Don't Starve Together

Don't Starve Together

Modpacks: Standalone + API
Showing 1-9 of 9 entries
Update: 18 Jan @ 8:50pm

Version 1.8
Update

- The mod now keeps track of enabled server modpacks indevidually for each slot instead of globally and showing whichever modpack was last enabled reguardless of if it's the same world or not.
- Added the ability to export and import modpacks.
- Replaced the "This modpack is enabled/disabled" text with something more detailed.
- Added a button to view and get links to any modpack mods that are not currently installed.

Update: 11 Mar, 2024 @ 1:01pm

Version 1.7
HotFix

- Fixed crash from a mod's config having more options than what was saved in a modpack.

Update: 26 Feb, 2024 @ 12:01pm

Version 1.6
Hotfix

- Fixed an issue where mods that didn't have an icon were hidden from modpack's mod list menu.

Update: 17 Feb, 2024 @ 5:03pm

Version 1.5
Hotfix

- GUIs will now fallback to a modpack's code name when it's fancy name is somehow missing.

Update: 20 Sep, 2023 @ 10:21am

Version 1.4
Translation

Thanks to Damglador
- Added Ukrainian translations

Update: 13 Aug, 2023 @ 10:41pm

Version 1.3
Modpack Overhaul

Bug Fixes
- Added a check to make sure a modpack's icon exists when considering rather to display it or the default. This will fix a crash caused by unsubscribing from a mod while a modpack is using it's icon. (Again...)

Major Changes
- Modpacks are now enabled/disabled indipendantly of their held mods
- Mods are now able to remember if they were enabled by the menu and what modpacks have enabled them, they will now only disable if there is nothing left to tell them to be enabled.
- Mods will display rather they are enabled by only modpack(s) or the menu
- The "View Mods" menu now allows for enableing/disableing as well as changing saved configuration of mods

Notes
- Starting the game for the first time after this update will set all modpacks to disabled. However there are no major side-effects.

For Modders
- modinfo files can now specify mods as incompatable with modpacks by setting `modpack_invalid` to `true`
This will prevent modpacks from enabling/disabling/saving the mod and prevent it from showing up in modpack menus.

Update: 15 May, 2023 @ 11:53am

Version 1.2
Hotfix

- Added a check to make sure a modpack's icon exists when considering rather to display it or the default. This will fix a crash caused by unsubscribing from a mod while a modpack is using it's icon.

Update: 2 May, 2023 @ 1:16pm

Version 1.1
Minor Update

- Added Chinese translations
- Added new icons for creating modpacks and changing thier image.

General Changes
- Renamed "Update Modpack" button to "Sync Modpack" to hopefully better convey what it does to new users.
- Tampering with modpacks now causes the "Lose changes" prompt when leaving the mods menu without saving.
- Leaving the mods menu without saving now restores the modpack data to how it was prior to entering the menu just like other mods do. (Previously the modpacks would remain changed in the menu but they are only saved when applying or starting a world so this was misleading and caused reports of modpacks not saving properly.)

Update: 24 Apr, 2023 @ 10:45pm

Version 1.0
Release