Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Actually, I know the issue. This mod uses non-palettized armor graphics because back when it was made, armor graphics weren't palletizable yet. By "palettize" I mean that one color png could be used to cover all material covers. Since it doesn't have that, that means that only common armors like iron, steel, copper, etc that are commonly seen in fortress mode have graphics. You probably tried giving them gold armor or something which hasn't been included in the mod.
Again, I'll fix this once I get to modernizing the mod.
I'll look the graphics issue when I can.
Regarding that mod, I'm not too familiar with it. You say it adds new weapons and armor + graphics? I mean, there probably are things that can be done but it may need to be on that mod's end and it would likely need my graphics merge mod to make it work. I was considering revamping orcs at some point and modernizing their graphics so making it compatible in that way doesn't seem in the cards right now.
I guess you're asking if you can release a mod that specifically changes the name of this mod to "hobgoblins" for use in Fortress Craft. Is that what you're asking? If that's all I guess that's fine. Just credit me and specify it's specifically for Fortresscraft.
Didn't I change the name in the most recent version within the raws? (from ORCS to TOPPLES_ORCS or something)
Failed to find CREATURE_CASTE_GRAPHICS creature caste ORC:SOMBOLG
Unrecognized Graphics Token: LAYER_SET
Unrecognized Graphics Token: LAYER
succession traveler placed out of bounds
make me crash
It's sort of an arm's race between modders on how strong their race is. I've tried to balance my races so they aren't push overs, but they also aren't making every other race extinct in world gen. Which modded race are you using? I don't know if they are too overpowered though. There was a mod here once that had a race that could all cast a reaction that pushed target back at 10000u Force. That's the equivalent of getting shot out of a cannon at mach 7 and everyone could do that on low cooldown.
@Deamondo
I think that was an unused reaction that I made to test summoning. It did summon giant orcas everywhere.
@Deamondo
Yeah, I'm gonna have to fix that soon. I realize ORC is a common tag name. The other guy oughta do the same.