Stellaris

Stellaris

Not enough ratings
[Outdated] Base Leader Capacity Adjustments - 30
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
10.264 KB
10 May, 2023 @ 2:17pm
14 Sep, 2023 @ 4:37pm
5 Change Notes ( view )

Subscribe to download
[Outdated] Base Leader Capacity Adjustments - 30

In 1 collection by ShieldsOfFire
Base Leader Cap Adjustments
4 items
Description
Basic information
This mod does one thing, but it does it well, it adjusts base leader capacity from 6 to 30, a 5x increase.

Compatibility
Only use one version at a time. Since this mod makes one tiny adjustment load order does not matter so just follow convention mod sorting recommendations.

Alternate Versions
Base Leader Capacity Adjustments - 9
Base Leader Capacity Adjustments - 12
Base Leader Capacity Adjustments - 30 (YOU ARE HERE)
Base Leader Capacity Adjustments - 60

Detailed Information
With the update to Stellaris 3.8 Gemini, the developers introduced a soft cap on leaders. Once you exceed the cap you incur an increasing penalty on leader upkeep given by this equation:

Leader upkeep = (base leader upkeep) * ((leaders hired) / (leader capacity) – 1)

By using this mod or any of its alternate versions you increase the base leader capacity and the soft cap. Additionally with a larger base leader capacity the penalty for exceeding the soft cap is decreased per leader.

For example, if you have 12 leaders with a leader capacity of 6 you incur a 100% upkeep penalty but if your leader capacity is 9 you incur a 33% upkeep penalty.

FAQ
Q: Is the number static, or will it raise when I get +1 leaders?
A: This mod adjusts the base leader capacity so if you take anything that increases capacity, it will increase.

Q: Can I run add/remove this mod from an existing save?
A: Yes, but doing so could effect you leader upkeep so keep that in mind.

Interesting Mods
Here are other mods that may be interesting:
More Leaders Cap Tech
Leader Cap Repeatable Technology
13 Comments
jojobe 19 Nov, 2023 @ 6:12pm 
stopped working with the newest update.
ShieldsOfFire  [author] 31 May, 2023 @ 6:24pm 
@maxguh Yes it is. It's actually linked in the description of this mod and I use it myself. This mod only changes one line of code and that mod only adds new tech.
maxguh 31 May, 2023 @ 4:21pm 
Is your mod compatible with other leaders cap mods ? Thanks.
destinedkid17 14 May, 2023 @ 12:44am 
My 24 imperial fleet admirals thanks you.
ShieldsOfFire  [author] 11 May, 2023 @ 10:28pm 
@Balathustrius
So, exceeding your leader capacity increases the upkeep of all the leaders. I think the mechanic makes sense with empire size already in the game and the powerful traits leaders now give. Ideally a player can compensate for going over their leader capacity by producing more unity. In my opinion the default base capacity of 6 is too low.

I think the versions that increase the base leader capacity to 9 or 12 can help players hire enough leaders so they can play the early game much like they did before the 3.8 update but still more of less have the experience the developers intended with the increased upkeep of leaders into the early-mid to mid game and onward.

I think the versions that increase the base leader capacity to 30 or 60 can be beneficial for heavily modded games or for people who want to ignore the soft cap and its increased upkeep.
Balathustrius 11 May, 2023 @ 9:23pm 
@ShieldsOfFire Agreed. Stellaris represents stellar empire management, not some rinky-dink company or country management. There is already a unity cost for upkeep, and it makes no diagetic sense for leaders to get less exp for having other leaders.

30 might be a tad overkill, as ~20 seems to be my mid-game amount of leaders if I think about it, but it's whatever. Thank you again for the quick and easy fix.
Abacus 11 May, 2023 @ 11:02am 
I like to play a lot on Tiny and even 30 will be filled up by mid game (earlier if depending on faction I play)

I tried the +9 version, but almost immediately filled it .

Thanks for the selection of mods.
ShieldsOfFire  [author] 11 May, 2023 @ 10:49am 
@Ulthar
Introducing the changes to governors that would make people want to have more of them and the soft cap on leaders in the same update is an interesting decision. I think the default base capacity also effects peoples willingness to use generals.
ShieldsOfFire  [author] 11 May, 2023 @ 10:46am 
@Simply B
This mod adjusts the base leader capacity so you can take anything that increases capacity, and it will work.

I was thinking about adjusting the civics, techs, and traditions that give you a bonus to base leader capacity to scale with these mods but then people would be more likely to run into compatibility issues. For the 9 and 12 versions the +1 leader capacity is still good which is what most people who’d want a more balanced game would go for.
Abacus 11 May, 2023 @ 12:51am 
Is the number static, or will it raise when i get +1 leaders?