Horizon's Gate

Horizon's Gate

Mafe Expansion for Life in the Sea
10 Comments
Welk 4 Mar @ 9:30pm 
Ok thanks Mafe!
Mafe  [author] 4 Mar @ 7:34am 
No, Welk
Welk 4 Mar @ 3:27am 
@ Mafe

Will your sea stalkers mod conflict the sea monsters in the secret labyrinth?

That is all and thank you!
Mafe  [author] 1 Mar @ 11:10am 
Did a few changes after the crash and, in theory, everything seems to be going well. Uploaded a patch with those.
Mafe  [author] 1 Mar @ 10:54am 
Interesant... I am getting crashes too. This didnt happenned on previous base game patch so I will investigate. Thanks for you report.
Benlicht 1 Mar @ 8:32am 
I crash when I get hit by a Hexapede in the underwater caves. I get this message:

Error : The given key was not present in the dictionary.
Benlicht 28 Feb @ 7:16pm 
Felt like an idiot because I couldnt use the Overworld Cannon lol

Turns out you can hold "1" to use it while moving.

if you're standing still infront of the roots and not moving you need to press "1" and then "T" so time can pass and activate the cannon.

"1" is my first ability keybind and "T" is my wait turn keybind

Hope this helps others
Mafe  [author] 30 Nov, 2024 @ 5:20pm 
Welp, it took me longer than I would like to admit to debug the "overworld cannons", but the mechanic is now up and live, and working. It will allow to remove the roots or sea monsters in front of the player ship, with a cooldown of 300. For more info, the patchnotes of today.
Mafe  [author] 21 Oct, 2024 @ 2:52pm 
Its a bit of intentional, since the player has tools to erase them with the "mini quest" item you get (it works with those too), but I can see from where the frustration comes from. If you wait 300-200 (its random between those 2 values) time units in the sea, it runs the triggers that "cleans" the sea from procGen stuff.

Still, I would like to add an option more, immediate for the player. I was experimenting with "real time" actions for ships while sailing and so far things worked decently well, so prehaps I will see into adding a "cannon" action that destroys treaths.
MegaLobsterFace 11 Oct, 2024 @ 8:40pm 
The mysterious roots can spawn after you go down a one-way river, potentially soft-locking the player. The spawn rate is a bit high, I've had two stacked next to each other, blocking off a the entrance to a channel after I'd gone down, forcing a reload.