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Also, it makes no sense that, when the cultures flip, the province goes Fetishist. In RL, slaves were converted rapidly to the masters' religion. When the province flips, it should flip culture and then take on the primary religion of the area.
Also, you are missing an Event that converts your version of the Mod's abolitionism modifier to the Vanilla rendition's (" the_abolish_slavery_act "), and it appears to me that a nation with the AST version of the Modifier does not delete Slaves as Trade Goods when slavery is abolished.
That is unrealistic. Every nation on the earth practiced slavery at some point, and it only seems like common sense that any nation that dares explore the New World would want in on those sweet, sweet... ahem, job opportunities for black men.
I propose that the tech requirements be completely eliminated, simple as. There was no monopoly on slavery. Heck, Genoa and the Khanate of Crimea INVENTED the word "slave," from SLAV, and captured the white man. That's Eastern Tech right there. Anyone should get to go for slave trading if they have the qualifications for storming the New World and Africa.