RimWorld

RimWorld

Combat Shields (Continued)
154 Comments
Mlie  [author] 12 Jul @ 8:29pm 
@Azure Updating all my mods, see discord for progress
Azure 12 Jul @ 7:38pm 
update please
Deinsensai 11 May @ 11:37am 
GeneralTso 1. Sep. 2024 um 8:07
has anyone previously reported an issue where pawns will constantly try to equip a shield leading to a loop where they just stand in one spot and change out two shields? I can do further testing as you ask above I just wanted to know if this is a known issue before doing so.


I had the same Isse, as of today, idk whats the problem tho, but my guess would be either "Simple Sidearms" "Deep Storage" or any "Stack" Mod hmmm
Xeonzs 14 Apr @ 7:30pm 
To prevent clogging up the comments with spam I've moved my issue discussion to the discussions section.
123caboom 8 Apr @ 8:57am 
Is there somewhere a way to mount shields to a wall, decorative but ready to wield?
Ġedryht of Wōden 25 Mar @ 2:25pm 
Since you're continuing this check out my comment on the original modpage. I make some suggestions to make the shields more accurate to what they were actually like concerning naming and rawhide.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1588616696&searchtext=combat+stands
Mlie  [author] 31 Dec, 2024 @ 10:23am 
@Digit4lC4m Please see the Reporting Issues section described above
DigitalCam 31 Dec, 2024 @ 8:15am 
I got the "Error in static constructor of CombatShields.Harmonypatches: System.TypeInitializationException:" World gen error when entering Dev quicktest.

"Start new colony" kind of works, but only the world would load. Factions and their settlements are missing from the map.

Loading an existing save seems to work fine apparently.

https://gist.github.com/HugsLibRecordKeeper/4dbd036fa092a5c325049856a808077b
Mlie  [author] 20 Dec, 2024 @ 11:45am 
@BijouLOL If they have the required outfit tags, sure
BijouLOL 20 Dec, 2024 @ 9:48am 
Can the shields be used by enemies?
Mlie  [author] 2 Nov, 2024 @ 10:36am 
{LINK REMOVED} No, there should be a separate mod for that
MichalPl111 2 Nov, 2024 @ 9:56am 
CE compatible?
selageth 25 Oct, 2024 @ 3:46am 
@Eidolan
I've had this problem when using this mod together with "Dress For The Weather".
Eidolan 16 Oct, 2024 @ 2:06pm 
Anyone else having an issue when a combat supplier trader spawns onto the map they dump dozens of shields on the ground? It's only the shields from this mod too, they will keep on their person or in their inventory shields from other mods such as VE:Classic
Mlie  [author] 7 Sep, 2024 @ 1:32pm 
@GeneralTso If you can find out what mod is causing it I can take a look. I need a way to replicate the issue with a minimal set of mods loaded.
GeneralTso 7 Sep, 2024 @ 1:27pm 
sorry to bother you with what should maybe be an obvious question, this would be the first error ive reported so I'm not really sure if it qualifies or if its a known issue or what would really be the best way to go about reporting it. i appreciate everything you and the other modders in the community do, yall are truly the goats and i would not still be playing RW without yalls hard work and dedication
GeneralTso 5 Sep, 2024 @ 12:21pm 
after doing some more googling i think my previous issue might be unrelated to this mod. I did see an error in the console when launching this that had to do with some vanilla expanded mod if you would care to see the whole thing i can post it in the discord.
Xeonzs 4 Sep, 2024 @ 6:37am 
I see, oh well, thanks for the reply, I'll just work around it.
Mlie  [author] 3 Sep, 2024 @ 10:08pm 
@Xeonzs I assume that VE has some limitation on it only being usable with both hands. I dont use the VE stuff so cant say
Xeonzs 3 Sep, 2024 @ 4:31pm 
For now I'll just go back to using longswords with shields instead, but I'm still curious regarding the question in my last comment.
Xeonzs 3 Sep, 2024 @ 4:20pm 
Oh I see "Usable with shields" refers to the shield belts.

In that case, is there a reason why the mod only has mod options for ranged weapons and not melee weapons?
Xeonzs 3 Sep, 2024 @ 4:13pm 
Could someone tell me what to do?
I'm trying to equip the shields on my melee pawns in combination with the "Halberd" from Vanilla Weapons Expanded, even though the "Halberd" from Vanilla Weapons Expanded has the "Usable with Shields Yes" attribute in it's info I can't equip it with any of the shields. (I tried buckler, which worked in the past, just now I tried the assault and carapace shield)

The mod options for this mod only show ranged weapons, so I'm not sure where to look to see with what which shield is compatible in terms of melee weapons.

I feel like it's an issue with the weapon (even though it says useable with shields yes) because if I unequip the halberd, they can equip the shields.
Mlie  [author] 31 Aug, 2024 @ 11:11pm 
@GeneralTso Nothing Ive seen in my tests at least
GeneralTso 31 Aug, 2024 @ 11:07pm 
has anyone previously reported an issue where pawns will constantly try to equip a shield leading to a loop where they just stand in one spot and change out two shields? I can do further testing as you ask above I just wanted to know if this is a known issue before doing so.
Mlie  [author] 12 Aug, 2024 @ 10:46pm 
@Lk Please see the Reporting Issues section described above
Lk 12 Aug, 2024 @ 10:33pm 
시작 지점 선택 화면에서 세계의 세력 거점이 하나밖에 없는 오류가 있었습니다. 이 이슈로 몇시간을 고생했습니다. 같은 문제를 겪는 누군가에게 도움이 되고자 글 남깁니다.

There was a bug where there was only one settlement on the starting point selection screen. I struggled with this issue for hours. I'm writing this in hopes that it will help someone else who is having the same problem.
Azure 30 Jul, 2024 @ 5:57pm 
Thanks for your reply! I'll check the mod options.
Mlie  [author] 30 Jul, 2024 @ 10:28am 
@Azure Tested this and after checking weapons in the mod-options they had no issues.
Azure 30 Jul, 2024 @ 2:44am 
I use the pistols such as desert eagle from "RH2 rimmu-nation-weapons" mod,in the wiki it says they can be used with shields but they can't in my save. Vanilla guns works fine ,so i think my mod shouldn't be broken.
Mlie  [author] 30 Jul, 2024 @ 2:36am 
@Azure Give an example of a modded weapon and link to the mod its from and Ill take a look
Azure 30 Jul, 2024 @ 2:33am 
Modded weapons seems can't be used with the shield even they are just pistols
SFH 15 Jul, 2024 @ 6:39am 
@Mlie Alrighty, thanks for the answers <3
Mlie  [author] 15 Jul, 2024 @ 6:35am 
@SFH No idea, Ive never handled the CE-version. But since the author of that mod is also listed as the CE author Id think they will fix it now that ce is released
SFH 15 Jul, 2024 @ 6:30am 
@Mlie, yeah sorry, i meant is there Combat shields CE compitability for 1.5?
I only found this one, but it's outdated
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1586351220 It's combat shields CE but only 1.4 version.
Mlie  [author] 15 Jul, 2024 @ 6:25am 
@SFH I think CE is 1.5 now
SFH 15 Jul, 2024 @ 6:22am 
Is there Combat extended 1.5?
Mlie  [author] 8 Jul, 2024 @ 12:07am 
@Dizzy Ioeuy Added a link
Mlie  [author] 7 Jul, 2024 @ 10:20pm 
@Dizzy Ioeuy All mods I publish uses MIT license or the existing license if any. Anyone is free to use it. If you publish it just leava a message here and Ill add a link in the description
Dizzy Ioeuy 7 Jul, 2024 @ 9:05pm 
I'm wondering if people would like a retextured, and re-balanced version of this mod? I have made one for my personal use. Basically reconsidered all the reasons for each shield to exist- attached their defenses to the materials used to make them (stuff), and redid some of the art.

Also the coverage for the shields are more balanced (imo) for there to be a difference and a reason for small/medium/large sizes and the buckler (increases dodge skill significantly).

I also cleaned up a lot of the redundant XML code that made no sense.

Anyway it's based on this version of it, so I'd need Mlie's permission, as Mlie updated the dll.
Dizzy Ioeuy 7 Jul, 2024 @ 11:55am 
Removing this mod makes the randomweight red error not occur.

https://gist.github.com/HugsLibRecordKeeper/f204c6892ccd414a6c150a9a4e1bea51
selageth 5 Jul, 2024 @ 2:09pm 
Ah I see, sorry for that. Didn't skip it, but didn't explicitly say that it worked. So I guess I have to remove individual mods until the error goes away. I noticed however, that it doesn't seem to work anymore with the "Numbers" mod, which definetely worked before. Not sure if this is an error on this side, or the "Numbers" side - the exception is thrown by this mod though.
Mlie  [author] 5 Jul, 2024 @ 1:42pm 
@selageth I mean, you skipped the first two steps. A log with that many mods active I have no way of replicating.
selageth 5 Jul, 2024 @ 1:38pm 
I... did. That's why I posted the log onto pastebin. What do you mean exactly? Should I go onto the discord channel with this?
Mlie  [author] 5 Jul, 2024 @ 12:54pm 
@selageth Please see the Reporting Issues section described above
selageth 5 Jul, 2024 @ 12:51pm 
Hello Mlie, I can't post the hugslib error log - the option is giving me an error 401/unauthorized. So I pasted the log onto pastebin here: https://pastebin.com/S14Ntm5y

It seems that the combat shield mod stopped working (worked fine a few months ago), but only in conjunction with other mods: the "Numbers" mod can't be opened (a GUI error, visible in the pastebin logs), and the wildlife tab as well (same GUI error in the logs).

It has to be some sort of mod conflict, because the mod in itself works fine. But the logs don't point me anywhere. All I can see is stuff like this:

"System.TypeInitializationException: The type initializer for 'CombatShields.Harmonypatches' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object"
Raphael Ambrosius Costeau 3 Jul, 2024 @ 3:22am 
Unfortunately, that mod has not been updated to 1.5, that's why I asked, anyway thanks for the quick answer.:steamthumbsup:
Mlie  [author] 3 Jul, 2024 @ 3:19am 
@Magnus Raphaël Ambrosius Costea No, there is a separate shield mod for ce. Check the original authors mods
Raphael Ambrosius Costeau 3 Jul, 2024 @ 3:15am 
Compatible with CE?