Total War: WARHAMMER III

Total War: WARHAMMER III

[Empire] Reiksguard Foot Knight Pack and Garrison For Vanilla (with unit cap and Reiksfort)
Showing 1-10 of 20 entries
< 1  2 >
Update: 18 Jul @ 10:12pm

Update 6.8

- Updated land_unit table format (doesn't affect gameplay)

Update: 13 Dec, 2024 @ 5:09pm

Update 6.7

- Updated Unit Allowance table for 6.0

Update: 6 Nov, 2024 @ 10:45pm

Update 6.6

- Fixed Ulrika's trait not buffing the units

Update: 1 Nov, 2024 @ 8:38am

Update 6.5

- Disabled construction of Reiksfort in Altdorf

Update: 31 Oct, 2024 @ 5:35pm

Update 6.4

- Added Ar Unit Category to units in the Land Unit Table

Update: 20 Aug, 2024 @ 5:54pm

Update 6.3

- Updated to 5.2 (Updated AI unit generation table)

Update: 6 May, 2024 @ 8:17am

Update 6.2

- Updated descriptions related to the units in general skills, buildings and technologies (hopefully not much is missing)

- Updated spacing of unit description on unit card

- Updated variant names

Update: 6 May, 2024 @ 4:38am

Update 6.1

- All Empire lv3 and 4 stables also give +1 and +3 cap for the foot units respectively (so you can increase the cap as non-Reikland Empire Factions, and also to increase the cap as Franz a bit easier)

Update: 6 May, 2024 @ 1:25am

Update 6

1. Reiksfort re-enabled for Reikland

- Now you can build Reiksfort in both major and minor settlements at lv3, even in Altdorf (will see how AI behave)

- Greatsword variant recruitment is not allowed at Reiksfort, so please use global recruitment outside of Reikland (the province), and be careful with them in combat.

2. Unit group and Franz's "Imperial Special Force" skill revamped

- The unit group of the three variants has been revamped, which means their buff/nerf can be independent from the cavalry variant.

- For "Imperial Special Force", the three units now don't get anti-large and devastating flankers, but bonus vs. infantry just like regular Greatswords.


Some technical remarks:
1. It seems that the removal of Reiksfort by CA is intentional, but most Reiksfort data still remains in-game.

2. Apology for the cap function not working. I haven't play as Empire for awhile and it seems that CA's has created additional tables for the Chaos Dwarf cap system in the meantime which this mod is based on.

Update: 5 May, 2024 @ 7:53am

Update 5.2

- Now you can recruit the three units when you are in control of Castle Reikguard as other Empire factions