Stellaris

Stellaris

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ACOT Corporate Buildings
   
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1.303 MB
30 Apr, 2023 @ 3:25pm
28 Feb, 2024 @ 9:20pm
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ACOT Corporate Buildings

In 1 collection by Aldinach
My ACOT Building Expansion Mods
3 items
Description
(NOT UPDATED - My apologies, I don't have a lot of time nowadays so I probably won't get around to updating this. I give blanket permission to anyone who wishes to update this mod and upload it as their own).

Ancient Cache of Technologies (and Acquisition of Technology) currently does not provide higher tier branch office buildings, meaning megacorps miss out on much of the big yields. This mod adds Delta/Alpha(/Phanon/Stellarite if AOT is enabled) tier of those buildings, both regular and criminal variants, unlocked at roughly the same tech as their regular counterparts. They have no requirements regarding capital buildings on the target planet, just your own tech level.

Note that like ACOT buildings these are separate buildings, not upgrades of vanilla ones since it'd require overwriting them.

Known issues:

* AI probably won't build them since they don't replace existing buildings.

* AOT ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178603631 ) is optional, but highly recommended.

Source: https://github.com/zombifier/My_Stellaris_Mods
20 Comments
Xahkarias 25 Jan @ 7:29am 
@DisturbingLackOfFaith: This is because I (with both Frag and Aldinach's permission) integrated this mod into AOT
DisturbingLackOfFaith 25 Jan @ 4:01am 
AOT seems to have its own version of these, as I get duplicate options with both mods on. They seem pretty similar (though not quite identical).
Aldinach  [author] 14 Sep, 2024 @ 3:16pm 
@Xahkarias: replied on discord, but posting here as well: yes, feel free to update and continue on a new mod page. I can link it here when it's done.
Xahkarias 9 Sep, 2024 @ 11:29pm 
@Aldinach:
Hello again, I got busy with life and couldn't finish my update, do you mind if I take the offer and update both this and the ACOT DLC buildings mod you have?
fedekk2014 28 Jul, 2024 @ 4:08am 
update 3.12 pls
Aldinach  [author] 8 Jul, 2024 @ 6:31pm 
@Xahkarias sure thing. I haven't much time to look at fixing this nowadays, any help is appreciated.
Xahkarias 1 Jul, 2024 @ 1:00am 
Hello, ACOT just updated all of their tech names, so you'd have to update them. I can send a PR on git with the changes if you'd like.
pingship 20 Nov, 2023 @ 6:00pm 
when will it be updated?
Aldinach  [author] 14 Jun, 2023 @ 6:16pm 
@SargR yes it should. I haven't started a full 3.8 game yet though
SargR 14 Jun, 2023 @ 1:34pm 
does this work with the latest patch?