RimWorld

RimWorld

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Combat Shields (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1.104 MB
1 Jun, 2023 @ 12:59pm
10 Jun, 2024 @ 6:01am
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Combat Shields (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
921 items
Description

Update of N7Huntsmans mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1588616696
with permission

- Added mod-settings what ranged weapons can be used with shields
- Also check ot the reworked version of this mod made by Dizzy loeuy.



[discord.gg]
[github.com]



Additional types of shields from a variety of eras, usable with melee and certain ranged weapons. Designed by different cultures for different roles, they allow further specialization of colonists equipped with shields depending upon their role in combat and duty around the colony. Feel free to leave suggestions for more shields in the comments below.


Nguni Shield:

Recipe: 15 x Wood, 45 x Leather
Description: A design originating amongst the Nguni people of South Africa, this lightweight shield--traditionally made from cowhide--was most famously used by the Zulu. Designed with offensive purposes in mind, it is not thick enough to protect the user against sustained fire, but in skilled hands is extremely effective in hand-to-hand combat.

Wicker Shield:

Recipe: 60 x Wood
Description: Carried by the Sparabara of the armies of Ancient Persia, the shields are made of wickerwork, offering reasonably good coverage from most simple projectiles without weighing the user down. Unfortunately, their lightweight construction means they offer less protection against the thrust of a spear or sword in hand-to-hand combat.

Aspis:

Recipe: 60 x Wood, 5 x Steel
Description: A convex shield made of wood and often covered with a thin sheet of bronze or other metal, the Asis was the shield of the Greek hoplite, and its good coverage was an integral part of the success of phalanx. This shield bears the letter 'lambda,' mark of the city-state of Sparta.

Scutum:

Recipe: 60 x Wood, 10 x Steel
Description: Famously carried by Roman legionaries, its design reflected its role as a heavy infantryman's shield. Made of layers of wood glued together and covered with canvas or leather, it offered a good compromise between weight and protection. A later design, thick planks and a metal edging give the shield additional strength.

Norse Shield:

Recipe: 70 x Wood, 10 x Steel
Description: A heavy shield in Norse style, it was famously carried by the vikings on their raids into Western Europe. Designed to protect the user in hand-to-hand combat and against projectiles. Made of thick timber with a heavy iron rim, it is quite sturdy.

Kite Shield:

Recipe: 70 x Wood
Description: A cavalryman's shield, the kite shield originated in Western Europe, becoming widespread around the 10th Century AD. While one of the few designs of the time that offered good protection the users legs, its length made it awkward for infantry to use. Nevertheless, it was extremely popular, seeing extensive use throughout Europe, and evenutally being introduced to the Holy Land by Norman Crusaders.

Pavise Shield:

Recipe: 90 x Wood
Description: A large, heavy shield made of rough-hewn planks. Designed to protect archers and crossbowmen from incoming projectiles, it is extremely cumbersome in hand-to-hand combat. They were particularly common place in Western Europe during the 14th and 15th centuries.

Buckler:

Recipe: 40 x Steel
Description: An extremely small metal shield, usually paired with a rapier or similiarly light sword. Too small to offer any meaningful protection from incoming projectiles, the buckler is instead designed to deflect and trap a foe's weapon in close-quarters combat.

Riot Shield:

Recipe: 60 x Steel
Description: Designed for law enforcement and corrections officers, this shield's lightweight metal construction and large size make it ideal for use against crowds and unarmed opponents. However, it offers only limited protection against projectiles and isn't thick enough to stop even the lowest caliber gunfire.

Assault Shield:

Recipe: 60 x Steel, 4 x Components
Description: An advanced composite shield with a suite of integrated sensors, the assault shield was designed for military units likely to find themselves engaged in extremely close-quarters combat. Far smaller than a full-sized ballistic shield, it trades coverage for mobility. Though capable of stopping handgun and rifle rounds, its small size leaves the user very little to hide behind should they find themselves under sustained fire.

Tactical Shield:

Recipe: 70 x Textile, 30 x Chemfuel
Description: A "soft" medium-sized ballistic shield, made from reinforced textile materials rather than metal. Though offering less ballistic protection than the assault shield, it offers wider coverage at a fraction of the weight.

Ballistic Shield:

Recipe: 90 x Steel
Description: A heavy shield made of advanced alloys and designed to withstand high-caliber gunfire. Capable of stopping rifle rounds, its size and weight makes it extremely cumbersome.

Carapace Shield:

Recipe: 120 x Steel, 1 x Advanced Component
Description: A highly advanced shield carried into battle by the elite, psychic troops of the Empire. It offers the user not only unparalled protection, but also a number of other combat enhancements.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (1)
5
14 Apr @ 8:02pm
Issue with graphical layer of shield
Xeonzs
154 Comments
Mlie  [author] 12 Jul @ 8:29pm 
@Azure Updating all my mods, see discord for progress
Azure 12 Jul @ 7:38pm 
update please
Deinsensai 11 May @ 11:37am 
GeneralTso 1. Sep. 2024 um 8:07
has anyone previously reported an issue where pawns will constantly try to equip a shield leading to a loop where they just stand in one spot and change out two shields? I can do further testing as you ask above I just wanted to know if this is a known issue before doing so.


I had the same Isse, as of today, idk whats the problem tho, but my guess would be either "Simple Sidearms" "Deep Storage" or any "Stack" Mod hmmm
Xeonzs 14 Apr @ 7:30pm 
To prevent clogging up the comments with spam I've moved my issue discussion to the discussions section.
123caboom 8 Apr @ 8:57am 
Is there somewhere a way to mount shields to a wall, decorative but ready to wield?
Ġedryht of Wōden 25 Mar @ 2:25pm 
Since you're continuing this check out my comment on the original modpage. I make some suggestions to make the shields more accurate to what they were actually like concerning naming and rawhide.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1588616696&searchtext=combat+stands
Mlie  [author] 31 Dec, 2024 @ 10:23am 
@Digit4lC4m Please see the Reporting Issues section described above
DigitalCam 31 Dec, 2024 @ 8:15am 
I got the "Error in static constructor of CombatShields.Harmonypatches: System.TypeInitializationException:" World gen error when entering Dev quicktest.

"Start new colony" kind of works, but only the world would load. Factions and their settlements are missing from the map.

Loading an existing save seems to work fine apparently.

https://gist.github.com/HugsLibRecordKeeper/4dbd036fa092a5c325049856a808077b
Mlie  [author] 20 Dec, 2024 @ 11:45am 
@BijouLOL If they have the required outfit tags, sure
BijouLOL 20 Dec, 2024 @ 9:48am 
Can the shields be used by enemies?