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Minor patch to mirror change set from Cosmoteer 0.28.2 where all vanilla asteroids are set as always visible when inside gas clouds.
Since you had Mineable Gigaroids disabled, you experienced the game not working anymore. Enabling this mod again or disabling its addon should fix this issue in your specific case.
Just to clarify for anyone reading here, there was nothing wrong with any of my mods.
Still wondering why this mod got disabled though, but perhaps best you take that up with the devs. Good luck.
Then is time to feedback unsync bug to game devs
Thanks for your patience!
Then I couldn't understand... why did the game try to preload saves at startup?
Or say... the game is just trying to load all components in the mod list, have nothing to do with the saves?
uh in fact, we're not trying to load game?
CTD happens during the game start, not in game menu trying load any exist saves.
If you want, we can show you how to trigger this error by letting yourself follow what we done, the bug is stable and easy to reach
All you need to do is try to join our room, then the game will show you.
The error message "The given key 'SirCampalot.asteroid_8003' was not present in the dictionary" points to this mod.
This error indicates the game is trying to load up this asteroid, but cannot find it in your modlist due to you trying to load a non-new game with this mod disabled when the save you made earlier was made with this asteroid from this mod present.
tldr: usually it means someone tries to load an old save while having this mod not enabled anymore.
I don't know much about the 'synchronize mod' feature, you should ask the devs on discord if you have any questions about it.
In fact there's no other error except leading game crash to desktop.(Perhaps we haven't encountered further problems yet) Just the game's 'synchronize mod' function somehow turned this mod off after synchronize with host, and cause CTD when we're trying to restart the game.
--Yeah there were 3 of we: the game made the same mistake to 3 us and we got 3 identical error logs lol
after reading the crash traceback and debugging for a period of time, I figured out that it's this mod's not enable lead us to CTD.
(and this is the point why I'm saying this mod is necessary to ETTM--cuz in what I saw is not enabling this mod is the culprit behind CTD-- also I wondering why)
I never played coop before (in cosmoteer that is) so I can't really tell.
It's why I try to patch friday or monday as the weekends are usually most people playing, but impossible to avoid all of these situations as there will always be people playing. So sooner or later someone will get the short end of the stick again.
Little I can do about it except keep version numbers consistent (so people are more likely to spot the difference), to avoid patching during prime times (so fewer people for which this situation can occur) and to avoid doing lots of tiny patches.
So yeah, little I can do about it. It is mostly just bad luck if it happens to you.
Sometimes when stuff goes bad for someone, people forget that I am just a person like the next, except that I also make mods for free for people to use. I'm not a professional game programmer or something and I do make mistakes.
And thank you for your feedback.