Total War: WARHAMMER III

Total War: WARHAMMER III

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Davy and Buckley warhammer 3 campaign
   
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Description
Quality of life mods, close to vanilla
Items (18)
AI Embeds Passive Agents
Created by Commiss4r
Enemy agents again won't use offensive skills and AI will put them into armies more often than not. The AI should still be able to use unique actions like warlock bombs, pirate coves, and nurgle plagues. I had stopped these in my TWW2 mod and did not enjoy...
Cataph's Comfy Encamp
Created by Cataph
"jee wiz, I sure wish we were in hostile territory to recoup our losses better!" said nobody ever in the history of saying dense stuff. This mod makes most encamp stances provide replenishment regardless of where the army is. Let me explain: - CA changed t...
Custom Matched Combat Animations
Created by [-ODM-] Xiphos
Hello everybody, After a lot of hard work, we are proud to finally release an early version of this project that will bring many matched combat and sync kills between a wide variety of characters and soldiers in Total War Warhammer 3. What The Mod Does -We...
Greasus Goldtooth - The Overtyrant
Created by Fröb
Updated for 6.2 DESCRIPTION When Total War: Warhammer III was released, I did my first playthrough with Goldtooth. Unfortunately, Greasus was disappointing – both, visually and gameplay-wise: too slow to keep up with his own army, entering the Realms of Ch...
Immortal Empires Capital Fix (Now with Realm of Chaos Support!)
Created by Dux
What It Does Inspired by Stoneforge's similar mod from WH1 and WH2, this mod will automatically update the capital region of factions who do not start the campaign with their lore-appropriate capital once that region has been captured or annexed. This avoi...
Ogre camps near settlements
Created by Alex Zhao
This mod allows Ogres to deploy camps near settlements. The army of the camp and the garrison of the settlement can support each other, Should be compatible with most mod. Works for AI and saved game....
Ogre Reskin by Storeslem
Created by Storeslem
Reskins the bigger part of the ogres and adds an insane amount of weapons. Higly recommend using Roate Lord/Hero mod & variant selector. Please report if you have any issues, i will try to update as fast as possible. Changes: Lords/Heroes Tyrant - changes ...
Tabletop Caps: Thrones of Decay
Created by DrunkFlamingo
Features This mod adds army-level Unit Caps for all factions, inspired by the Warhammer Fantasy Battles Tabletop rules for army composition. All units are either core, special, or rare units, and have an associated points cost. Each army is allowed to have...
Tasteful Level-Ups (Reduce Spam!)
Created by Alshua
A simple mod that reduces how often you have to add Skill Points to your Lords and Heroes. Instead of gaining 1 Skill Point per level, you gain 2 Skill Points every 2 levels. DOES NOT CHANGE VANILLA BALANCE. COMPATIBLE WITH ALL CUSTOM HEROES AND LORDS. You...
Singe's Lord Skills Compilation
Created by Singemeister
Ahhh, here we are again. So, this is the combination mod for all my lord skills for TWWIII. I've tried to up my game for the new game, so each Lord has at least four skills. As per usual, you can find screenshots/descriptions of the skills under their resp...
Variant Selector
Created by Marthenil
---Updated for 6.1! Lets you choose Character Variants (where applicable). Snek's Extra Variants (the whole bunch of them!) are compatible out of the box, thanks to Snek. Other modded variants will need to be made compatible. This means that you simply won...
Rebanner III
Created by Wallets
Ever feel like you're wasting your time deciding which unit to assign +5 leadership to? This mod reworks banners to make them more interesting to use. Changes Most of the game's banners have been modified to make it worth your while to consider what unit c...
Expanded Hero Skill Trees
Created by devon752
Expands the skill trees of Heroes! Currently completed races: All of Chaos (except Chaos dwarfs), Cathay, Kislev, Skaven, Dwarfs, Empire, Greenskins, High Elves and Vampire Counts. Everything the mod does: - extends vanilla trees - adds additional skill tr...
Brighter Borders
Created by Decomposed
A small graphical mod to make the borders on the map brighter and more distinct. I don't really like how they appear "washed out" in the vanilla game, so hopefully this will fix it a bit. Should be compatible with all other mods and saved games. Ported ove...
More Ogre Mercenaries
Created by Alex Zhao
This mod adds more units as ogre camp mercenaries and increases the max ogre mercenary per army to 6 units. There also will be new units when the camp building reach level 4 and 5. Only affect ogre camps that are built after enabling this mod. If you want ...
Ye Olde Skool Gotrek and Felix! (Please read description)
Created by Chapter Serf
Regarding The Thrones of Decay Gotrek and Felix Update: It's come to my attention that with Thrones of Decay, Gotrek and Felix are getting a major update and overhaul. For those who are unaware, here's a video about it, courtesy of Great Book of Grudges: h...
Empire Mercenaries ONLY Maneaters
Created by Rustic Clover
Same as my previous mod, but now it's only the Meneaters that you can recruit from Taverns and the Red Moon Inn. Tier 1 Tavern: Maneaters and Maneaters (Ironfists) Tier 2 Tavern: Maneaters (Great Weapons) Tier 3 Tavern: Maneaters (Pistols) Red Moon Inn has...
Tabletop Caps - Unique Lord & Faction Rules - Submod
Created by Naeven
Submod to Tabletop Caps that addes special rules to all standard Lords and some Factions. See above collection for supported modded LLs and recomended mods. Some special rules are applied to lords and/or factions, but they never stack. For example, Boris L...