RimWorld

RimWorld

Elden Rim: Armory
101 Comments
Trife 21 Jul @ 1:30am 
Waiting and waiting for 1.6. Can't play medieval playthrough without it :D
Sharpie  [author] 16 Dec, 2024 @ 9:52am 
@Laquillare

If you would like me to send you the actual "hard copy" files for this mod, feel free to shoot me a message on discord (:

Apologizes for the confusion & any inconveniences!
Laquillare 8 Dec, 2024 @ 11:10am 
That was a month ago that I posted it and it was on a particular day that you had made the Aurelian Stone mod private thus making it invisible from my view and when you did that it pushed an update that made the mod folder become empty. My save, which already had your mod then suggested that I was missing a mod from the original mod list so it caused an error until you made the mod public again. I only posted on this page because at the time the Aurelian Stone mod was private, otherwise I would have posted there. I haven't had any other issues besides that and I understand perfectly that the Gulden Biome mod has it integrated, but my original mod list still includes your stone mod so relevant or not, I want it there.
Sharpie  [author] 6 Dec, 2024 @ 1:10pm 
@Laquillare

Not sure what you mean? I never removed the mod, it's still on the workshop. However, it's not really relevant anymore since it's been fully integrated into the gulden biome mod that Sovereign is now maintaining. If you're still having issues I'd suggest unsubscribing from my stone floors mod, as it's now integrated into the gulden biome mod.
Laquillare 10 Nov, 2024 @ 4:12pm 
Why on Earth would you remove the Aurelian Stone For Modded Floors mod? Totally messed up my modlist, when you deleted the page it pushed an update that I thought was a true update and completely deleted my data. That was such a horrible decision. I had just fixed an error for that mod too. I'm extremely frustrated about this. Can you please send me a working backup of the mod? Please...
Sharpie  [author] 26 Aug, 2024 @ 11:58pm 
@(≡◉‿‿◉≡)

Not the armors, some of the clothing items can iirc
(≡◉‿‿◉≡) 26 Aug, 2024 @ 6:21pm 
Soooooo does the armors show up as ideology preferred apparel?
Goedel 6 Aug, 2024 @ 1:02pm 
@Sharpie
It's a Royalty DLC thing. In case you haven't played it: Pawns with royal titles have certain clothing requirements (crowns, capes etc.). They become unhappy if they wear anything else. So no armor for them - unless it's a prestige variant (e.g. prestige marine armor) that is more valuable and rare.

I just think that would perfectly fit some of your armor.
Sharpie  [author] 3 Aug, 2024 @ 4:08pm 
@Goedel

Thank you for the kind words, glad you enjoy the mod :)

What do you mean with prestige variants? Like, different textures for those variants, or stat buffs to pawns wearing them with a higher crafting cost?

Certain apparels already in the mod do currently grant bonuses to various stats such as social buffs. I can't remember if some of them also grant psycast related buffs or not. The prisoner mask for example makes it easier to suppress slaves who are wearing it, and the aristocrat hat (& coat, i think) grant social related buffs.
Goedel 1 Aug, 2024 @ 12:59am 
Really like your work! :er_heart:

Have you considered making prestige armor variants of some sets? Or have some armors act as prestige armors (with the buffs to psy-casting that go with it)? I think the Crucible Tree and Cleanrot Knight sets would make great candidates for that.

Looking forward to what else you have in store for us and enjoy Shadows of the Erdtree when you get to it!
ElTwoFour  [author] 30 Jul, 2024 @ 10:18am 
@AriieSiiS, I've been unable to reproduce your inability to generate the world so far. I have identified several issues for people without the Royalty and Ideology DLC and am in the process of fixing that up though.

Is there any additional information that might be contributing to the world generation issue you're facing? Are you using Combat Extended? Any mods that adjust how pawns spawn in general maybe?
Sharpie  [author] 29 Jul, 2024 @ 8:57pm 
update

haven't been playing rimworld lately, haven't even touched elden ring DLC yet. Still open to suggestions for new content! It will likely still be some time until the final update, then i'm considering this mod finished and moving onto my next elden rim project.
Slayer 29 Jul, 2024 @ 1:10pm 
@eltwofour no, just biotech
Sharpie  [author] 29 Jul, 2024 @ 12:33pm 
@Bitcrunched Portal Radio

I have no intentions of making this compatible with CE, but anyone who wants to make a patch is free to do so!
ElTwoFour  [author] 28 Jul, 2024 @ 8:22pm 
Do you have Royalty or Ideology DLCs? I think there might be something going on with them,
Slayer 28 Jul, 2024 @ 8:19pm 
This seems to break pawn generation and world generation
FLAVORTOWN 2, THE FLAVANING 27 Jul, 2024 @ 3:25pm 
Unfortunate but expected
ElTwoFour  [author] 27 Jul, 2024 @ 2:56pm 
Not at this time.
FLAVORTOWN 2, THE FLAVANING 27 Jul, 2024 @ 2:54pm 
CE compatible?
AriieSiiS 13 Jul, 2024 @ 3:45am 
no
ElTwoFour  [author] 12 Jul, 2024 @ 10:33am 
Do you possess either the Royalty DLC or Ideology DLC?
AriieSiiS 12 Jul, 2024 @ 2:59am 
I was adding them in groups to test them and 100% the one that causes the problem is this one, when I hit generate world, it tries to do it and returns me to seed selection
AriieSiiS 12 Jul, 2024 @ 2:58am 
https://gist.github.com/HugsLibRecordKeeper/67d889e4dd2ee9217097d2c2f01bc46c
As you see I have a lot of mods, but without this one I can generate the world and play normally without any problem (I didnt tried to enable this mod in a started game)
ElTwoFour  [author] 7 Jul, 2024 @ 2:19pm 
@AriieSiiS, Can you send over a hugslib report with the errors you may be getting when you try? It only happens when you have this mod enabled? What kind of start scenario are you using? Any other information that you think might be pertinent?
AriieSiiS 7 Jul, 2024 @ 2:08pm 
Idk why but with this mode I cant generate the world, i am using others mods too but this one is causing the problem
Legion 3 Jul, 2024 @ 9:56pm 
You know, I know I'm just now realizing we are well past the deadline for suggesting new things, and this is not a suggestion, but man am I kicking myself in the ass for not getting here in time to throw the Ronin outfit into the ring.

Still, great sets nonetheless!
Lol IDK 3 Jul, 2024 @ 7:34pm 
no ROB trash








kidding obviously
Sharpie  [author] 10 May, 2024 @ 9:53am 
@Sushima-Carmine

All the recipes use cloth only, so any apparel you make won't have the color of, say, muffalo leather. You can still dye them at the tailoring bench if you want to change the colors! Even the plate armors.
Sushima-Carmine 9 May, 2024 @ 10:35am 
Odd question, and sorry if it's been answered already, but can you recolor these attires in game?
Sharpie  [author] 19 Apr, 2024 @ 5:58pm 
@DiDi

Thanks for your suggestions! This mod is intended to be mostly weapons & apparels, but I do have plans to work on other elden ring projects in the future. I'll definitely be including some of your ideas in those.
DiDi 15 Apr, 2024 @ 7:36pm 
Now this one is complex and a harder ask of course but still a suggestion nonetheless

You could add a faction which could pertain to each of the in-game factions and have certain soldiers like Godrick Soldier's and they have a troll with them, which you would have to make of course. So again a lot, and I mean a lot of work but still a cool idea!

Make a Demi-human Xenotype! Again could be a lot but still a cool concept.

I can go on forever with this as well but those two are huge asks as well so I think I'll stop for now
DiDi 15 Apr, 2024 @ 7:33pm 
These few would be just enemies that can enter your world like the red wolves!

You could have the Giant Land Octopus as an enemy and either have it drop an item to make the helmet or you extract the helmet from it!

The Spirit Jellyfish could be a random event like the Red Wolves and you could either tame them or kill them for an item you add!

You could add Wormface! Just as a hard enemy you can fight, or try and make it an anomaly-like creature that you can capture!

While I can go on forever with this I think my last enemy like this would obviously be the Dragons, I mean come on that would be a very funny interaction
Sharpie  [author] 15 Apr, 2024 @ 7:17pm 
1.5 update is being worked on, will be pushed out when it's ready!
Sharpie  [author] 15 Apr, 2024 @ 7:12pm 
@DiDi

the next content update is on hold for now & likely won't be seen for some time; i've been quite busy with IRL things. On a good note, this means i'm open to suggestions; what kind of new enemies would you like to see?
DiDi 15 Apr, 2024 @ 1:24pm 
If you're going to add a 1.5 update, will you add anything new? While you have a ton of variety with the armor and weapons, It could be cool if you added a new enemy like the Red Wolf!
Sharpie  [author] 7 Apr, 2024 @ 9:08pm 
@luvkaineluv

most likely not, i've already added the sword & spear & i believe the crucible axe armor set looks too similar to the tree set that's already in the mod to really justify the cost of commissioning the artwork for it.
luvkc_x17 7 Apr, 2024 @ 5:56pm 
Will you ever add different crucible knight armor variants and weapons?
Sharpie  [author] 30 Jan, 2024 @ 12:43pm 
@ren which kettle helmet did you have in mind?
I may add moonveil, but there's already quite a lot of weapons as it is so I'm hesitant to add too many more.
Ren 28 Dec, 2023 @ 7:41pm 
Kettle Helmet, Katanas and loincloth when
ElTwoFour  [author] 23 Dec, 2023 @ 4:34pm 
It wont generate on all factions, but it should generate occasionally on tribal and medieval level pawns with some generation on later tech levels.
Bosh 22 Dec, 2023 @ 8:32pm 
Will armor and weapons from this randomly generate on other faction pawns?
Lekoda 28 Nov, 2023 @ 10:16am 
is this compat with CE?
Eisenkrone 22 Nov, 2023 @ 9:54am 
@Sharpie

Thank you so much, they look absolutly breathtaking!

My studies kept me away from rimworld for some time now, but today was a holiday where I live, so I started a new medieval style game. While looking through the research tab I saw the crucible knight weapons and I swear my heart skipped a beat.
minidingbat 5 Nov, 2023 @ 10:21am 
could you please add the banished knights armor and weapon sets
Sharpie  [author] 28 Sep, 2023 @ 1:00pm 
@Eisenkrone

I've added the cruicible weapons, as requested. Hope you enjoy :)
Fuse 23 Sep, 2023 @ 9:21pm 
best mod!
Even better if you have the skills!
Sharpie  [author] 22 Sep, 2023 @ 8:58am 
@Eisenkrone

Good news! My artist is able to take on some more work now, so we're going to be adding four new weapons to the mod in the near future!

We'll be adding the ordovis greatsword, Siluria's tree spear, marika's hammer, and the black bow :)
Sharpie  [author] 22 Sep, 2023 @ 8:12am 
@Eisenkrone

That sounds so fun! I did a medieval overhaul playthrough myself a few games ago and had an absolute blast. I gave the best fighters in the colony the hoslow and maliketh sets, and had a few hussars that were only good at combat wearing the cleanrot knight sets with the swords to match.

Don't forget, most of the clothing items can be added to your ideology as required apparel for certain roles! And any of the weapons or armor sets can be set to be relics for your ideology as well.

I do hope you find the armors and weapons to be balanced and not too strong or too weak, I'd be interested to hear your thoughts on that aspect. I spent quite a lot of time adjusting stats and using dev mode to spawn raids to test out each weapon and armor set. I did nerf the armor penetration for all weapons in the most recent update a few months back. Let me know what you think about the balance of the weapons and armors!
Sharpie  [author] 22 Sep, 2023 @ 7:52am 
@OptimusPrimordial

Feel free to contact me directly on discord! My username is in the mod description at the top and bottom, I'd love to take a look at the textures. I did have plans for making a caelid biome mod before but kind of scrapped that idea in favor of more content for this mod.
Eisenkrone 22 Sep, 2023 @ 7:29am 
@Sharpie

At this point I love the crucible tree set more than the axe set, it just looks so much better.
Thank you for the planned crucible knight weapons, can't wait to see them, but please take as much time as you need. You and the artist have done an unbelievable fine job with this and nobody has the right to complain about the needed time for more content. We will wait and it will be awsome!