapon system
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7 Mar, 2023 @ 12:14am
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CIWS2 Close-in weapon system

Description
It corresponds to FCR_ which outputs ELI1 or ELI2.
It does not work unless FCR_ that outputs ELI1 or ELI2 is connected.
FCR2 is attached.

Caution
Stormworks' CIWS can't intercept most missiles. However, it is effective for ships and aircraft.
For details, please watch the video from about 2 minutes 25 seconds.

Features
  • muzzle muzzle velocity 1000[m/s]
  • Maximum range Approx. 1.5 [km]
  • Elevation angle 90 [degrees] (Can be set with property Max elevation Unit is [rotation])
  • Depression angle 25.2 [degrees] (can be set in property Max depression unit is [rotation])
  • Burst shooting
  • Works even upside down
  • Available for airborne use (Increase the control gain property for better accuracy) I found that when it's installed on an aircraft, the accuracy of the hit is low. You may not be able to hit the target very often.
  • You can limit the direction in which you can shoot with the FOV property
  • With autoloader
  • Turret side ammunition capacity 250 [shots]
  • Variable number of bullets on the hull side

Operation method
①Use the FCR2 and press the auto aim button when you capture the target.
②Press the shooting button to shoot.
Reload is automatically reloaded when the number of bullets on the turret side reaches 0.
When the reload button is pressed, it will be reloaded regardless of the number of bullets on the turret side.

Installation method
  • Make sure there is enough space for the turret to go around once.
  • Do not allow water to enter the bullet feeder. will be flooded.
  • Please copy and paste to move.
  • Connect various nodes such as power nodes.
  • If you want to wait while facing the back, set the value of the property Standby position to 0.5. The unit is [rotation].
  • If you want to limit the shooting direction, please adjust the FOV value in the property.The FOV is centered around the Standby position. The unit is [rotation].

For other detailed operations and mechanisms, please watch the video.

Another version

Others
  • You can remodel it.
  • You may distribute it secondarily (if you modify it).
  • You can incorporate it.
  • You can make a video.
  • You don't have to get permission.

(I used Google Translate)
18 Comments
Anonymouscookie 6 Jun @ 7:50am 
I fixed the issue, the compass sensors were still facing up instead of matching the rotation of the CIWS. Thanks for helping.
Anonymouscookie 6 Jun @ 7:13am 
Iキーでピッチピボットを回転させてみたのですが、照準には影響がないようでした。しかし、砲塔の回転方向がFCRと異なることが原因ではないかと考えています。問題を明確にするために、この飛行機にはCIWSが2つあります。1つは上下逆でFCRと同じX回転方向、もう1つはFCRとは逆X回転方向ですが、上下逆ではありません。問題が発生しているのは上下逆のCIWSです。

(Google翻訳を使用しました)
猫好き  [author] 6 Jun @ 5:57am 
I tried it, but I couldn't get the same thing to happen, so I couldn't pinpoint the exact cause. Sorry.
It's possible that the vertical speed changed when the pitch was changed, reducing the accuracy of the ballistic calculation. (The ballistic calculation algorithm of this CIWS tends to overestimate its own speed.)
However, when I used the I key to invert the rotation, a similar phenomenon occurred. When using the I key to rotate, the pivot rotation direction is also inverted, causing strange behavior. Use only the J, K, and L keys to rotate.

(i used google translate)
猫好き  [author] 6 Jun @ 5:57am 
試してみたんですが、同じような現象を起こせなかったので、詳しい原因を突き止めれませんでした。すみません。
もしかすると、ピッチを変化させたときに垂直速度が変化し、弾道計算の精度が低下したという可能性があります。(このCIWSの弾道計算アルゴリズムは自分の速度を過大評価してしまう傾向があります)
ただ、回転させるときにIキーを使って反転させると、少し似た現象は起きました。Iキーを使って回転させると、ピボットの回転方向なども反転してしまい動作がおかしくなります。回転させるときはJ,K,Lキーのみを使用してください。
Anonymouscookie 5 Jun @ 10:37pm 
I tried rotating the gun to face downwards but now there is a new problem, the turret is facing the wrong direction from the target on the pitch rotation. I already troubleshooted the position of the pitch pivot but that does not seem to change it. other than that the rest of the turret works fine even when flying.
Anonymouscookie 4 Jun @ 6:56am 
Ok, good to know. Thanks!
猫好き  [author] 4 Jun @ 6:21am 
 すみません!航空機に搭載した場合、移動速度によって弾道計算の誤差が大きくなることがわかりました。命中はあまり望めないかもしれないです。
 砲塔の方向に関しては、切り取りして、回転して設置すれば、プロパティを設定するよりも簡単だと思います。

Sorry! I found that when mounted on an aircraft, the error in ballistic calculations increases depending on the travel speed. Hitting the target may not be possible.
As for the direction of the turret, I think it's easier to just cut it out, rotate it, and place it, rather than setting the properties.

(i used google translate)
Anonymouscookie 3 Jun @ 10:11pm 
how do you make it point towards the right area if its upside down?(like for a turret on a plane)
猫好き  [author] 21 Nov, 2023 @ 3:32am 
今のところ、作る予定はないです。

I have no plans to make one at the moment.

(i used google translate)
UIU_Trooper 19 Nov, 2023 @ 8:40am 
can you make an automatic ciws, but have a manual mode like this