Horizon's Gate

Horizon's Gate

Mafe Expansion for Life in the Sea
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Update: 21 Mar @ 3:13am

- Fixed a crash with the wind debuff of the smart Cleevers dungeon

Update: 1 Mar @ 11:09am

- Modified some things inside the actions of "helpers" that caused a crash

Update: 30 Nov, 2024 @ 5:13pm

- Reworked a little how "song" level works
-- KOing any Sea monster will raise it by 1
-- Larval Bloodweavers and Miner-Os will reduce it by 1 when activated
- Reworked how Miner-Os and Fishing Spots work:
-- Items are no longer placed on Eral sea, but instead go directly into you inventory. You will see a message above you ship when activating one of those
-- Fishing Spot can now award Flopfish, but on a reduced chance. Also its timer to increase now fires each 25 times units (was each 50)
-- The loottables for those have been reworked from the ground up: Expect to see less very rare minerals less often since its now handled on a trigger
- New mechanic:
-- While sailing, now you can use your ship cannons! (kinda)
-- Those activate by holding first ability button while sailing
-- After 20 time units, your ship will shoot in a frontal cone and up to 12 tiles to any root or sea monster, killing or removing it instantly
-- This has a cooldown of 300 time units before being able to fire again

Update: 27 Oct, 2024 @ 3:25pm

- KingJoshington had the kidness to fix this mod sentences in english that didnt made a lot of sense, so this update is charged with typo hunting and corrections pretty much on any section of the mod that had description text or dialogs. Thanks a lot for the help Josh!
- For some reason, all the mod triggers where outside they proper txt file, so this update has fixed that and now all triggers that arent used to spawn stuff are contained inside it
- Reduced by half the amount of boat kills required for Adrifts Chest to spawn (12 now, was 24)
- Changes to "The Labyrinth" secret zone
- Fixed Guardians not spawning in the intended amounts
- Fixed Guardians being able to use they overworld attack inside naval combat on combat start
- Guardians now have a chance to award Deluxe Rations or Cleaners while dying in naval combat
- Guardians will now despawn themselfs in the zone (not combat) when using they eye attack on you
- Cleaner activation time reduced to 40 (was 120)
- Gusts now may spawn on the Labyrinth from time to time

Update: 25 Aug, 2024 @ 4:04pm

Cleevers underwater room
- Heavy raise on the possible Gold you may find in Cleever corpses
- Reduced extra HP of Cleever "boss" by half, and now spawns with an Ability Crest inside him
- Other Cleevers will feature normal HP/MP values from the base actor
- Mobs spawned in the fight will feature normal HP/MP values from the base actor but will have an extra move point
- "Trained" (passive): No longer has 100% chance and now follows the attacker weapon chance
- "Smart" (passive) reworked:
-- Now fires when hit and against enemies only
-- Reduced elemental weakness dmg (was 0.1xtotalTargetHPxknolowdge charge, now 0.025xtotalTargetHPxknolowdge charge) but no longer consumes itself when activated.
-- Fixed the elemental weakness dmg piercing Negate
-- Now raises elemental skills by 1 per Knowledge stack

Other changes
- Optimized the mod a bit, removing 2 triggers and 1 actorValue by simplyfing small tasks into actions themselfs rather than requiring a trigger

Update: 11 Sep, 2023 @ 4:12pm

- Fixed the cooldown for the labrynth not working

Update: 6 Sep, 2023 @ 1:03pm

- Dangers on the Sea now cover a bit more of it when spawning
- Removed particles on the mysterious "flower" cause it was causing some terrible lag for Steamdeck users (due to it being extremly common)
- Fixed an insidious bug that allowed you to use the Heliocopter to stun non-sea monsters, which rendered them permanently agressive towards you

Update: 30 Aug, 2023 @ 8:22pm

- Dangerous events now cover a bit more of the Sea when they spawn
- Fishing spots growth increased to 2 every 50 time units (this means more fish by waiting patiently)

Update: 26 Jul, 2023 @ 10:43pm

- Now on certain instances that would make you player go back to Eral, it will now go back to the previous coordinates instead of teleporting to the center of Eral

Thanks a lot to Furdabipp and Eldiran for the help to figure how to do this one!

Update: 1 Jun, 2023 @ 11:45am

- Negative status effects from the "Trained" passive now have a chance to miss depending on the target corresponding elemental skill(s)
- Smart Cleevers now should be able to pick other lanterns beside the Electrical and Life one
- Watcher, on death, can give you 0-20 Food units instantly to you Stash