Barotrauma

Barotrauma

Hungry Europans - Testing Branch
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Update: 26 Oct, 2023 @ 2:35am

- Integrated all the recent changes from the main branch. I will now start working on the next major update and testing for it will be done here again.

Update: 18 Oct, 2023 @ 4:47am

- Merged "Chef" and "Recipes" talent trees of the chef.
- Added "Entertainer" talent tree to the chef.
- Added more talents to the chef. Both existing and completely new ones.
- Added "Bagpipe" instrument. Created by Draconis13.
- Added a random chance for the fryer, stove and oven to start a fire if their condition is below 50% while they're active.
- Added "Pomegrenade Jam".
- Added "Whoopee Cushion" which can be randomly obtained from a "Meal of Madness".
- Added packs of nuggets to cafeterias instead of buying loose nuggets. | not yet in translation file
- Added "Sea Weed" ingredient. Harvested from a cluster of sea weed like other medical plants. Can be grown inside "Hydroponic Planter".
- Added "Sea Weed Strip".
- Added "Nori". Made by letting sea weed strips dry.
- Added "Moloch Sushi". Unlocked with the "Delicacies" talent.
- Changed "Meal of Madness" to only be holdable in hands and storable on tables and inside food containers.
- Completely rewrote the throw mechanic of ingredients and bottles to work like the new deep diver duck. Now the actual item is the projectile instead of spawning a clone. This way the item keeps its condition and doesn't get reset back to 100% when thrown.
- Made empty cans hit characters when thrown.
- Made kegs sellable. They earn you somewhat less than selling the drinks bottled up.
- Reenabled throwing and hit detection for ingredients that were previously disabled due to them being repaired when thrown.

Update: 2 Oct, 2023 @ 9:46am

- Reworked and optimized meat and ice cream spoilage. Meat will no longer be combinable, but it will no longer instantly start to decrease its condition. Every 10 seconds it'll lose 0.5% condition (2% for ice cream) if it's not contained within an actively refrigerated container.
- Added missing description of "Husk Stench".
- Replaced "Gene Harvester" talent with "Cold Blood" for the chef. Prevents spoilage of meat and melting of ice cream in your inventory.

Update: 25 Sep, 2023 @ 7:26am

- Added "crateshelf" tag to liquor crate shelfs and set them as preferred containers for liquor and jar crates.
- Added fire extinguishers to the Bulker - Swordfish.
- Added Moloch meat and food items. (Increases damage resistance)
- Added Spineling meat and food items. (Increases swimming speed and melee damage)
- Added Husk meat and food items. (Makes all husks neutral towards you with a 10% chance of making you hungry for human meat and a 1% chance of giving you dangerously high husk infection)
- Added Watcher meat and food items. (Increases your skill gain by 50%)
- Changed butchering to allow for different parts randomly harvested. Currently only affects hammerheads and spineling which can give meat chunks/ribs or meat chunks/spikes respectively.
- Changed oven sound to an actual muffled oven fan.
- Mod-Files restructure.

Update: 10 Sep, 2023 @ 8:35am

- Added Aunt Doris' "Meal of Madness" which can be bought from cafeterias. Contents are listed in its description and it comes with a random toy.
- Adjusted holding position of cans when drinking to be closer to the mouth.
- Changed sound range of "Mutated Salt Bulb" explosion from 10m to 40m.
- Changed jam to be crafted at stoves and requiring a jar instead of bottles.
- Fixed Couwola Cola Radiant being sold by merchants.
- Increased sound range of empty can impacts by 2 meters.
- Made "Salt Bulb" and "Mutated Salt Bulb" explode when flushed in a toilet.
- Made paint drinkable. You can now get high on paint.
- Recategorized items in the sub-editor menu. Most items are now found inside "Misc" in their respective sub-category.
- Reworked Hallucinations. They last longer and may now warp your surroundings when on an outpost and shake your camera sometimes.

Update: 28 Aug, 2023 @ 8:39am

- Added Punch Gun made by hUbert | It will be obtaineable in a future update as a possible toy from the upcoming "Aunt Doris's Meal of Madness"
- Added Couwola Cola Radient. A rare and no longer produced variant. Can only be found in wrecks or abandoned outposts. Upon drinking the equivalent of 1 full bottle, you'll gain a random talent.
- Added custom abilities to the Couwola Cola Exosuit depending on what cola you put in. Couwola Cola: Cutting | Couwola Cola Zero: Welding | Couwola Cola Radient: Speed increase
- Changed hunger and thirst affliction damage values and made dynamically decrease skills temporarily at 50% and above depending on how hungry/thirsty you are. You'll now start to lose 1% health with each % above 50%. This is to make bots eat and drink at 60% rather than 80%.
- Changed how food and drinks apply effects to bots. When used on a bot, the item will now apply all effects with their total value instantly instead of gradually over the time it would take to eat. This should prevent bots from wasting foods and drinks by consuming more than needed.
- Made sulphuric acid drinkable because funny.
- Made toilet breakable and repairable.

Update: 13 Aug, 2023 @ 9:05am

- Fixed MRE not storable in food and drinks related containers.
- Fixed being unable to drag and drop water bottles into MREs.

Update: 13 Aug, 2023 @ 5:20am

- Added compatibility for bots and force feeding. Now bots can eat and drink by themselves and players can be force fed if they're stunned/unconcious and not in water. (Bots will only eat and drink whenever they start taking damage from hunger or thirst. Seems to be a game bug)
- Added MREs for all current meat types. They satiate more, but give less buffs. Can only be purchased or found.
- Added recolored variants for the default office and cafeteria chair. Only the cafeteria chair is craftable.
- Added recolored and adjusted variants for tables which are also usable and display items on them. Mainly food and drink items can be stored on them, but also a few other items like hats. Only the cafeteria table is cratable.
- Added custom icon for "Quenched".
- Added inventory icon for nuggets.
- Changed sugar and synthetiflour to not be throwable to prevent "repairing" a used package.
- Changed Couwola Cola to give "Stomache Ache" instead of "Stuffed" if you drink too much of it.
- Reworked kitchen sink. It'll now have to be manually told to refill something. This allows to only slightly impact performance when refilling something instead of always impacting your game performance.
- Reworked cooler crate. Fulgurium batteries now last twice as long as normal batteries and the crate can now be turned on and off.
- Reworked the hydroponic planter. It can now be turned on and off. If the planter is on but is missing ingredients, the lights will start to pulsate orange. The hydroponic planter now remembers the growth time. This means plants will now always grow every 900 seconds (15min) after turning it on, even when going through a loading screen. If one of the requirements for the hydroponic planter to grow a plant is missing, the growth timer will decrease by 1 every 2 seconds instead of resetting to 0 instantly. This way you don't have to wait another 15min if you lose power for a second when the timer was at 14min 59 seconds and about to grow a plant.

Update: 30 Jul, 2023 @ 1:39pm

- Added nuggets, a faster to make food for each meat type.
- Added empty cans. Cans will no longer disappear after drinking, allowing you to deconstruct them for aluminium.
- Added Couwola Cola and Couwola Cola Zero. Available in bottles and cans. Very effective against drunkness and thirst. Can't be crafted.
- Added Couwola Cola liquor crate variant.
- Added Couwola Cola Exosuit you can find in the world or through events. (WIP | Currently unobtainable)
- Added custom impact sounds for soda cans.
- Added Jerky, a cheap and easy to make food from any kind of raw meat. It does not feature any benefits other than reducing your hunger while making you a bit thirsty.
- Added cheese slice as a requirement to make burgers.
- Added slight healing bonus while sleeping.
- Adjusted skill requirements for various raw and cooked meat products. Many are lowered and are now in general more spread out to reduce the crafting times and make it more managable to survive during early days of a new campaign, especially with a larger crew size. For example: Previously everything required you to have butchery above 50.
- Changed how alcoholic beverages apply effects. All their effects are now delayed by 10 seconds. This allows to overdose on alcohol so be careful how much you drink when you're already at your limit!
- Fixed drunkness with no debuffs from the "Drunken Sailor" talent wearing off too fast while not affecting alcoholism and made it apply a less effective damage resistance compared to normal drunkness. Also reduced screen effects and added a slight chance of making you confused. This way it's not as boring to drink alcohol with that talent enabled and you're not completely overpowered.
- Fixed drinks that reduce drunkness not reducing the "Drunken Sailor" drunkness.
- Fixed being able to drink/eat underwater.
- Fixed bubbleberry ice cream using pop nuts for crafting.
- Fixed pop nuts sometimes not playing the pop sound in multiplayer. (Hopefully)
- Fixed beds being craftable and purchasable. They were not supposed to.
- Fixed sleeping not reducing the amount of "Hungry for Human Meat" gained.
- Fixed waffle cone recipe with mudraptor egg requiring less resources.
- Fixed vending machines glowing too bright.
- Made tonic drinkable like other drinks.
- Made alcoholic beverages and sleeping in a bed reduce "Embarrassed". Being drunk also constantly reduces it quicker the more drunk you are. A bottle of "Reaper's Tribute" will fully remove embarrassment.
- Made strong alcoholic beverages cause internal burns

Update: 14 Jul, 2023 @ 7:43am

- Added option to sleep in beds. While sleeping: Gain hunger and thirst 50% slower.
- Added option to break bottles and use broken bottles as temporary melee weapons that break after 5 hits.
- Fixed size of tea mixes.
- Fixed missing impact sound for tea mixes.
- Fixed and reimplemented the special effects when drinking "Reaper's Tribute".
- Fixed and reimplemented fading to a black screen to simulate unconciousness when stunned for longer than a few seconds.
- Improved code for extra needs. Should now work fine in multiplayer.
- Made poop hit characters when thrown. A person hit by poop will be embarrassed for 2min 30sec which temporarily reduces all their skills by 70%-90% depending on how embarrassed they are.
- Reduced sound volume of opening beer bottles.