Hearts of Iron IV

Hearts of Iron IV

133 ratings
Kaiserredux Naval Rework
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
37.274 MB
20 Apr, 2023 @ 5:32am
4 Jul @ 5:19am
65 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Kaiserredux Naval Rework

In 1 collection by MrPunk
Navy Rework Collection
14 items
Description

Introduction
Hi there, welcome to Kaiserredux Naval Rework.
This is a project devoted to enriching the naval lore in the KRTL on the basis of VNR, Vanilla Navy Rework. The intention of this mod is to create a soft-core, RP-oriented naval experience with as few changes as possible applied to vanilla naval system.
Subscribe this mod if you love:
-Historical/realistic ship design
-Realistic navy lineups, a more immersive WWII naval combat experience
-Want unique icons more than those default ones
-More reasonable AI naval designs/production strategy
-Naval history enthusiasts

Compatibility
-HOI4: 1.16.*
Compatch: KR tech extension

Features
Detailed Naval Lore: Experience the most detailed naval lore created exclusively for KRTL with unique lineups, organizations and ships for almost every starting country.
Ship Designer Overhaul: A semi-realistic designer, have fun designing historical ships but not that complex.
Hundreds of customized icons: Unique ship icons for every major country and some minor countries
New Naval Tech Tree: A completely reworked naval tree extending to 1955, slightly extended ship gun tree and a new naval auxiliary tree. They add more depth and flavor to each ship hull and fleet management.
New Modules: Dozens of new ship modules. New GFX for almost all vanilla modules.
AI Improvement: Historical and reasonable AI naval production strategies for all major countries to make them react with different fleet building focus in war and peace.
Cheating: Find the navy too hard to play? Take the cheating options to build starships and burn your enemies.

My other naval mods
Kaiserreich: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2862849828
Vanilla and RT56: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993766165

Discord
https://discord.gg/NCVWFNec8k

Credits
I'd like to thank
PPsyrius for making the compatch for KR Tech Extension
Popular Discussions View All (1)
2
9 Jun @ 6:51am
PINNED: Overhaul starting navy organization
MrPunk
151 Comments
Saftschluerfer 8 hours ago 
seems to clash with "autobahn nach 56" or something
sombertownDS 17 Jul @ 6:24pm 
oob?
General Castor 12 Jul @ 9:43am 
Ah i missed that, thanks
MrPunk  [author] 11 Jul @ 11:05pm 
@Lamic
kxnr only has oob migrated from kr, other nations won't be supported

@General Castor
use decision to remove it
Lamic 11 Jul @ 10:29pm 
Fiume's naval OOB seems to be broken; on creation, it spawns multiple base-game hulls with no modules and unlocks all of the advanced VNR hulls (despite them not being researched).
General Castor 10 Jul @ 12:07pm 
How does Germany get rid of the Recovering from Naval Race spirit?
Themadgamer041 10 Jul @ 4:44am 
Hey man when i try to play with the american civil war factions they don't have any ships, also they don't inherit the designs from the federalists, i tried with only this mod and kx active, the problem still remains
FreeShadow 29 May @ 5:54am 
@RedSpyders You can make the CDB by using Coastal Defense hull.
Star Heinzboi 23 May @ 2:10pm 
It even seems to happen on the Kasierreich naval rework as well
Star Heinzboi 22 May @ 2:39pm 
There seems to be a problem with the Ships names. The game forgets the names I chose for the ships later in the building queue. Is this a known bug with the mod or is it with Hoi4 itself?