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has anyone previously reported an issue where pawns will constantly try to equip a shield leading to a loop where they just stand in one spot and change out two shields? I can do further testing as you ask above I just wanted to know if this is a known issue before doing so.
I had the same Isse, as of today, idk whats the problem tho, but my guess would be either "Simple Sidearms" "Deep Storage" or any "Stack" Mod hmmm
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1588616696&searchtext=combat+stands
"Start new colony" kind of works, but only the world would load. Factions and their settlements are missing from the map.
Loading an existing save seems to work fine apparently.
https://gist.github.com/HugsLibRecordKeeper/4dbd036fa092a5c325049856a808077b
I've had this problem when using this mod together with "Dress For The Weather".
In that case, is there a reason why the mod only has mod options for ranged weapons and not melee weapons?
I'm trying to equip the shields on my melee pawns in combination with the "Halberd" from Vanilla Weapons Expanded, even though the "Halberd" from Vanilla Weapons Expanded has the "Usable with Shields Yes" attribute in it's info I can't equip it with any of the shields. (I tried buckler, which worked in the past, just now I tried the assault and carapace shield)
The mod options for this mod only show ranged weapons, so I'm not sure where to look to see with what which shield is compatible in terms of melee weapons.
I feel like it's an issue with the weapon (even though it says useable with shields yes) because if I unequip the halberd, they can equip the shields.
There was a bug where there was only one settlement on the starting point selection screen. I struggled with this issue for hours. I'm writing this in hopes that it will help someone else who is having the same problem.
I only found this one, but it's outdated
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1586351220 It's combat shields CE but only 1.4 version.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3284611048
Also the coverage for the shields are more balanced (imo) for there to be a difference and a reason for small/medium/large sizes and the buckler (increases dodge skill significantly).
I also cleaned up a lot of the redundant XML code that made no sense.
Anyway it's based on this version of it, so I'd need Mlie's permission, as Mlie updated the dll.
https://gist.github.com/HugsLibRecordKeeper/f204c6892ccd414a6c150a9a4e1bea51
It seems that the combat shield mod stopped working (worked fine a few months ago), but only in conjunction with other mods: the "Numbers" mod can't be opened (a GUI error, visible in the pastebin logs), and the wildlife tab as well (same GUI error in the logs).
It has to be some sort of mod conflict, because the mod in itself works fine. But the logs don't point me anywhere. All I can see is stuff like this:
"System.TypeInitializationException: The type initializer for 'CombatShields.Harmonypatches' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object"