Starbound

Starbound

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The Survival Resources Mod: CORE FRAMEWORK
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16 Mar, 2023 @ 9:15pm
1 Apr, 2023 @ 12:59am
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The Survival Resources Mod: CORE FRAMEWORK

Description

DISCLAIMER:
PLEASE READ THE FULL DESCRIPTION OF THIS MOD, HOW IT FUNCTIONS AND THE APPROPRIATE COURSE OF ACTION TO TAKE WHEN MANAGING THE FEATURES THIS MOD OFFERS.

THE FOLLOWING PARAGRAPHS EXPLAIN WHO THIS MOD IS FOR AND WHY YOU MIGHT CONSIDER USING IT.

THAT BEING SAID, PLEASE READ THE COMPATIBILITY THREAD OF THIS PAGE SO YOU CAN DETERMINE IF THIS MOD IS SUITABLE FOR YOU - YOU HAVE BEEN INFORMED!

ATTENTION: This mod is the core mod for other resources to work. Other resources that users wish to integrate require this mod to operate. Please check the REQUIRED ITEMS section of this page for links to the other Modules, which are optional and not mandatory but recommended for a more in depth game play experience as was intended

What This Mod IS
This mod is a collection of concepts and ideas that the creator has developed over the last 18-24 months at the publication date of this mod. These concepts take the form of objects, items and the addition of new game-play mechanics.

This mod is very much akin to a concept car. There is no intention for mass production, but rather a collection of features designed to offer a unique experience. Which is essentially what the entire purpose is. To play a new game from scratch. Have a new experience with more complex game-play dynamics. And then revert to one’s own preferred state of play when one feels as though they had enough time to explore the features of this mod. Thus the creator will not be phased if people unsubscribe if they so choose.

What This Mod Is NOT
This mod is not intended to supplement the base game experience. It is not designed to improve quality of life or game performance. It is not designed to add balance or address any inconsistencies within the vanilla base game. Its not a collection of items or objects to add to your inventory, nor is it intended to enhance the aesthetics of the game in any way. Finally, it is not a replacement for any other mods, nor is it aimed at being compatible, though measures for compatibility have been put in place are are addressed in the following section.

The Purpose Of This Mod
This mod originally started off a few years back as a hazardous environment exploration mod. The creator then attempted to add new resources to the game. He has since been successful with the feedback of the discord community and fellow modders.

There are 4 Vanilla Resources in the base game;
• Health
• Energy
• Hunger
• Breath (air)

This mod adds the following additional resources;
• Stamina
• Mana
• Armour
• Ammo
• Biowaste (both #1 and #2)
• Special Power

The purpose of this mod is to make the survival mode much more challenging and difficult by adding these new resources.

Resources;
There are various objects and items that are designed to specifically manage these resources. Additionally, there are items and weapons that consume mana and ammo, in addition to energy.

The only resources that need to be managed carefully is Biowaste and Stamina.

Stamina; If a player’s stamina reaches zero, they will pass out and remain stationary until they recover 20% of their stamina, to which they will then wake up. The player simply needs to occupy a loungable objects, such as a bed, and they will recover their stamina, mana and of course their health.

Biowaste; increases when a player eats or drinks food. There are 2 toilet objects in addition to toilet paper the player can craft to… manage their waste. If a player has an accident they will become soiled. They must use a shower object for at least 20 seconds. If the player’s biowaste reaches 100% there is a risk they may have an accident. If the player is in a suitable location where no toilet is present, they can crouch and… manage their waste.

Mana, Energy and the Special Power; These will regenerate very slowly when they are fully depleted, the special power taking at least 20 min to recover. The energy and mana will recover in roughly less than 1 min.

Ammo; This is simply a counter to the current weapon a player is holding if they are holding an item that uses ammo. There are various firearm weapons consume an “ammo refill” type of item.
• Bows, Crossbows and Dartguns Use the “arrow” refill
• Pistols, rifles and smgs all use the “ammo” refill
• Launchers such as grenade launchers and rocket launchers use the “warheads” refill

Armour; Reduces damage a player receives. Each time a player takes damage the armour resource will wear down. When this happens the player will take more damage. A player can recover armour with armour refills.

Health and Hunger; Functions as normal

Air (Breath); Functions as normal, but is slowly depleted when under liquids. If the player has an EPP unit it will last 20 min before they need an oxygen refill

The Author will also very kindly (and calmly) state that this mod has been engineered to be compatible with the vanilla base game whilst also taking measures for compatibility.

It is appreciated that any feedback be posted on the bug fixes / incompatibility thread as the mod creator does not have the time to balance or play test with the many mods this workshop provides.

If you have any questions or would like to report a bug, please check the FAQ or bug fixes thread of this page.

Special Thanks to Nebulox, without his guidance and wisdom I would not have been able to achieve the feats in this mod.
Popular Discussions View All (4)
63
18 Sep, 2024 @ 12:35am
BUGS, MOD CONFLICTS, SOLUTIONS AND SUGGESTIONS FOR IMPROVEMENTS
CaptainRumBarrels
59 Comments
好大包 26 Nov, 2024 @ 1:05am 
Sorry, my QQ discussion group tested the compatibility of this mod and found that there is a problem with FU.
This mod+FU+RPG is installed at the same time, and there will be a serious error.
But if you don't install FU, this mod+RPG can be played normally.
CaptainRumBarrels  [author] 25 Nov, 2024 @ 7:10pm 
Best I can do is make a base Mod and users can sub to other mods I've made which add specific new resources to the game with this mod as a requisite (which I've already done).

It is very difficult for me to make any adjustments at this point. Dealing with cloning or adding new resources without screwing with the base game too much is hard (which is all I ever care about when considering if something is usable).

I no longer mod Starbound. People are welcome to take the work of this mod or any others I've produced and make adjustments to their liking.
Sparkyboi 24 Nov, 2024 @ 4:01am 
Any chance we'll ever get a modular version of this mod? Or a way to only activate certain mechanics?
好大包 18 Sep, 2024 @ 12:53am 
f you also have FU+RPG Growth installed, please do not subscribe to this mod!
After subscribing at the same time, FU's modifications to the original mechanics conflict with this mod.
This can lead to critical errors in RPG skills and normal gameplay⚠
Hyper Bakana! (stranger1-5) 17 Sep, 2024 @ 10:32pm 
Well, it seems like this mod will break "filpslash" this special ability, could you fix it?
忆无心(Yiwuxin) 17 Sep, 2024 @ 8:02am 
May I ask how to call up the display interface of this MOD again after pressing ESC?
ArkRift 19 Jul, 2024 @ 10:28am 
I'm having trouble with the HUD overlapping. I uninstalled my usual one, but then it jumped straight to the FU version.

Is there a way for me to fix it? I tried reading through the bugs and Mod Conflicts, and comments, but didn't see anyone else with the issue.
CaptainRumBarrels  [author] 23 Jun, 2024 @ 1:04am 
@Habitz
Sure. Neb DM'd me on discord. Accepted request, so happy to discuss
- Captain
Him 22 Jun, 2024 @ 10:04am 
Hi there. I am looking to get this mod with just the defecating and urine mod as a thing without the others. Is that possible?
CaptainRumBarrels  [author] 17 Jun, 2024 @ 2:18am 
@Hotmud9
Which UI are you referring to? I have not done extensive testing with other mods of other resolutions.

As for the guns I didn't want to mess around with the vanilla guns because you touch one thing people get unhappy, so my ethic was cloning vanilla stuff rather than patching it.

Made the ammo system with a few variants so others can mod since I'v retired from Starbound for a while now.