Europa Universalis IV

Europa Universalis IV

Atlantic Slave Trade
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Update: 28 Nov, 2023 @ 7:42pm

1.1.2

Minor:

Added a third tier to undoing accepting slave cultures for improving slave relations. This is not as effective.
Made the effect of improving slave relations last a year instead of 20 days.

Bug Fix:

Fixed colonial nations being able to form the Caribbean.
Fixed maroon nations not being able to form the Caribbean.

Update: 21 Nov, 2023 @ 12:24pm

1.1.1

Major:

Updated to be compatible with 1.36.x

Minor:

Added Afro-Novgorodian, Afro-Polish, and Afro-Russian cultures.
Caribbean and Liberia cannot form each other.
Clarified some of the requirements on the forming Liberia decision.
Enslaved provinces now convert religion more easily.
Event that refreshes Maroon cores now fires slightly later.
Increased unrest from enslaved provinces to compenstate for religious conversions.

Bug Fix:

Another attempt to stop slave revolts from firing in non-slave countries.
Event that brings back Maroon cores now properly refreshes core times for existing Marron cores.
Fixed the Caribbean having generic ideas upon formation.
Fixed enslaved provinces being easier to siege affecting non-enslaved provinces.

Update: 2 Jul, 2023 @ 9:53pm

1.1.0

Major:

Added many new tags. Each Caribbean Island now has a tag. Also added a tag that represents the Darien Maroon.
Added New Africa as a fallback core for slave revolts to declare independence with.
Added a decision to form a united Caribbean nation.
Added an event that brings back all Maroon cores at the start of the Age of Revolutions.

Minor:

Got rid of the non-seperatist slave revolts.
Increased time before provinces defect from a slave revolt from 36 to 60 months.
Made culture conversion on enslaved provinces prohibitively expensive so the AI doesn't waste its points trying to convert them.
Made slave rebellions priortize enslaved provinces more.
Reduced the minimum time between slave revolt events firing.
Removed the the settler growth buff for being a slave buyer.
Removed the Zacatecas gold event since Paradox added their own version in 1.35.
Slave Revolt event now adds a core for the revolting nation and a new batch of seperatism.
Slave Revolt event now fires more often during the Age of Revolution.

Bug Fix:

Corrected typo that broke the Garifuna event.
Fixed all freed slave country ruler names all being French.
New freed slave countries' rulers now have the same culture as the rest of the nation.
Stopped slave revolts from happening in nations that already won their freedom from their slaver.

Overriden:

Now overrides the West Indies Formation Decision

Update: 30 Jun, 2023 @ 4:03pm

1.0.2

Update to 1.35.5

Minor:

Added fort defense negatives to local enslaved provinces.
Changed religious conversion negatives to making local cultural conversion to be nearly impossible.

Update: 22 Mar, 2023 @ 6:14pm

1.0.1 Changelog

Minor:

Added a decision to preemptively abolish and ban slavery, this also blocks you from taking the slave trade decisions. Your future colonies may not respect this decision though...

Nerfed settler growth from buying slaves from 5 to 1, colonization is too fast currently.
Buffed production efficiency from +2% to +5% for countries that allow slavery.

Abolishing slavery gives a small -0.5 unrest modifier and -2.5% development cost.
Changed abolition of slavery from reducing tax to reducing production efficiency

Bug Fix:

Stopped the "Slave population overtakes Slaveowners!" from firing on provinces still being colonized.

Update: 13 Mar, 2023 @ 9:00pm

1.0.0 Mod Changes/Additions:

Major:

Added the core of the slave trade mechanic:
- Colonizers of the Americas can take a decision that enables the slave trade events.
- African countries can take a decision that gives them a slave seller modifier, which makes them stronger but less stable.
The slave trade mechanic revolves around slave trade events:
- Slave trade events happen to countries with cocoa, sugar, coffee, tobacco, and cotton provinces in the Americas.
- They convert provinces to be an African Diaspora culture based on the province's culture.
- Added numerous new cultures as part of the African Diaspora cultural group.
- These add a "Chattel Slavery" modifier which makes the province output more money at the cost of lowering manpower, forcelimit, and high unrest.
- The events fire more often for larger colonial nations and later eras.
Added new rebel type: Slave revolt
- High morale rebels that spawn in "Chattel Slavery" provinces.
- There is an event that causes slaves to occasionally revolt.
Added Maroon Nations (countries that are made up of ex-slaves)
- Added historical Maroon nations and Caribbean island nations.
- They all share cultural national ideas.
Reworked Haiti to be a country in Hispanola rather than a formable.
Slaver countries that try to accept African Diaspora cultures instead get an event that unaccepts the culture but gives unrest reduction.
Overlords may attempt to ban slavery and extend it to their colonies, although colonies that have many slaves likely will just smuggle instead.
Added the Garifuna, a hybird culture of native americans and escaped slaves at St. Vincent. They spawn in at the start of the slave trade.

Minor:

Zacatecas now always spawns gold.
Slavers bring back slave trade goods if they conquer a province that lost its slave trade good to slave abolition.

Overridden Files:

Civic.text in decisions