Barotrauma

Barotrauma

Hungry Europans - Testing Branch
47 Comments
Degenerate 19 Oct, 2023 @ 9:49am 
I haven't been able to give the new update a try, but simply from the patch note it sounds amazing!
PAИJICO 19 Oct, 2023 @ 6:54am 
wow, pretty sick update
Degenerate 18 Oct, 2023 @ 7:14am 
good to know
_]|M|[_  [author] 18 Oct, 2023 @ 4:50am 
Latest update causes bottles and ingredients to not being thrown properly due to using a new technique from the unstable game branch. As soon as the Treacherous Tides update releases, it should automatically fix the throwing. When that update releases, I'll be pushing all of this content to the main branch of Hungry Europans.
_]|M|[_  [author] 3 Oct, 2023 @ 9:15am 
@I want my aim back: Too long for the comment section so I made a discussion here
Degenerate 3 Oct, 2023 @ 8:51am 
makes sense!
by the way can i ask what's the next thing on your list? im enjoying this mod i want to know what's in the upcoming updates:marijaonlooker:
_]|M|[_  [author] 3 Oct, 2023 @ 7:54am 
@I want my aim back: Because it isn't very logical to basically grab a piece of meat from one corpse and slap it onto the other to repair it.
The combinable meat was a compromise for it instantly starting to lose condition. You were not able to stack meat at all otherwise in multiplayer due to ping. But with the 10s interval of condition decreasing, it is now perfectly managable to quickly put harvested meat into an active cooler crate and thus keep it stackable. :steamsunny:
Degenerate 3 Oct, 2023 @ 12:01am 
i like the new talent change! but i dont quite get it why we can no longer combine meats, its taking up alot of storage space:lunar2020thinkingtiger:
Degenerate 1 Oct, 2023 @ 1:29pm 
alright thanks
_]|M|[_  [author] 1 Oct, 2023 @ 1:27pm 
Ah ok. But probably nothing I can do about that... If that is an "always happening" case, I could report it to the devs, but if it just happens once in a while I guess it's just a desync
Degenerate 1 Oct, 2023 @ 1:19pm 
ah
right its only a visual problem the crate was invisible for a round and when you dock it came back
_]|M|[_  [author] 1 Oct, 2023 @ 1:02pm 
Oh what? How is that even possible? It's supposed to drop anything contained and not delete it... I literally just copy-pasted the code from vanilla storage containers that can be moved. I'll check on it :steamthumbsup:
Degenerate 1 Oct, 2023 @ 12:48pm 
bug report, if you detach oven-stove-cutting board with crate inside it, the crate will disappear along side with anything inside
Degenerate 1 Oct, 2023 @ 12:46pm 
ah thanks
_]|M|[_  [author] 1 Oct, 2023 @ 12:38pm 
@I want my aim back: Oh I forgot to add it to the text file... Husk stench makes all husks passive towards you.
Degenerate 1 Oct, 2023 @ 12:26pm 
what does the new husk stench do?
Degenerate 13 Sep, 2023 @ 11:05pm 
Alright! Hey there's no rush, just do what you want to do first. Good luck and nice mod
Who, Me? 13 Sep, 2023 @ 8:25pm 
ah, makes sense
_]|M|[_  [author] 13 Sep, 2023 @ 11:09am 
@anemone: Can't really say to be honest. Talents are a pain to do and I'm mostly limited by what vanilla talents can do which makes it hard to come up with and do new ones. I hope to get the talent trees more complete by the end of this year, but no promises. New meat, food, drinks and items have priority.

@Aspen: I assume you're trying to enable both the original and the testing branch. Only choose one to play with. Both can't be enabled at the same time.
Who, Me? 13 Sep, 2023 @ 10:32am 
@_]|M|[_
Duplicate affliction: 'he-coldbloodaffliction' defined in Affliction of 'AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2969096340/Content/Talents/Chef/AfflictionsChef.xml'
Degenerate 13 Sep, 2023 @ 6:21am 
This mod is amazing, i just have one simple question, when will the talent tree be updated?
_]|M|[_  [author] 12 Sep, 2023 @ 11:24am 
@[FOX] Fat Man: Yeah not possible with items that don't have full condition. I'm still trying to prevent instant spoiling without causing a heavier performance impact. So for now you're out of luck and have to move them one by one I'm afraid.

@Aspen: Any error messages in the console?
Who, Me? 11 Sep, 2023 @ 5:05pm 
cant enable mod, tried deleting files and still wont open
[95th] Phantom Civet 1 Sep, 2023 @ 7:41pm 
Okay, so is it just me, or is there no way to move a stack of meat i cut up into the refrigerator? i mean, i know the items don't stack because of the health bars the have, but i don't see why i can't put a stack of 4 meat, fresh off the cutting board, and drop that stack in the refrigerator to save space.
_]|M|[_  [author] 31 Aug, 2023 @ 6:42am 
@Thug Hunter: Done

@[FOX] Fat Man: Yes that's all optional already in here and will always stay optional. I'll provide separate enforcer patches (Hunger and Thirst one is already released) for those who want to enforce the stuff on their servers.
[95th] Phantom Civet 30 Aug, 2023 @ 9:56pm 
i assume the toilet and hunger stuff are all optional when moved to the release, right? i'm in it for the cooking and drinks.
Thug Hunter 29 Aug, 2023 @ 1:46pm 
Make it so if you flush mutated saltbulb in the toilet it will fucking explode
_]|M|[_  [author] 24 Aug, 2023 @ 9:54am 
Funny idea. I'll add that!
Thug Hunter 23 Aug, 2023 @ 11:14am 
Make it so you can drink sulphuric acid like you can with ethanol for shits and giggles
Hardline 16 Aug, 2023 @ 3:30am 
Поправьте, чтобы боты бросали на пол бутылки и банки после употребления еды и воды.
Hardline 15 Aug, 2023 @ 9:00am 
Прокормить стадо ботов - это прикольно )
_]|M|[_  [author] 14 Aug, 2023 @ 4:01am 
moloch meat is still on the todo list as is spineling meat, husk meat and abyssal meat.

@Tossonen: Are you adding the "Filthy Europan" to the bots? They are not able (and probably never will be) to use the toilet. I'll make the afflictions to remove themselves when on a bot with the next patch.
Hardline 13 Aug, 2023 @ 2:52pm 
Боты научились есть, но писают в штаны...
Thug Hunter 13 Aug, 2023 @ 10:58am 
moloch meat for sushi
_]|M|[_  [author] 13 Aug, 2023 @ 5:24am 
MRE is in and bots can now eat and drink, but they only do so if they start to take damage from hunger or thirst. Seems to be a bug with the AI. I can't seem to do anything about that so bots will only start eating when above 80% hungry or thirsty.
Hardline 11 Aug, 2023 @ 2:27pm 
Боты должны лечиться приготовленной едой и водой от голода и жажды. Пропишите им еду как лекарство!!! Они не умеют есть самостоятельно, это фиаско.
_]|M|[_  [author] 11 Aug, 2023 @ 7:24am 
Good idea! I'll make them only be purchasable, cost a bit more than regular food from cafeterias, reduce your hunger more, and give weaker buffs than cooked food.
Thug Hunter 11 Aug, 2023 @ 6:19am 
add MRE
Thug Hunter 11 Aug, 2023 @ 3:31am 
Can't wait for release of this awesome mod!
_]|M|[_  [author] 25 Jun, 2023 @ 4:42pm 
Yup noticed this as well. So far every try to fix that was unsuccessful. I might have to either leave it like that, revert back to not being able to destroy monster eggs or remove the butchery skill gain from it.
Corphoenix 25 Jun, 2023 @ 3:54pm 
Bug with butchering skill either on both/only testing branch:

Can achieve butchery skill by busting down sub doors with cleaver.
_]|M|[_  [author] 6 May, 2023 @ 11:47am 
Oh it seems like I forgot to add the seawater tag so it can currently only contain kegs with clean water. Will be fixed to work with sea water as well.
Corphoenix 6 May, 2023 @ 11:36am 
Although a thing i cant seem to figure out, what do i put intop the hydro planter for it to work, i gots me sea yeast, my fertilizer but i cant seem to add kegs, or bottles of either normal or sea water into it
_]|M|[_  [author] 6 May, 2023 @ 9:33am 
Oh that's a good idea! I'll do that then. Thank you!
Corphoenix 6 May, 2023 @ 9:31am 
although i also saw that if you put in say 16 glass fragments and only 1 blueprint instead of printing 1 bottle itll print all 16 bottles, so i would personally just make it a 1 stack only item instead of a 63 like it is now
_]|M|[_  [author] 6 May, 2023 @ 9:09am 
Yup noticed this myself and tried to fix it, but it seems to be hardcoded to always remove all the items that are currently in those slots, when they require each other and ignore the amount of items... So sadly nothing I can do about for now. I might test around and see if I can rework the machine to use StatusEffects instead of a deconstructor component to hopefully fix this.
Corphoenix 6 May, 2023 @ 9:04am 
building a full stack of bottle blueprints and then putting singular piece of glass into bottle printer causes the stack of blueprints to disappear despite only 1 bottle was printed, although it doesnt cause any issues due to it being a free resource its still seems like a glitch for me.