Total War: WARHAMMER III

Total War: WARHAMMER III

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[Empire] Reiksguard Foot Knight Pack and Garrison For Vanilla (with unit cap and Reiksfort)
   
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File Size
Posted
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1.452 MB
14 Mar, 2023 @ 1:56am
18 Jul @ 10:12pm
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[Empire] Reiksguard Foot Knight Pack and Garrison For Vanilla (with unit cap and Reiksfort)

Description
An independent unit cap version of my Reiksguard Foot mod, for details:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2946462682

** Unless you are in control of Castle Reikguard as other Empire factions, pleases use allied recruitment to recruit them when you are not playing Reikland.

Other than giving yourself a unit cap, perhaps also good for avoiding AI spam when using other factions. (though I didn't see it when I play with uncapped version)

- The units start with zero cap
- Reiksguard stable gives +3 cap (But only sword and shield can be recruited at level 3)
- Castle Reiksguard gives +5 cap
- Reiksfort gives +1 cap (doesn't allow greatsword variant recruitment)
- All Empire lv3 and 4 stables also give +1 and +3 cap for the foot units respectively


Some of My other WH3 Mods:

- The Cult of Slaanesh
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3027059730

- Bretonnia - Foot Knights Pack for Vanilla
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2943967280
10 Comments
Bop 2 May, 2024 @ 3:20am 
I mean I can still comment on it sooo :D XD
Murray222  [author] 2 May, 2024 @ 3:16am 
@Velox Aeterno Two Year Promise: On steam it said this mod is still visible when I unlist it so I guess you can still use this mod?
Bop 2 May, 2024 @ 2:57am 
Wait please dont unlist it I'm already using it XD Might break some saves haha.

Also about Reiksfort, yeah I think I dont see it on my settlements as well
Murray222  [author] 2 May, 2024 @ 1:29am 
Im going to unlist this one for the time being until the issue is resolved.
Murray222  [author] 2 May, 2024 @ 1:23am 
@Velox Aeterno Two Year Promise: Thx for your report, glad that someone actually uses this one. Im pretty sure the cap worked before but Im also not surprised it doesn't work now. Tbh I only realized the have split Castle Reik into level 3 and 4 when I update this mod (haven't played the Empire for awhile), so I moved the original +3 cap to level 3 and add a +5 cap to level 4. Other cap related stuff is untouched and dont need to be updated to 5.0 format.

The problem is, Reiksfort has disappeared from my game at least, even without any mods. Don't know if this is my problem. intended change or just bug.Without it this mod doesm't work anyway and I have searched through different patch notes but didn't find any mention of removing Reiksfort. If its a bug ill wait for official fix first but if indeed its a official change ill find a way to increase the cap later, maybe through the construction of regular stables.

Meanwhile you can try the uncapped version, it should be fine.
Bop 1 May, 2024 @ 7:19pm 
Also have not much time to check, but I think it you need to check the cap increasing parts of the mod I think it doesn't affect all units of the mod
Bop 1 May, 2024 @ 7:05pm 
campaign cap is still -1
Bop 1 May, 2024 @ 7:05pm 
Just a heads up to the author:D
Bop 1 May, 2024 @ 7:04pm 
Mod is wrong, there is no cap. I opened the pack file.
888 14 Mar, 2023 @ 8:05am 
nice :-)