Starbound

Starbound

The Survival Resources Mod: CORE FRAMEWORK
59 Comments
好大包 26 Nov, 2024 @ 1:05am 
Sorry, my QQ discussion group tested the compatibility of this mod and found that there is a problem with FU.
This mod+FU+RPG is installed at the same time, and there will be a serious error.
But if you don't install FU, this mod+RPG can be played normally.
CaptainRumBarrels  [author] 25 Nov, 2024 @ 7:10pm 
Best I can do is make a base Mod and users can sub to other mods I've made which add specific new resources to the game with this mod as a requisite (which I've already done).

It is very difficult for me to make any adjustments at this point. Dealing with cloning or adding new resources without screwing with the base game too much is hard (which is all I ever care about when considering if something is usable).

I no longer mod Starbound. People are welcome to take the work of this mod or any others I've produced and make adjustments to their liking.
Sparkyboi 24 Nov, 2024 @ 4:01am 
Any chance we'll ever get a modular version of this mod? Or a way to only activate certain mechanics?
好大包 18 Sep, 2024 @ 12:53am 
f you also have FU+RPG Growth installed, please do not subscribe to this mod!
After subscribing at the same time, FU's modifications to the original mechanics conflict with this mod.
This can lead to critical errors in RPG skills and normal gameplay⚠
Hyper Bakana! (stranger1-5) 17 Sep, 2024 @ 10:32pm 
Well, it seems like this mod will break "filpslash" this special ability, could you fix it?
忆无心(Yiwuxin) 17 Sep, 2024 @ 8:02am 
May I ask how to call up the display interface of this MOD again after pressing ESC?
ArkRift 19 Jul, 2024 @ 10:28am 
I'm having trouble with the HUD overlapping. I uninstalled my usual one, but then it jumped straight to the FU version.

Is there a way for me to fix it? I tried reading through the bugs and Mod Conflicts, and comments, but didn't see anyone else with the issue.
CaptainRumBarrels  [author] 23 Jun, 2024 @ 1:04am 
@Habitz
Sure. Neb DM'd me on discord. Accepted request, so happy to discuss
- Captain
Him 22 Jun, 2024 @ 10:04am 
Hi there. I am looking to get this mod with just the defecating and urine mod as a thing without the others. Is that possible?
CaptainRumBarrels  [author] 17 Jun, 2024 @ 2:18am 
@Hotmud9
Which UI are you referring to? I have not done extensive testing with other mods of other resolutions.

As for the guns I didn't want to mess around with the vanilla guns because you touch one thing people get unhappy, so my ethic was cloning vanilla stuff rather than patching it.

Made the ammo system with a few variants so others can mod since I'v retired from Starbound for a while now.
Hotmud9 16 Jun, 2024 @ 2:26pm 
also, I wish the ammo system worked with vanilla guns, and not just the modded guns
Hotmud9 16 Jun, 2024 @ 2:16pm 
the mod is NOT happy with the UI for some reason
lechkingofdead 6 Jun, 2024 @ 11:51pm 
glad to remember this exists. maybe once i get a little board or somethin. i can just pop this into my roster and enjoy but i see in the years sense i first saw it. ITS GROWN HUGE! gonna be a intresting affair once i tempt it.
CaptainRumBarrels  [author] 14 Sep, 2023 @ 2:35am 
Took me 2 bloody years (^^,)
Morpho_matter 13 Sep, 2023 @ 12:36pm 
A work of art.
WHATCHAMACALLIT 22 Jul, 2023 @ 2:54pm 
I cannot believe this, it's the Starbound Piss and Shit Mod....
CaptainRumBarrels  [author] 29 Apr, 2023 @ 5:30pm 
Thats good to know, so it is in some way compatible with FU then?
There is no incentive for the breath module by itself. The breathing being restricted being included in the core is for 2 reasons 1) its a vanilla resource, 2) it can serve as a good test bench when it was in dev to see if the scripts were behaving themselves
Ditkapinya 26 Apr, 2023 @ 4:53pm 
i noticed this issue with fu but only after adding betabound. i wonder if you couldnt further seperate breathing as its own module.
CaptainRumBarrels  [author] 20 Apr, 2023 @ 5:34pm 
cleaned as many bugs as possible, logs are clean, no idea what else it could be. fully self contained with vanilla, so not sure if any other mods do anything else.

I've effectively retired from this game now so I can only patch up a few things if people point out a solution
CaptainRumBarrels  [author] 20 Apr, 2023 @ 5:32pm 
hmm damn sorry it bugged out :/
Rathlon Tobias Riverwind 14 Apr, 2023 @ 11:01am 
Update.
Now after making two videos with this mod I can no longer take any form of damage, F.U. tile effects no longer work, energy no longer restores.
Sadly I'm going to have to start over on the videos without this mod cause it's like how it was before.
Admin mode yet not in admin mode.
Rathlon Tobias Riverwind 6 Apr, 2023 @ 9:35am 
Ok not sure what you did but now I'm taking damage from enemies now.
CaptainRumBarrels  [author] 2 Apr, 2023 @ 11:58pm 
Cheers (^^,)
I do hope its not FU and one of the smaller ones.
Rathlon Tobias Riverwind 2 Apr, 2023 @ 7:51pm 
I hope so cause this looks very good.
I still think it's F.U. that could be the problem, but I also have nearly 300 mods active so it chould be any of them.
CaptainRumBarrels  [author] 2 Apr, 2023 @ 2:41am 
Hmm, bummer. Exhausted options then my friend. :(
I hope I can have people collaborate on github to make it more compatible and expand the mod further.
Rathlon Tobias Riverwind 1 Apr, 2023 @ 6:33pm 
Still no damage from enemies nor fall daamge
CaptainRumBarrels  [author] 1 Apr, 2023 @ 4:35pm 
right.
would seem that there is something going on with the scripts being added to the player config from different mods. I had the exact same problem as you were describing in dev testing and it turns out a script called "player_primary" was responsible for handling damage etc.

2 things, either the scripts this mod are interfering with the modifications to the core files of another mod, or, this mod changes a few things other mods don't like.

I have made a few updates since this came out. Try uninstalling the mods from SRM, booting the game up, then try and reinstalling them and see if that changes anything. It did for me when it messed up a few things. Now I got it right - hopefully, it shouldn't interfere. I'm also getting reports of minor things I updated and they seem to be making it work for other people. Give that a shot and hopefully it works (^^,)
Rathlon Tobias Riverwind 1 Apr, 2023 @ 9:19am 
More testing
Lava doesn't burn you as you would think, it just acts as water.
You can't die to depleted O2.
Traps in the random challenge doors doesn't affect you.
CaptainRumBarrels  [author] 1 Apr, 2023 @ 1:32am 
Did a deep clean of all the modules and the core file for any errors in files. did my best to address any errors in the logs that I was getting with just the mod and a clean install of SB. Did a few things with script functions that were causing a minor performance leak. Should be ok - for now. (^^,)
CaptainRumBarrels  [author] 31 Mar, 2023 @ 8:11pm 
If anyone else has the same issues then post in the bug fixes thread and I'll make adjustments if its a widespread issue.

I'm also posting this stuff on github so if people want to download any of the modules and play around with them and add to this framework they are welcome to do so (^^,)
CaptainRumBarrels  [author] 31 Mar, 2023 @ 8:10pm 
@Rathlon Tobias Riverwind
fair call. I did some play testing and I can say they don't seem to impact any vanilla mechanics, though I'll do my best to try and optimize it.

Each module patches and adds its own framework script to a section in the player.config file called generic script contexts, which I managed to add scripts and add whatever effects I please without the aid for items or armour.

There's another section which I forgot the name of but does the same thing, and what I was doing was getting the .lua scripts to work with the main vanilla scripts.

I've never used FU since I just really make mods now, but I imagine its done a considerable reworking of the vanilla files.

I'll do my best to make it work assuming FU is the problem. Because its so big it wont surprise me if there are some conflicts.
Rathlon Tobias Riverwind 31 Mar, 2023 @ 5:59pm 
though grant it I do have nearly 300 mods active but the only one I would assume would conflict would be F.U.
CaptainRumBarrels  [author] 31 Mar, 2023 @ 5:18pm 
@Rathlon Tobias Riverwind

Hmm, interesting, There must be something going on. I'll double check my end. I'll have to do a bit more playtesting to see what is happening. It must be a function breaking in one of the scripts I have. I'll make the fix. Might be a day or so bit I'll get it done

Thanks for your feedback - none of that should be happening
Rathlon Tobias Riverwind 31 Mar, 2023 @ 11:03am 
Also to add to what I stated you also take no fall damage and energy doesn't regen at all.
Rathlon Tobias Riverwind 31 Mar, 2023 @ 10:54am 
I'm not sure if it's the fact I'm running this with other mods but I've noticed that.
1. Nothing harms me, monsters, hazards none of those harms me, it's as if I have perma admin mode active and yet my hunger and stamina does deplete.
2. F.U. terrain blocks doesn't work, I.E. ice blocks doesn't make you slide anymore.
3. F.U. temp of planets no longer affect you, I'm on a desert planet and with F.U. suppose to have desert heat which depletes our health over time without proper protection.
So I'm unsure if it's a conflict between the two or I'm missing something, but it's something to point out.
CaptainRumBarrels  [author] 31 Mar, 2023 @ 7:39am 
All modules posted. Enjoy! As usual, post feedback on this page in the bug fixes / improvements thread
CaptainRumBarrels  [author] 29 Mar, 2023 @ 3:54pm 
I've botched a few things in dev trying to compartmentalize the mod. I need to fragment the code. Got the logic to work. keeps everything cleaner. will take a bit longer than expected but making progress.

This mod stuff functions the same. modules will take a bit longer to configure
CaptainRumBarrels  [author] 28 Mar, 2023 @ 7:00pm 
Ammo Module released (^^,)
Left to do is biowaste, stamina and armour. These mods are easy enough to pack as they have very few objects and items to work with.
CaptainRumBarrels  [author] 28 Mar, 2023 @ 5:04am 
Made a little error.
I didn't remove duplicate entries in the player config which would cause a conflic with my own modules. Realised error and Fixed immediately
CaptainRumBarrels  [author] 28 Mar, 2023 @ 4:28am 
This should make the mod more compatible as I have removed a number of things people may have issues with - mainly animation related stuff.

This will be the base mod required for all other resources, that's why is a bit bare. No I will not redesign the interface to fill the empty holes or make it so that it expands with whatever resources you're subbed to. Just stating this now in case anyone asks (^^,)
CaptainRumBarrels  [author] 28 Mar, 2023 @ 4:26am 
Update pushed through, expect a crash when staring new game. Character files might disappear depending on animation related things related to SHIFTRUN mechanics.

See changelog for details.

other resources will be released as modular components so players can individually customise their survival experience. I will still insist that all other resources are required as was my intention for playing this mod.

Other resource mods to be released soon, starting with MANA as I had already separated most components into a working model.
CaptainRumBarrels  [author] 25 Mar, 2023 @ 4:47am 
@Onoira

I have just finished compartmentalising the mod. Standby, you and many others will receive such a request (^^,)
yumechi 24 Mar, 2023 @ 7:24pm 
The stamina and biowaste systems are the most interesting to me, in that order. If it were only those two, or just stamina, I would definitely add this to my every day mod list.
lechkingofdead 23 Mar, 2023 @ 9:07pm 
i mean just add FFS for making combat intresting and constant :P hm now i wonder how this will effect them given they have their own gun system
CaptainRumBarrels  [author] 23 Mar, 2023 @ 6:37pm 
@Alphaismo

Thank you Alphaismo you have said that twice on the server XD
I do see the resemblance. (^^,)

maybe I should add drones or erchius plague monsters *intense thinking emoji*
Alphaismo 23 Mar, 2023 @ 4:53am 
DayZ but with no DayZ
lechkingofdead 21 Mar, 2023 @ 10:15pm 
ya i think the life breathing mod is just a simple one to fix but the dragons mod is larger in scail and needs to be account for in terms of it has status effects that take the place of using a bed for them you proably with work from futura can proably get a hotfix for that one as that to my mind is what i suspect is proably the only one ya got to work with there.
CaptainRumBarrels  [author] 21 Mar, 2023 @ 6:32pm 
@Lechkingofdead

Yeah, the larger a mod gets, or the more core files it changes, the more likely is won't be compatible, or will result in some conflicts. I just hope its animation related stuff because that would be an easier fix.

Thanks for your feedback
lechkingofdead 21 Mar, 2023 @ 3:24pm 
as its a freash change for base game and i like the prebuild structures not many mods have done this if anything its got something new to the game
lechkingofdead 21 Mar, 2023 @ 3:22pm 
ok so i do enjoy the idea of the mod and wont be bothered to see how you plan on making it intagrate into base progression more.