Age of Wonders 4

Age of Wonders 4

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Mounted Tome Units No Staffs
   
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Tags: Mod, Units
File Size
Posted
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687.945 KB
27 May, 2023 @ 6:38pm
28 May, 2023 @ 6:09pm
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Mounted Tome Units No Staffs

Description
Mounted units are pretty rare. The only culture units with mounts are the T3 Dark Knight and the T3 Feudal Knight. Even if you take a special mount for your body trait, you only get your T3 unit as a mount (T2 for barbarian.)

The only tome units with mounts are the T4 Tyrant knight and the T4 Eagle rider. Of those two, only the Tyrant Knight gains the benefit of a special mount.

This mod gives many of the units granted from tomes one of the special mounts if you take that option. They are as follows:

T2:
Evoker (Tome of Evocation)
Pyromancer (Tome of Pyromancy)
White Witch (Tome of Cryomancy)
Houndmaster (Tome of The Horde)

T3:
Zephyr Archer (Tome of Winds)
Glade Runner (Tome of Glades)
Inquisitor (Tome of Inquisition)

This is "no staff units" version of this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2981540989

The mod should be compatible with other mods as long as they don't modify the tomes those units come from.
24 Comments
Dragonblade  [author] 5 Aug, 2023 @ 12:22pm 
I'm pretty sure it's all for game balance reasons and has little to do with "realism." The "two handed" weapons tend to hit much harder than "one handed" and sometimes have extra effects like an aoe line (Yaka's axe, for instance.) Also having a lot of extra movement on top of that would be the optimal tactic. As it is now, you have to choose between extra mobility or extra attack power. (If you can find one, there are a few lances that fill a similar niche, but they are pretty rare.) (If you want a more detailed conversation on this topic, it'd probably be wise to go to the discussion boards and see what everyone else thinks.)
Fonzosh 5 Aug, 2023 @ 11:33am 
I really cant understand why some things are not allowed with a horse. Many a knight has used all sorts of weapon on horseback (even the flail, which is a crazy weapon to handle)
Dragonblade  [author] 5 Aug, 2023 @ 9:40am 
The part that makes it "two handed" is actually a thing that says "you cannot have this gear equipped at the same time" which is *like* being two handed but has some useful distinctions. (For instance, bows block shields but not mounts.) There's something else somewhere that says "use this animation set" and that's the part I haven't found.
Fonzosh 5 Aug, 2023 @ 3:52am 
Isnt it possible to convert alla two handed (since it is those that fs it up) to one handed?
Fonzosh 4 Aug, 2023 @ 9:20am 
I would love it if you figure it out (Im horrible at modding and have full respect for those who know). I really truly hate that part of the game.
Dragonblade  [author] 4 Aug, 2023 @ 8:27am 
I figured out how to give mounted heroes two-handed weapons, but it resulted in some weirdness I don't know how to address. It allowed the hero to have a mount in equipment, but it didn't show up in combat. The hero still had all the movement and abilities of the mount, but not the model or animations. Presumably I can tell the engine which animation to use while mounted, but I don't know how to find that.
Fonzosh 4 Aug, 2023 @ 3:54am 
I totally agree with Theorden "Could a mod be made that simply allows heros to use mounted unit...". I truly hate that they have made it as Planetfall. The good thing with AoW III was that you could mix and match however you wanted and I hated Planetfall for that restriction. Hopefully som good modder out there wil fix this.
joel.west 16 Jun, 2023 @ 11:44pm 
thanks for a great mod

on the 'with staff' mod page please note with an asterisk which 3 units are considered to be 'with staff'

I incorrectly assumed the difference in the two mods was purely visual, not a difference of 3 units which get the mounted trait (from picking a mounted body trait)
Theorden 9 Jun, 2023 @ 4:47am 
Thank you Dragonblade, without modders the Steam community would be much less than it is. You're an important part of our culture.
Dragonblade  [author] 8 Jun, 2023 @ 8:38pm 
That would be a whole other mod, and not within the scope of this one. Might be do-able though. I'd have to look into it.