Don't Starve Together

Don't Starve Together

Modpacks: Standalone + API
101 Comments
jalansk0 11 Jul @ 3:30am 
Configs Extended by Remi does not work in the configs menu when opened through the modpack's menu. It's an amazing mod and I'd love to see support added.
EldVarg 11 May @ 4:57am 
Wow just read about this mod. Looks great. Such a hassle enabling all the mods on a server I self-host.
123 28 Apr @ 11:24pm 
服务器模组不支持
李皓奇 23 Mar @ 7:50am 
Been using this mod for almost a year, huge, huge thanks to Niko! :DSTchester:
󰀏Niko  [author] 18 Jan @ 9:03pm 
I added more buttons, yay!

Silliness aside, I have finally added the ability to share modpacks with friends, the resulting codes can be a rather bulky but this seems to be the best I can do. Other limitations has made the process of sharing a little obtuse, but I did my best and hopefully it's intuitive enough. ^-^
Sagyo 20 Dec, 2024 @ 2:38pm 
Worked as a charm.

No idea how that would interact with missing or mismatching mod versions.

But for the time being it works perfectly for me, thanks!
󰀏Niko  [author] 19 Dec, 2024 @ 2:46pm 
Go to `...Documents\Klei\DoNotStarveTogether` (or if you are on the beta `DoNotStarveTogetherBetaBranch`) then open the folder named a bunch of numbers, then open the `client_save` folder. In there you should see a bunch of files with no extensions, those are how the game stores mods save data.

Two save files are from this mod, `enablecauses` which holds data for what mods are currently enabled by modpacks and/or otherwise, and `modpacks` which holds all save data for your modpacks. I've never really done this myself so I am not certain, but I think all you would need to do to back up the data would be to copy those two files somewhere safe, and if you wanted to restore them, copy them back. And I imagine you could also use this to copy modpacks from main branch to beta branch.

I hope this helps, let me know if you have any further questions.
Sagyo 19 Dec, 2024 @ 12:10pm 
Hey, could you please provide the path to where the Modpacks are stored? Or any other way to back them up?

Happened a few times that I got back into the game after a long while, and had my modpacks missing, it'd be nice if I could back them up!
󰀏Niko  [author] 11 Mar, 2024 @ 1:03pm 
@流浪, Thanks for bringing that to my attention, I have fixed the issue.
󰀏Niko  [author] 2 Mar, 2024 @ 7:36pm 
Personally I use the "Enable only" button to update my mod selection to match the modpack, make any tweaks I want, then click the "Sync Modpack" button. But the "View mods" menu is likely going to be faster if you only want to make small changes.

Oh and remember that in order for any changes made to a modpack to be saved, you must use the "Apply" or "Create World"/"Resume World" buttons like you normally need to do for normal mods.
󰀏Niko  [author] 2 Mar, 2024 @ 7:33pm 
@_Vadalia_, There are 2 ways. 1: is to use the "Sync Mods" button which will update the modpack to match the mods you currently have enabled + their current configs. 2: is to click the "View Mods" button, in the menu of mods that shows up the usual enable/disable buttons will, instead of enabling/disabling the mod, will instead add/remove it from the modpack. Same goes for the config button, it not only lets you see what configuration is stored for that mod in the modpack but changing the values will change the saved config.
_Vadalia_ 2 Mar, 2024 @ 3:18pm 
How do i add a mod TO the modpack?
󰀏Niko  [author] 28 Feb, 2024 @ 11:41am 
@Anarch Cassius, The server issue I have been aware of and I've mainly just been unsure about the best way to go about fixing that. As for the mod worldgen presets, what a strange issue, I'll have to look into why that's the case.
Anarch Cassius 28 Feb, 2024 @ 10:34am 
Two things of note: Island Adventures must be enabled manually before loading any modset containing it in order to get the worldgen presets correctly loaded.

Modpacks will not save unless you attempt to start/resume the world. Seems to work even if the process fails but it must be attempted.

Not sure if either is fixable at the moment but at least knowing this you can workaround these issues pretty easily.
󰀏Niko  [author] 26 Feb, 2024 @ 12:02pm 
I have located and fixed the issue. Thanks for letting me know about it!
太空人 26 Feb, 2024 @ 5:33am 
Hello, your mod function brings great convenience, but there's a problem - this mod does not display those client-side mods without icons. Is it possible to fix this bug?
󰀏Niko  [author] 17 Feb, 2024 @ 5:05pm 
The hotfix has been uploaded, let me know if any more problems occur due to your issue. I would recommend deleting and remaking the problematic modpack so that it has a formal name again.
󰀏Niko  [author] 17 Feb, 2024 @ 4:47pm 
That's strange. Somehow you ended up with a modpack that is missing a formal name.
I will release a hotfix which will use the code name as a fallback in such cases and that should fix your problem, but I have no clue how you possibly could have ended up getting this issue.
Your worst night 17 Feb, 2024 @ 7:29am 
你启用了下列模组:
"Craft Pot(智能锅)" "Lazy Controls" "快捷宣告(中文)" "开船辅助" "rebuild recipes negatively" "WagstaffToollnfo
" "T键物品增加”"Round Deploy" "Rain and Snow Lag Fix" "Minimap HUD(小地图)" "Burning Timer(燃烧计时器)" "ActionQueue RB3汉化版"”
修改mod合
+>
Your worst night 17 Feb, 2024 @ 7:29am 
警告!
[string ./mods/workshop 2966968749/scripts/modsab.."]:263: attempt to concatenate local 'fancyname' (a nil value)
LUA ERROR stack traceback:
./mods/workshop-2966968749/scripts/modstab.lua:263 in (upvalue) ModpackSyncMods (Lua) <258-276>
./mods/workshop 2966968749/scripts/modstab.lua:277 in (field) onclick (Lua) <277-277>
scripts/widgets/imagebutton.lua:213 in (method) OnControl (Lua) <173- 220>
scripts/widgets/widget.lua:129 in (method) OnControl (Lua) <123-137>
scripts/widgets/widget.lua:129 in (method) OnControl (Lua) <123- 137>
scripts/widgets/widget.lua:129 in (method) OnControl (Lua) <123-137>
scripts/widgets/widget.lua:129 in (method) OnControl (Lua) <123-137>
scripts/widgets/widget.lua:129 in (method) OnControl (Lua) <123-137>
scripts/widgets/widget.lua:129 in (method) OnControl (Lua) <123-137>
󰀏Niko  [author] 8 Jan, 2024 @ 1:27pm 
@_Vadalia_ I am a little confused by what you mean by folder. Could you please elaborate?
_Vadalia_ 8 Jan, 2024 @ 2:37am 
I do not see the modpacks folder, do i have to start a new world for it to show?
Ангелы тоже спят 28 Nov, 2023 @ 4:36am 
Hi! I would like to see the ability to share modpacks with other users. For example, share your modpack with your friend.
Damglador  [author] 19 Sep, 2023 @ 2:26am 
:steamthumbsup:
󰀏Niko  [author] 18 Sep, 2023 @ 2:47pm 
@Damglador, Yeah, go ahead. The file you would want to look for is in the "util" folder.
Damglador  [author] 18 Sep, 2023 @ 12:22pm 
Also, can I make Ukrainian translation for your mod? If mod already have a language choice, I just need to get the files, translate them and give them to you
Damglador  [author] 15 Sep, 2023 @ 11:57am 
Thats awesome!
Kislota ^-^ 20 Aug, 2023 @ 10:46pm 
Ty for last update! Really cool!
󰀏Niko  [author] 13 Aug, 2023 @ 10:56pm 
@阎枫 It is now fixed in the latest update however the latest update also brought a bunch of huge changes, so let me know if anything else went wrong.
阎枫 12 Aug, 2023 @ 7:34pm 
Thank you for creating him
󰀏Niko  [author] 12 Aug, 2023 @ 1:36pm 
@阎枫 Thank you for letting me know, it seems I forgot to have the mod double check that the modpack's icon still exists before trying to use the image. It'll be fixed shortly.
阎枫 12 Aug, 2023 @ 9:00am 
Hello, I have been crashing since I deleted a local mod,
https://pastebin.com/PnNbxgxu
loopuleasa 9 Aug, 2023 @ 2:28am 
holy based
󰀏Niko  [author] 30 Jun, 2023 @ 10:49am 
Sometimes the steam workshop has bugs like that, I am not too sure how much I can help you with that. I would recommend trying to launch the game and or steam in admin mode and see if it will work then.
Revi-Dragon 21 May, 2023 @ 3:26pm 
not sure what is wrong, but the game seams to have problems downloading and updating this mod from the mod menu...

i even tried to disable the Mod and restarting the game, but i can't seam to be able to update it.
󰀏Niko  [author] 16 May, 2023 @ 1:17pm 
Yeah, currently that is a limitation of that I save modpacks the same way the game saves mods. I would have to manually add custom methods for saving to fix it.
The Reaper Of Memes 16 May, 2023 @ 12:30pm 
So you kind a just have to think of the world generation button as the save button for all the mod packs you create.
The Reaper Of Memes 16 May, 2023 @ 12:30pm 
Ya this was/Is an Issue that was discussed here previously, you kind a just have to make all of the modpacks you want right away and the generate the world and then all of the mod packs will save.
R4skall 16 May, 2023 @ 11:46am 
apparently if you dont load into a world you try generating the modpacks are sent to the void, probalby for people with issues like that want a manual save option for the modpack that actually saves it without needing to successfully load into the world
R4skall 15 May, 2023 @ 8:02pm 
i had redownloaded the mod i removed after the comment and it had fixed and thanks for the quick response and fix
󰀏Niko  [author] 15 May, 2023 @ 11:56am 
Fixed, I am a little busy today so I didn't have too much time to play-test it. So let me know if you run into issues.
󰀏Niko  [author] 15 May, 2023 @ 11:25am 
@R4skall Oh, of course, can't believe I never considered that. A hotfix will be out as soon as I am available.
R4skall 15 May, 2023 @ 8:22am 
ok, just found a major problem, the mod needs a failsafe that changes a modpacks icon if you no longer have the mod its from. If you unsubscribe to a mod you used a icon of for a pack the game crashes as soon as you open the modpack tab
The Reaper Of Memes 2 May, 2023 @ 5:33pm 
Sounds good chief, thanks for the update!.
󰀏Niko  [author] 2 May, 2023 @ 1:21pm 
I hope you all like this new update, it should be a little more clear now when it does and does not save modpack data and should be overall more intuitive, matching how normal mods work in the mods menu.
Also translations are available, by default it will try to auto-detect language but it can be manually overridden in the config. Do let me know if the auto-detect doesn't seem to work correctly.
yefleer* 1 May, 2023 @ 7:32pm 
wow
𝔸𝕟𝕔𝕚𝕖𝕟𝕥 1 May, 2023 @ 1:14pm 
Wow
Super Brasilis 1 May, 2023 @ 11:33am 
Groovy!
Motrics 1 May, 2023 @ 10:14am 
nice