RimWorld

RimWorld

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Elden Rim: Armory
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Mod, 1.3, 1.4, 1.5
File Size
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82.676 MB
27 May, 2023 @ 11:00am
30 Apr @ 10:55am
14 Change Notes ( view )

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Elden Rim: Armory

Description


Welcome to the re-release of my original Elden Rim mod! This includes updated, high quality textures for every item as well as many new weapons and apparel sets! This mod brings all your favorite weapons and armor from Elden Ring onto the Rim; Please enjoy, and share it with your friends (:

Feel free to contact me directly on discord if you like! __sharpie_ is my username.

This mod will be continually updated to add more weapons and apparels. If you have any suggestions of what you'd like to see added, please drop them in the discussions page for it! I'd love to hear your feedback on what new weapons, armors, and clothing items you'd like to see. If I like your suggestion I will most likely add it to the mod!


I give permission for anyone to re-upload this mod for translation or patch purposes only. Please make sure you credit us as the original authors!

most apparel & weapon stats displayed in the infographics below are no longer accurate; new infographics will be made & added soon.







































































All the weapons and armor can be crafted at the new Elden Forge workbench, after you complete the associated research projects. There's four research projects in total, on its own Elden Rim research tab!




I give permission for anyone to re-upload this mod for translation or patch purposes only. Please make sure you credit us as the original authors!

Textures: Pphhyy, DanDMan, Sir Van
XML: Myself, ElTwoFour
Infographics: Krazy

Feel free to contact me directly on discord if you like! __sharpie_ is my username.
Popular Discussions View All (3)
22
27 Apr @ 11:44am
PINNED: Suggestions
Sharpie
20
4 Jun @ 4:58pm
PINNED: Bug Reports
Sharpie
1
22 Sep, 2023 @ 9:21am
PINNED: Planned updates
Sharpie
101 Comments
Trife 21 Jul @ 1:30am 
Waiting and waiting for 1.6. Can't play medieval playthrough without it :D
Sharpie  [author] 16 Dec, 2024 @ 9:52am 
@Laquillare

If you would like me to send you the actual "hard copy" files for this mod, feel free to shoot me a message on discord (:

Apologizes for the confusion & any inconveniences!
Laquillare 8 Dec, 2024 @ 11:10am 
That was a month ago that I posted it and it was on a particular day that you had made the Aurelian Stone mod private thus making it invisible from my view and when you did that it pushed an update that made the mod folder become empty. My save, which already had your mod then suggested that I was missing a mod from the original mod list so it caused an error until you made the mod public again. I only posted on this page because at the time the Aurelian Stone mod was private, otherwise I would have posted there. I haven't had any other issues besides that and I understand perfectly that the Gulden Biome mod has it integrated, but my original mod list still includes your stone mod so relevant or not, I want it there.
Sharpie  [author] 6 Dec, 2024 @ 1:10pm 
@Laquillare

Not sure what you mean? I never removed the mod, it's still on the workshop. However, it's not really relevant anymore since it's been fully integrated into the gulden biome mod that Sovereign is now maintaining. If you're still having issues I'd suggest unsubscribing from my stone floors mod, as it's now integrated into the gulden biome mod.
Laquillare 10 Nov, 2024 @ 4:12pm 
Why on Earth would you remove the Aurelian Stone For Modded Floors mod? Totally messed up my modlist, when you deleted the page it pushed an update that I thought was a true update and completely deleted my data. That was such a horrible decision. I had just fixed an error for that mod too. I'm extremely frustrated about this. Can you please send me a working backup of the mod? Please...
Sharpie  [author] 26 Aug, 2024 @ 11:58pm 
@(≡◉‿‿◉≡)

Not the armors, some of the clothing items can iirc
(≡◉‿‿◉≡) 26 Aug, 2024 @ 6:21pm 
Soooooo does the armors show up as ideology preferred apparel?
Goedel 6 Aug, 2024 @ 1:02pm 
@Sharpie
It's a Royalty DLC thing. In case you haven't played it: Pawns with royal titles have certain clothing requirements (crowns, capes etc.). They become unhappy if they wear anything else. So no armor for them - unless it's a prestige variant (e.g. prestige marine armor) that is more valuable and rare.

I just think that would perfectly fit some of your armor.
Sharpie  [author] 3 Aug, 2024 @ 4:08pm 
@Goedel

Thank you for the kind words, glad you enjoy the mod :)

What do you mean with prestige variants? Like, different textures for those variants, or stat buffs to pawns wearing them with a higher crafting cost?

Certain apparels already in the mod do currently grant bonuses to various stats such as social buffs. I can't remember if some of them also grant psycast related buffs or not. The prisoner mask for example makes it easier to suppress slaves who are wearing it, and the aristocrat hat (& coat, i think) grant social related buffs.
Goedel 1 Aug, 2024 @ 12:59am 
Really like your work! :er_heart:

Have you considered making prestige armor variants of some sets? Or have some armors act as prestige armors (with the buffs to psy-casting that go with it)? I think the Crucible Tree and Cleanrot Knight sets would make great candidates for that.

Looking forward to what else you have in store for us and enjoy Shadows of the Erdtree when you get to it!