Sid Meier's Civilization V

Sid Meier's Civilization V

46 ratings
Iska's Additional Diplomacy - All in One + Putmalk's C4DF
   
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3.295 MB
12 Mar, 2023 @ 11:22am
23 Aug, 2023 @ 1:44pm
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Iska's Additional Diplomacy - All in One + Putmalk's C4DF

In 1 collection by Iska and Ismet
Iska's Il Principe Components
30 items
Description
Adds First Impressions, Delegations, State Religions, Trade Agreements, Just Wars, Third Party Embargoes, More Diplomatic Modifiers, the Apostolic Palace, Vassalage, Tech Trading, Map Trading, additional Discussion options, Envoys, Suzerainty, and Civ 6 City State Types.

Everything here is included in Il Principe and Empires Ascendant.
Popular Discussions View All (1)
3
29 Mar, 2023 @ 7:13pm
Better responses to the AI's request of you moving your troops away from their border
Tristanamo Bay
46 Comments
ASTR00 29 Jul @ 2:59am 
This mod is pretty good, but there is one thing that I found weird. When I suggest vassalage + defensive alliance, the bot always agrees. I tested this feature in my sessions and EVERY bot has become my vassal. I think it shouldn't work like this, because earning a vassal through diplomacy must be difficult or something :aushrug: Can you fix it?
Arnow 23 Mar @ 6:15pm 
Any known compatibility issues for Ehanced User Interface mod? Would like to use both but haven't been able to test yet
Populous 11 Mar @ 6:44pm 
Can not select objective for World Congress. Selecting bill to put to vote freezes and you can't pick a bill.
Iska and Ismet  [author] 24 Feb @ 12:26pm 
It's a big deal for the AI because a) it creates a negative diplomatic modifier, so it's like creating enemies for your enemies, which is extremely useful and b) it prevents trading luxuries, techs, and gpt which can be crippling.
darrwhal 23 Feb @ 5:27pm 
looking for information on the third party embargos. it seems like a big deal to the AI and I want to understand why? seems like nothing changes when a deal is worked out
Tristanamo Bay 1 Jan @ 8:45pm 
Hey, so I found typos in the Iska_DiploMods.lua file. It references resources without the R, like "RESOUCE_IRON", "RESOUCE_HORSE", etc. I assume the variables that the code is trying to reference aren't also misspelled, right? Cause I added the Rs for the new game I'm about to start.

Regardless, this is probably my favorite mod! I highly recommend it to people.
Usernamehere 8 Nov, 2024 @ 4:29pm 
Is there a way to modify this mod to enable or disable certain features? I don't play with City-States turned on, so I'd like to remove all the features related to City-States to save on memory space.
Curatorr 23 Oct, 2024 @ 10:36pm 
Great mod.

Only issue I am encountering is the inability to use Envoys. Like a previous poster mentioned, it is just red even when I have acquired Envoys via technology/policies. Any thoughts?
SimplePhysics 14 Jun, 2024 @ 10:02am 
Do you have any fixes you're aware of to the third-party embargo system between this version and Il Principe? I seem to get constant contact from leaders wanting to trade me gpt to embargo another civ, but sometimes I'm already embargoing them (I believe) and it seems to be a huge exploit to generate tons of gold because I can technically still trade with those civs and do the same thing back to their enemies. If there has been a fix, can I commission you to backport it here? I don't want the government and policy changes in that mod.
Hail Gaben 6 Feb, 2024 @ 8:35pm 
Might've encountered a bug. Envoy option is RED and i can't use envoys even when i have the technologies (Writing for example). Tried using this one mod alone and still encountered the problem