Europa Universalis IV

Europa Universalis IV

Atlantic Slave Trade
43 Comments
Imperator of Rome 15 Jun @ 11:32am 
Here from your comment on Adartho's mod. Does this still work?
duncandonut06 4 Feb @ 8:26am 
yoooo whens the next update? im trying to deck out my game w mods
Orange1861  [author] 30 Dec, 2024 @ 4:35pm 
Likely at some point, been mostly modding Vic 3 as of late.
JD476 30 Dec, 2024 @ 2:58pm 
Will this mod be getting more updates?
Emperor_Invce☭ 10 Dec, 2024 @ 3:08pm 
Slave revolts are fine, but why do i get them even when i have African American as my culture?
TurtleShroom 10 Oct, 2024 @ 11:54am 
Oh, and another thing: the rebellion thing is absurd. I get multiple Slave Rebellions every year. In RL, slave rebellions were rare and almost never succeeded. For instance, the USA had two large ones: Nat Turner and John Brown. The real issue was mostly fugitive slaves escaping in groups.

Also, it makes no sense that, when the cultures flip, the province goes Fetishist. In RL, slaves were converted rapidly to the masters' religion. When the province flips, it should flip culture and then take on the primary religion of the area.
TurtleShroom 1 Oct, 2024 @ 6:51pm 
Also, I noticed a typographical error in your Mod. If you choose to abolish slavery early, it does not remove the Decision, even though it gives you the abolition modifier. This is because you misspelled the modifier's name. Your Mod adds " ast_the_abolish_slavery_act " to the nation, but does not have that in its POTENTIAL bracket.

Also, you are missing an Event that converts your version of the Mod's abolitionism modifier to the Vanilla rendition's (" the_abolish_slavery_act "), and it appears to me that a nation with the AST version of the Modifier does not delete Slaves as Trade Goods when slavery is abolished.
TurtleShroom 1 Oct, 2024 @ 6:47pm 
This looked like an awesome Mod, but I was really disappointed that it's restricted solely to Western, and Ottoman nations. I played as the Golden Horde and was stoked to oppress New World peoples as the true heirs of Genghis Khan, only to realize that I would not get to do so.

That is unrealistic. Every nation on the earth practiced slavery at some point, and it only seems like common sense that any nation that dares explore the New World would want in on those sweet, sweet... ahem, job opportunities for black men.

I propose that the tech requirements be completely eliminated, simple as. There was no monopoly on slavery. Heck, Genoa and the Khanate of Crimea INVENTED the word "slave," from SLAV, and captured the white man. That's Eastern Tech right there. Anyone should get to go for slave trading if they have the qualifications for storming the New World and Africa.
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 21 Jun, 2024 @ 4:01am 
Awesome, thanks!! Is there any compatible* mod that you can recommend with this one? Expanded or any other...?
Orange1861  [author] 20 Jun, 2024 @ 2:18pm 
The mod should work on 1.37, I'm still working on updating the mod to include more features.
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 22 May, 2024 @ 6:23am 
Please update! Want to trade some slaves!
DonCaballo 9 May, 2024 @ 12:18pm 
In another note, up to before the scramble for Africa, subsaharan africans who could afford it studied and worked in the european universities and courts, mostly in Spain. Great figures like bishop Henrique of Kongo, latinist Juan Latino, Abram Gannibal, Anton Amo, Juan Garrido, the Mulatos de Esmeraldas, Beatriz de Palacios, among many others. The same in the arab world.
DonCaballo 9 May, 2024 @ 12:17pm 
A little historic update: Slavery wasn't monopolized by europeans, but arabs were already transporting subsaharan slaves to North Africa and the Middle East; I don't know if this trade also included South East Asia eventually. From this slave trade came the afroarabs, who still populate the countries in the aforementioned regions. And concerning the timeframe of the game, moroccans brought many west african slaves who ended up in their elite Black Guard Army; in Tunisia and Libya the ottomans bought west african slaves coming from Kanem Bornu through the central Sahara. Egypt, because of its geography, ended up as an important trade node for products and slaves, some of them ended living there, specially sudanese from Adal.
JustGavin 29 Dec, 2023 @ 10:00pm 
can you abolish slavey as usa in this mod?
Orange1861  [author] 21 Nov, 2023 @ 12:27pm 
Good catch Emperor Jeff! Fixed in the update!
Emperor Jeff 14 Oct, 2023 @ 2:36pm 
It seems that the "local chattel slavery" fort defense debuff is nation wide..
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 11 Aug, 2023 @ 3:50am 
Nice! Its been a long time since the old mod doesnt work!
It would be great to buy/sell slaves and use them to construct your buildings / reduce the building time for your wonders or even use them in the war. I havent tried yet, I'm gonna try it now
Xx_FlashBlaster_xX 4 Jul, 2023 @ 7:18am 
Really good mod, shows the difference between previous slave trades and how big the Atlantic slave trade really was.
Orange1861  [author] 1 Jul, 2023 @ 2:42pm 
Yes, Liberia does exist. If an African Diaspora nation somehow makes it to that area, it could form Liberia. I might add more content in the future to them.
LarryTheRandom 1 Jul, 2023 @ 2:19am 
Is Liberia a tag?
kjconlon94 11 May, 2023 @ 3:07pm 
There was also a African Slave Trade with the Muslims probably could be called the Pacific Slave Trade.
Orange1861  [author] 1 May, 2023 @ 12:54pm 
When I rework conversion, possibly. Currently, I use religion as a way to prevent colonial nations from culture converting African-American provinces into their culture.

The negative attrition represents slaves defecting to support the besieging armies.There's good historical history of slaves supporting besieging armies during war. Reducing fort defense is a good thing to add for them though.

I would need to play Anbennar to do so, I currently hardcode the diaspora cultures so I would need to know what subcultures to make.
EinZwei 25 Apr, 2023 @ 9:23pm 
Wouldn't it make more sense to give a bonus to missionary strength to represent the imposition of religious values on the enslaved? Slaves would be from a diverse group of West African beliefs and cultures so there wouldn't be any consistent religious faith that the enslaved could collectively cling to, and Christianity plays a big part in Black history both in its important individuals and organizations.

Also, negative attrition for enemies doesn't make a lot of sense to me; is the idea that slaves are giving the occupying army food to last the siege? You would still have the dominant culture defend the province, but maybe changing it to a negative fort defence modifier would make more sense, as slaves are hesitant to defend and die for their enslavers (and they're disarmed).

(Also, do you think you could make a submod that does this for orcs in Anbennar? You get minorities but no actual cultures form; that's just a pipe dream though lmao)
Orange1861  [author] 26 Mar, 2023 @ 1:38pm 
@VersusXY


Certainly! And Eu4's lack of representation is in contrast to Vic2/Vic3 where they do reflect this. I think there should be more consistency.
Orange1861  [author] 26 Mar, 2023 @ 1:37pm 
@Shadow Dragon

I appreciate the feedback. I agree that disregarding cultural effects of slavery is not helpful for a historical game like Eu4. There is almost nothing in game that reflects the millions of people that got forcibly moved to America during this time period.

I think most of the industrial economic trends are outside of Eu4's time period (or near the end of it), so it's not a very high priority on the list of features.

I do think slavery in game for the player is a tradeoff of immediate short term wealth in exchange for long term instablity and less decelopment.
Hostis globalismi americani. 26 Mar, 2023 @ 12:55pm 
I think games should not shy away from difficult topics.
Especially if they are set in the epoch.
VersusXY 26 Mar, 2023 @ 4:25am 
I don't think people should be overwhelmed with these kinda features. Eu4 is a historical map painting game and it has features like colonisation. So it wouldn't be realistic without slave trade. Because like it or not, this was reality back then.
whydoyouask.yeetlord 25 Mar, 2023 @ 7:48pm 
this mod is based
Shadow Dragon 23 Mar, 2023 @ 8:57am 
A delicat topic and as you yourself said I also understand why PDX doesn´t want to include slavery more than they need. But I think it can to led to a view that disregards this things, so I like your idea. Will you include events that at some point change the value of slavery? So that nations have a intensivice to transition away from slavery to an industrial economy?
Radio Ed 21 Mar, 2023 @ 8:19pm 
Loved the mod!

I think it does a good job representing the cultural shifts in America and helps line up Eu4 with Victoria 2. I hope the Eu4 to Vic 2 become compatible with this mod so the African-American pop generates. Looking forward to this getting updates sometime!
Angelic Burrito 21 Mar, 2023 @ 11:56am 
Good to see a spiritual successor to the New World Slavery mod. It's crazy how shallow the flavor and mechanics are for colonization and especially the slave trade.
Not in the scope of this mod, but I wish Africa was nearly uncolonizable and that diplomacy with native Africans was required to economically benefit from there (e.g. participating in the slave trade).

For the province modifier, I don't understand why it gives -1 attrition for enemies, and I really think -1 possible number of buildings is too harsh; like, that sets it back by 10 dev, but it already gives a reasonable -10% local dev cost.
Orange1861  [author] 21 Mar, 2023 @ 8:54am 
I agree Awan, and furthermore, those forms of slavery did not create the same scale of demographic trade as the Atlantic Slave Trade.
Awan 21 Mar, 2023 @ 1:20am 
While we use the same word to describe both there is a noticeable and qualitative difference between the slavery of the barbary pirates, Janissaries and Mamlukes and the atlantic trade. All of the institutions are abomnible, but the institution of Atlantic slavery was essentially unseen before this time. I'd recommend against conflating them on historical grounds - it'd be like conflating roman legionaires and french foreign legionaires
Luxy 20 Mar, 2023 @ 11:17pm 
This mod would be real cool with ET :3
Orange1861  [author] 20 Mar, 2023 @ 2:53pm 
The mod currently makes no changes to raids, or the slave trade outside of the Atlantic Slave Trade. However, if a North African nation does colonize the New World, you do get hybird African Diaspora cultures that are a combo of North Africa and Central Africa such as "Afro-Berbers".
Daily_Rider 20 Mar, 2023 @ 1:11pm 
will the barbary pirates be able to get slaves from Europe raiding? or across the Sahara in Slave caravans?
Is there still a slav slave trade in E Europe?
I know the Janissary are slaves, as are the Mamluke armys.
Awan 20 Mar, 2023 @ 6:18am 
+1 to the idea of pre-emptively banning it, which has historical precedent
Orange1861  [author] 19 Mar, 2023 @ 9:06pm 
You can't until the age of revolutions, but you can chose to not join the Atlantic Slave Trade, I might add a way to preemptively ban it if you gain a province that has a slave trade good.
Lunar Magister 15 Mar, 2023 @ 5:00am 
And so earlier in the game you can't ban slavery early? In your own country, at least.
Lunar Magister 15 Mar, 2023 @ 4:59am 
Oh, ok cool
Orange1861  [author] 14 Mar, 2023 @ 12:29pm 
That's already in the mod, where slave provinces do have a higher development cost and unrest. It's meant to reflect that the provinces make more money in the short run but generally worse to develop.
Lunar Magister 14 Mar, 2023 @ 6:58am 
There was one mod, I forgot which one it was, and the way it worked was that having slavery made it faster to colonize the new world, as you could populate it with slaves instead of settlers, but then it would make the provinces have higher development cost and unrest. That was just one part of a comprehensive mod, though.
Lunar Magister 14 Mar, 2023 @ 6:56am 
It might be a good idea to make slave provinces have a higher development cost, to reflect how slavery impeded economic development. For instance, slaves not caring for the quality of their farming tools and not having (significant) wages to acts as consumer demand for the economy.