Starbound

Starbound

The Survival Resources Mod: CORE FRAMEWORK
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Update: 1 Apr, 2023 @ 12:59am

Scanned directory for errors and duplicate entries as a result of segregating components and compartmentalizing the mod.

Update: 31 Mar, 2023 @ 6:03am

Redrafted the main scripts that are responsible for the resource functionality. while the resources are part of this core mod, their dynamics and interactions have been successfully compartmentalised.

All functions and status effects relating to a specific resource are now segregated into their appropriate modules. Items and objects too.

Update: 28 Mar, 2023 @ 10:58pm

Moved status effect in Armour Module to core framework as the main framework script was utilising the said status effect to apply the armour bonus. The Armour Module now works correctly with this change in mind.

Update: 28 Mar, 2023 @ 8:39pm

Moved the lifejacket status effect to the armour module as that is where most armours are kept

Update: 28 Mar, 2023 @ 7:24pm

Added status effect that is used by the emergency teleporter special power item which is a variation of the blink status effect. lack of this may cause the item to crash when used.

Update: 28 Mar, 2023 @ 5:52pm

Adjusted item recipe tags for the purposes of removing duplicate entries between the supply crate and fabricator bench.

Made the fabricator produce higher quality items compared to the supply crate.

This is so if people only choose to subscribe to the core mod, the have access to items like the airstrike or drone controller remotes, they appear in the supply crate crafting menu, but are then pushed to tab 4 of the fabricator bench, since the fabricator bench also displays some items from the supply crate in tab 1. essentially the fabricator is a more high tech supply crate with improved storage unit, refinery and ammo specific items.

Update: 28 Mar, 2023 @ 5:02am

Purged Duplicate Entries of PLAYR.CONFIG.PATCH to work with modules

Update: 28 Mar, 2023 @ 4:18am

Massive Changelog:

Removed SHIFTRUN Implementation; This should fix animations

Removed all resources except SPECIAL POWER

All resources previously integrated have been switched "OFF". Subscribing to other mods for specific resources will integrate appropriate resources by flicking an "ON" switch. It will also contain all objects and items that use those resources.

Configured other resources into separate folders. doing so will re-patch certain files in this mod and adjust the tech tree accordingly

Update: 17 Mar, 2023 @ 5:53am

Added following items, objects, recipes and config entries.
- Soap
- Outhouse

Updated Manual to include bonuses and penalties descriptions.

Update: 16 Mar, 2023 @ 9:15pm