Stellaris

Stellaris

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Rebuild Enclaves
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14 Apr, 2023 @ 10:25am
16 Apr, 2023 @ 8:37pm
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Rebuild Enclaves

In 1 collection by Destiny Phoenix
Destiny's Mods
3 items
Description
Tired of the Unbidden blowing up all of your enclaves?

Want the Scrappers to orbit your shipyards and get rid of your extra ships for you?

Want to turn your home system into a giant trading hub with every enclave?

Then this mod is for you!

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The mod adds an extra decision to every owned planet, "Invite Enclave", for a minimal influence cost, that allows you to spawn any of the enclaves to orbit your planet.

To spawn an enclave above the planet:
1. Take the decision "Invite Enclave" on the planet screen.
2. Take the decision to invite your chosen enclave to the planet.
3. In case you change your mind, you can also choose "Revoke Invitation" to get rid of the modifier. Note, however, that once you invite an enclave to orbit your planet, they will be there forever - unless you choose to destroy the enclave.

Note that other than the Salvagers and the Shroudwalkers, every other enclave spawns on the same spot, so I would not suggest having more than one enclave orbiting the same planet - unless you really care about convenience over aesthetics.

For convenience, the Salvagers will also change their HQ to the new system, so you can begin scrapping fleets there. The Shroudwalkers, however, will not create a shroud tunnel - so you can still tunnel to their original home system.

This is clearly not balanced, since you get early enclaves, and especially if you're homicidal and want to destroy the enclaves for cash. The AI should also never use this decision. This changes no vanilla files, so it should be compatible with pretty much everything.

Have fun!

Russian Version (courtesy of Rin) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2963717498

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Destiny Phoenix

I mod Stellaris for fun, and because it's an amazing game - but if you would like to buy me a coffee, please see below!

[www.paypal.com]
32 Comments
Blorg 7 Apr, 2024 @ 1:58am 
I've made some adjustments to this seems-to-be not updating mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3214407126
Including letting the gestalts to use it, spawning new enclave country after they're destroyed, spawn the enclave in random angles so they don't overlap with each other (they still have chance to do so though, since it's random), and improve game performance a bit (by simplifying the method when seeking for the right county). Btw, the errors of Chinese translation is solved and included in this mod
Bambersnatch 23 Oct, 2023 @ 9:39am 
As others have mentioned this doesnt appear to work for machine empires
Mr. Miyagi 16 Oct, 2023 @ 9:42pm 
FrozenParagon Sweet, now I can summon a ruined science nexus to my capital?
FrozenParagon 4 Sep, 2023 @ 12:30pm 
I'm adapting the concept of this mod for some megastructures. while not technically a fork, you def deserve a mention in it :)
Dr. Nolegs 14 Aug, 2023 @ 1:30pm 
this.solar_system = {owner = { is_regular_empire = yes }}

Could you remove this check from your decisions, you already disallow AI from taking it with ai = no, all this does is disable Gestalts from using it.
Designed 25 May, 2023 @ 2:25am 
this works with 3.8 people
Pawmee 23 May, 2023 @ 1:25pm 
pls update uwu
Lezzistrata 14 May, 2023 @ 5:54pm 
Is this not supposed to work for gestalt empires?
Designed 12 May, 2023 @ 11:44pm 
is this 3.8 compatible?
블랙핑크 진최애 거든요 8 May, 2023 @ 5:15am 
I had a merchant enclave spawn on my territory before it was destroyed, but it doesn't work properly.

I can't interact with the newly created enclave at all after getting a message that the original enclave has been destroyed.