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This mod+FU+RPG is installed at the same time, and there will be a serious error.
But if you don't install FU, this mod+RPG can be played normally.
It is very difficult for me to make any adjustments at this point. Dealing with cloning or adding new resources without screwing with the base game too much is hard (which is all I ever care about when considering if something is usable).
I no longer mod Starbound. People are welcome to take the work of this mod or any others I've produced and make adjustments to their liking.
After subscribing at the same time, FU's modifications to the original mechanics conflict with this mod.
This can lead to critical errors in RPG skills and normal gameplay⚠
Is there a way for me to fix it? I tried reading through the bugs and Mod Conflicts, and comments, but didn't see anyone else with the issue.
Sure. Neb DM'd me on discord. Accepted request, so happy to discuss
- Captain
Which UI are you referring to? I have not done extensive testing with other mods of other resolutions.
As for the guns I didn't want to mess around with the vanilla guns because you touch one thing people get unhappy, so my ethic was cloning vanilla stuff rather than patching it.
Made the ammo system with a few variants so others can mod since I'v retired from Starbound for a while now.
There is no incentive for the breath module by itself. The breathing being restricted being included in the core is for 2 reasons 1) its a vanilla resource, 2) it can serve as a good test bench when it was in dev to see if the scripts were behaving themselves
I've effectively retired from this game now so I can only patch up a few things if people point out a solution
Now after making two videos with this mod I can no longer take any form of damage, F.U. tile effects no longer work, energy no longer restores.
Sadly I'm going to have to start over on the videos without this mod cause it's like how it was before.
Admin mode yet not in admin mode.
I do hope its not FU and one of the smaller ones.
I still think it's F.U. that could be the problem, but I also have nearly 300 mods active so it chould be any of them.
I hope I can have people collaborate on github to make it more compatible and expand the mod further.
would seem that there is something going on with the scripts being added to the player config from different mods. I had the exact same problem as you were describing in dev testing and it turns out a script called "player_primary" was responsible for handling damage etc.
2 things, either the scripts this mod are interfering with the modifications to the core files of another mod, or, this mod changes a few things other mods don't like.
I have made a few updates since this came out. Try uninstalling the mods from SRM, booting the game up, then try and reinstalling them and see if that changes anything. It did for me when it messed up a few things. Now I got it right - hopefully, it shouldn't interfere. I'm also getting reports of minor things I updated and they seem to be making it work for other people. Give that a shot and hopefully it works (^^,)
Lava doesn't burn you as you would think, it just acts as water.
You can't die to depleted O2.
Traps in the random challenge doors doesn't affect you.
I'm also posting this stuff on github so if people want to download any of the modules and play around with them and add to this framework they are welcome to do so (^^,)
fair call. I did some play testing and I can say they don't seem to impact any vanilla mechanics, though I'll do my best to try and optimize it.
Each module patches and adds its own framework script to a section in the player.config file called generic script contexts, which I managed to add scripts and add whatever effects I please without the aid for items or armour.
There's another section which I forgot the name of but does the same thing, and what I was doing was getting the .lua scripts to work with the main vanilla scripts.
I've never used FU since I just really make mods now, but I imagine its done a considerable reworking of the vanilla files.
I'll do my best to make it work assuming FU is the problem. Because its so big it wont surprise me if there are some conflicts.
Hmm, interesting, There must be something going on. I'll double check my end. I'll have to do a bit more playtesting to see what is happening. It must be a function breaking in one of the scripts I have. I'll make the fix. Might be a day or so bit I'll get it done
Thanks for your feedback - none of that should be happening
1. Nothing harms me, monsters, hazards none of those harms me, it's as if I have perma admin mode active and yet my hunger and stamina does deplete.
2. F.U. terrain blocks doesn't work, I.E. ice blocks doesn't make you slide anymore.
3. F.U. temp of planets no longer affect you, I'm on a desert planet and with F.U. suppose to have desert heat which depletes our health over time without proper protection.
So I'm unsure if it's a conflict between the two or I'm missing something, but it's something to point out.
This mod stuff functions the same. modules will take a bit longer to configure
Left to do is biowaste, stamina and armour. These mods are easy enough to pack as they have very few objects and items to work with.
I didn't remove duplicate entries in the player config which would cause a conflic with my own modules. Realised error and Fixed immediately
This will be the base mod required for all other resources, that's why is a bit bare. No I will not redesign the interface to fill the empty holes or make it so that it expands with whatever resources you're subbed to. Just stating this now in case anyone asks (^^,)
See changelog for details.
other resources will be released as modular components so players can individually customise their survival experience. I will still insist that all other resources are required as was my intention for playing this mod.
Other resource mods to be released soon, starting with MANA as I had already separated most components into a working model.
I have just finished compartmentalising the mod. Standby, you and many others will receive such a request (^^,)
Thank you Alphaismo you have said that twice on the server XD
I do see the resemblance. (^^,)
maybe I should add drones or erchius plague monsters *intense thinking emoji*
Yeah, the larger a mod gets, or the more core files it changes, the more likely is won't be compatible, or will result in some conflicts. I just hope its animation related stuff because that would be an easier fix.
Thanks for your feedback