RimWorld

RimWorld

Elden Rim: Armory
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Update: 30 Apr @ 10:55am

[Auto-generated text]: Update on 4/30/2025 12:55:40 PM.

balance changes & minor bugfixes to all helmets/headgear items

full changelog below
following changes apply to rimworld game versions 1.4 & 1.5



cleanrot knight helm

now costs 15 gold to craft instead of 20
lowered crafting skill requirement from 7 to 5
slightly lowered crafting time
lowered equip delay from 2 to 1.5
removed beauty bonus for pawns wearing it
increased heat armor protection from 0.1 to 0.2

crucible tree helm

increased crafting cost from 60 steel to 75
lowered crafting skill requirement from 7 to 5
significantly reduced crafting time
decreased blunt armor protection from 0.40 to 0.30
decreased sharp armor protection from 0.55 to 0.50
decreased heat armor protection from 0.40 to 0.3
lowered equip delay from 3 to 2
removed beauty debuff for pawns wearing it
reduced shooting accuracy offset from -1 to -0.45
decreased mass from 4 to 3.5


maliketh's helm

increased crafting cost from 60 steel to 75 steel
decreased crafting cost (cloth) from 40 to 20
reduced crafting time
lowered crafting skill requirement from 7 to 5
decreased heat armor protection from 0.45 to 0.3
increased sharp armor protection from 0.45 to 0.50
reduced shooting accuracy offset from -1 to -0.35
removed beauty debuff for pawns wearing it
decreased mass from 3.5 to 3
added melee hitchance offset of 0.5


Hoslow's helm

removed crafting cost for cloth
increased crafting cost (silver) from 100 to 150
lowered crafting skill requirement from 7 to 5
signifigantly reduced crafting time
increased blunt armor protection from 0.25 to 0.30
reduced heat armor protection from 0.35 to 0.3
reduced equip delay from 2.5 to 2
reduced shooting accuracy offset from -1 to -0.40
decreased mass from 3.5 to 3

unscorched fingerprint helmet

increased crafting cost (metallic) from 60 to 75
lowered crafting skill requirement from 7 to 5
increased max hit points from 150 to 170
increased mass from 2.5 to 3
reduced shooting accuracy offset from -1 to -0.5

fingerprint helmet

increased crafting cost (metallic) from 50 to 75
lowered crafting skill requirement from 7 to 5
increased max hit points from 150 to 170
increased mass from 2.5 to 3
reduced shooting accuracy offset from -1 to -0.5

footsoldier helmet

increased blunt armor protection from 0.10 to 0.15
increased heat armor protection from 0.1 to 0.2
reduced equip delay from 2 to 1.5


haligtree helmet

increased blunt armor protection from 0.12 to 0.15
increased heat armor protection from 0.1 to 0.2


greathelm

increased heat armor protection from 0.1 to 0.2
reduced shooting accuracy offset from -0.1 to -0.25

navy cloak & hood

lowered crafting skill requirement from 5 to 4
increased heat armor protection from 0.2 to 0.25

aristocrat hat

reduced work to make
added social impact offset of 0.2


octopus head

reduced work to make
increased blunt armor protection from 0.25 to 0.35
increased heat armor protection from 0.25 to 0.35
reduced equip delay from 2 to 1.5
decreased shooting accuracy offset from -0.1 to -0.25
still should give pawns wearing it a -1 beauty debuff (they're wearing a dead octopus, after all..)


prisoner's iron mask

significantly reduced work to make
increased shooting accuracy offset from -0.4 to -0.5

Update: 17 Mar @ 5:28pm

[Auto-generated text]: Update on 3/17/2025 7:28:22 PM.

Fixed bug causing red wolves to not spawn in the Gulden Biome mod by Sovereign

Update: 19 Apr, 2024 @ 5:55pm

[Auto-generated text]: Update on 4/19/2024 7:55:15 PM.


Updated to support 1.5

Cleaned up some of the XML

Update: 20 Oct, 2023 @ 3:41pm

[Auto-generated text]: Update on 10/20/2023 5:41:42 PM.


New apparel item: Aristocrat coat

Update: 28 Sep, 2023 @ 2:25pm

[Auto-generated text]: Update on 9/28/2023 4:25:44 PM.


Footsoldier tabard & haligtree surcoat changed from skin layer to middle layer, as intended

Update: 28 Sep, 2023 @ 12:45pm

[Auto-generated text]: Update on 9/28/2023 2:45:27 PM.


Added four new weapons:

Marika's hammer
Black bow
Ordovis greatsword
Siluria tree spear

Update: 22 Sep, 2023 @ 11:14am

[Auto-generated text]: Update on 9/22/2023 1:14:29 PM.


Updates to the Red wolf

-Red wolves can now be trained to do hauling and rescue tasks

-Red wolves now do less damage in combat. They are now somewhere between regular wolves and wargs; stronger than normal wolves, weaker than wargs.


Updates to the red wolfskin

- Armor - Sharp decreased to 100%, was previously 110%

- Armor- Heat decreased to 125%, was previously 175%

- Cold insulation decreased to 35 degrees F, was previously 50 degrees F

- Heat insulation decreased to 5 degrees F, was previously 28.8 degrees F

- Base market value reduced to 3.5 was previously 5.0

-Base beauty increased to 0, was previously -4


Update: 7 Jun, 2023 @ 8:52pm

[Auto-generated text]: Update on 6/7/2023 10:52:33 PM.


I found some of the weapons to be far too strong - almost every weapon now has reduced armor penetration.

Update: 3 Jun, 2023 @ 11:21am

[Auto-generated text]: Update on 6/3/2023 1:21:33 PM.


All armors & apparels as well as some of the lower tier weapons will now spawn on enemy raiders that are neolithic or medieval tech level

Update: 29 May, 2023 @ 7:54pm

[Auto-generated text]: Update on 5/29/2023 9:53:59 PM.


Red Wolves can now eat Kibble