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Silliness aside, I have finally added the ability to share modpacks with friends, the resulting codes can be a rather bulky but this seems to be the best I can do. Other limitations has made the process of sharing a little obtuse, but I did my best and hopefully it's intuitive enough. ^-^
No idea how that would interact with missing or mismatching mod versions.
But for the time being it works perfectly for me, thanks!
Two save files are from this mod, `enablecauses` which holds data for what mods are currently enabled by modpacks and/or otherwise, and `modpacks` which holds all save data for your modpacks. I've never really done this myself so I am not certain, but I think all you would need to do to back up the data would be to copy those two files somewhere safe, and if you wanted to restore them, copy them back. And I imagine you could also use this to copy modpacks from main branch to beta branch.
I hope this helps, let me know if you have any further questions.
Happened a few times that I got back into the game after a long while, and had my modpacks missing, it'd be nice if I could back them up!
Oh and remember that in order for any changes made to a modpack to be saved, you must use the "Apply" or "Create World"/"Resume World" buttons like you normally need to do for normal mods.