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Will your sea stalkers mod conflict the sea monsters in the secret labyrinth?
That is all and thank you!
Error : The given key was not present in the dictionary.
Turns out you can hold "1" to use it while moving.
if you're standing still infront of the roots and not moving you need to press "1" and then "T" so time can pass and activate the cannon.
"1" is my first ability keybind and "T" is my wait turn keybind
Hope this helps others
Still, I would like to add an option more, immediate for the player. I was experimenting with "real time" actions for ships while sailing and so far things worked decently well, so prehaps I will see into adding a "cannon" action that destroys treaths.