Kingdoms and Castles

Kingdoms and Castles

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Items (24)
Flippy
Created by MinionManX
Works just like rotating, except it flips the building. Just hit 'T' while placing. Huge shout out to greenking2000 on Discord for the help with this mod! Saving does not work! There's no property in the save object to correlate the flip to. I've asked dev...
New Houses
Created by Rakceyen
The New Houses mod adds 7 new homes for your kingdoms. These houses include: Tall Hovel - A two story hovel that houses a few extra peasants. Slum - A large 3x3 early game house for housing lots of peasants. Fancy House - A nicer version of the Cottage. Ro...
More Stockage For Village
Created by TheNesur
The mod adds more stockage for multiple building. !! The buildings will display full, but don't worry it fills !! The new stats for house is : - Small Stockpile = 1080 - Stockpile = 4320 - Small Granary = 1000 - Granary = 2000 Soon : - more stock from Orch...
Plant Trees
Created by pxl-120
>>> Notice <<< Now press Left CTRL + P instead of just P This mod allows to plant trees. Each tree costs 4 gold. Maximum four trees can grow on every tile. If the maximum number of trees on the map is reached, the outline color of the tree preview changes ...
[Beta] Terraform Witch Spells
Created by Phedg1
WARNING: This mod has just been updated for Infrastructure & Industry and is currently in BETA. It may cause issues for your game. If you encounter any issues please comment them below. Please backup your saves before using this mod Summary: This mod adds ...
Kingdoms and Castles Multiplayer
Created by Shadowfita
Welcome to the Alpha v0.2 release of the Kingdoms and Castles Multiplayer Mod! This is the first public release, and I'm thrilled to share it with all of you. This mod aims to bring a whole new dimension to Kingdoms and Castles by enabling you to build, st...
Food Storage Expanded
Created by Dazz Aephiex
Granaries, produce stands, fish mongers, butchers, and markets have 4x storage capacity....
Leisure Building Infinite Range
Created by Dazz Aephiex
Any building that has a radial happiness bonus has virtually infinite range (1000 grids). The protection range of fountains are inevidably extended to virtually infinite as well. Cathedrals will instantly convert the vikings upon they go ashore....
Double Population
Created by Dazz Aephiex
Resident Buildings: - 2x population capacity. - 2x tax yield, to reflect the fact that they now house double population. - 0.5x frequency of eating, making food consumption per house unchanged even though population is doubled. Taverns: - A tavern supports...
All Shallow Water
Created by Dazz Aephiex
All deep water tiles are marked as shallow water while still persist the deep water pixel, allowing the construction of bridges and piers across deep water tiles to connect multiple islands. The side effect is, all islands are now considered one island, ma...
Always Full Fertility
Created by Dazz Aephiex
Fields and orchards will always receive full fertility bonus regardless of the actual fertility of the land. You still need irrigation or you will still not be able to build them on barren lands....
Fertile Lands
Created by NubbbZ
This simple mod makes all land fertile!...
Very Fertile Lands
Created by NubbbZ
This simple mod makes all land very fertile!...
Map Editor
Created by Agentfox
Map used on mod cover courtesy of Hobbiefox | Pastrycat on the KC Discord Adds ability to save and load maps before being played on and continue work across multiple sessions. Mod additionally includes cell cut-copy-paste functionality and map editing tool...
Place More Iron Mines 2.0
Created by DoRaN
This mods allows you to place four iron mines adjacent to iron deposits. ...
Place More Quarries 2.0
Created by DoRaN
This mods allows you to place four quarry mines adjacent to stone deposits. ...
Noria Double Range
Created by blóðþyrstr
Doubles the range that a noria reaches. Remember to activate the mod. Let me know if you encounter any problems....
Automatic Rebuild
Created by Phedg1
Summary: A simple mod that will automatically attempt to start the rebuild process when a structure is destroyed. The structure will not be rebuilt if you cannot afford it. It also includes a button to attempt to rebuild all currently destroyed structures....
SiegeCauldron
Created by Slooth
Siege Cauldron This mod simply adds a new military building; the Siege Cauldron. The Siege Cauldron has short range but very high damage. It has a custom oil pouring particle effect, and model. This mod is still in early development and I would highly reco...
State of Emergency v1.3
Overview Automatically manages your military during dragon and viking invasions. Cannon and Siege Cauldron Support (New in Version 1.3) Slooth's Cannon and Siege Cauldron can now be opened and closed automatically during invasions. Settings Enhancement (Ne...
Intelligent Army v1.1 [Compatible up to K&C 117r6s]
Overview Automatically assigns targets to allied soldier squads. Enable/disable targetting enemies (New in Version 1.1) The following enemies can be enabled/disabled for targetting: - Ogres - Kidnappers/Torchers - Thieves How it works Soldier squads patrol...
Faster villagers and Army
Created by Nick_0:
Just a simple mod that makes villagers and army faster. ---updated to mod system 2--- Compatible with mod menu from Zat....
No Rain or Snow particles
Created by dirmipp
Gets rid of rain and snow particles. Now updated to run on mod system version 2, enjoy!...
Centre Services
Created by Rakceyen
As your kingdoms get bigger, you need bigger infrastructure to support them. Introducing Centre Services! A collection of buildings to help facilitate larger populations and give unique bonuses. The first structure in this mod is the Market Hall. This is a...